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#1 | |
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Join Date: Nov 2004
Posts: 71
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http://www.vanguardsoh.com/
Developed by Brad McQuaid and Jeff Butler of Verant Interactive, the creators of Everquest, Everquest: The Ruins of Kunark and Everquest: The Scars of Velious. I have been following this game for a long time now and I'm surprised I haven't seen any threads mentioning this game. Read the entire FAQ, you won't regret it. |
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#2 | |
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Registered User
Join Date: Jun 2004
Location: Australia
Posts: 820
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wow, this looks very promising
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#3 |
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Guest
Posts: n/a
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Yeah I had a nice talk with Brad at E3. This is a game Im waiting for.
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#4 | |
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Join Date: Mar 2003
Location: Staples Center
Posts: 1,677
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Yep, I'm waiting on this and DDO...DDO is alot closer to completion, but I'm really wanting to try Vanguard. I wish they wouldn't have had Vanguard running at E3 though. Framerate was horrible, graphics were unfinished, and they had a server problem and couldnt show us the game being played with other people (when I was at thier booth anyway). I would have prefered if they would have just shown a movie, and had it running alot better at next years E3...
Rob |
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#5 |
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First Person Ownage
Join Date: Dec 2004
Posts: 492
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word around the street is this is going to be an Xbox360 MMO also
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If at first you don't succeed... redefine success. AMD 64 3000+ (Newcastle) @ 2.25ghz Gigabyte 6800GT @ 375/1085 Corsair 512x2 DDR400 RAM Soltek nf3 150 mobo Currently playing: --Everquest II(Activated!), WoW (Cancelled), Counter-Strike: Source http://miniprofile.xfire.com/s0rr0ws.png |
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#6 | |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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I dont trust Brad MCquaid as far as I can throw him. When and if he released a well balanced MMORPG. Then I will be enthusiastic about his game and will praise him for it. Until then. I am very dubious of his ability to design a good game without flawed game mechanics. Lets hope he doesnt screw it the game like he screwed up Everquest balance wise. "The Vision" hurt EQ more than anything.
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#7 |
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mega ultra God Tit Lord
Join Date: Jul 2005
Posts: 8,934
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Brad McQuaid is my hero. I remember when I was playing in the first few months of Everquest being released, and i got a GM event Unique item from McQuaid. I was the only person to have it. They never even released it on other servers to my knowledge.
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#8 |
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Registered User
Join Date: Oct 2002
Posts: 246
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Hehe say what you like about Brads "Vision" But at least EQ had one, more then I can say for many modern games.
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#9 |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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Yup. The Vision all but cost the game any hopes of class balance and destroyed the games combat system to never be repaired. But we can sure be thankful for that. Half of EQ 1's current problems still resolve around verants poor implementation of combat and game dynamics.
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#10 |
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Registered User
Join Date: Jun 2004
Location: Reno, Nevada
Posts: 264
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The vision was not good for the game plain and simple. I don't trust brad at all although I would like to be proven wrong. A lot of the pople thinking it was sooo good back then are running into the nostalgia factor. The game really was better off without the vision and as chris said it screws with it to this very day.
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#11 |
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Guest
Posts: n/a
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I played up untill alittle after Planes of Power Expansion and can say that the best times I had with EQ1 were pre luclin. Sure it had its problems but it was fun, both the high end and the middle game... There were always areas with people in them, never had any big empty zones.
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#12 |
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Registered User
Join Date: Oct 2002
Posts: 246
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When he says "pre luclin" he means "Vision Era" and you can harp all you want on EQ 1's combat system but lets face it, it was the FIRST(3D MMO) game of it's kind, they had nothing to go on so i think they did pretty damn well. And all modern games follow the same basic concepts just modified slightly. These people pioneered the genre, good to see they are so well respected
What your doing is paramount to bitching about Doom1's combat. |
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