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Old 12-23-02, 09:02 AM   #1
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Default Doom III on Xbox?

http://gamespot.com/gamespot/filters...914444,00.html
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Old 12-23-02, 10:46 AM   #2
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and he says it will match pc visuals. that will be quite a feet.
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Old 12-23-02, 11:32 AM   #3
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Yeah but it doesn't have to output them at such a high res either.
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Old 12-24-02, 04:00 AM   #4
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Quote:
Originally posted by thcdru2k
and he says it will match pc visuals. that will be quite a feet.
I dont have time to read whatever it is in the link
Did he say at what framerate? I dont think it will run very good on the Xbox, i guess 15-30 FPS
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Old 12-24-02, 05:10 AM   #5
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Quote:
Originally posted by Gargr
I dont have time to read whatever it is in the link
Did he say at what framerate? I dont think it will run very good on the Xbox, i guess 15-30 FPS
this is all the link says for me.

Quote:
John Carmack confirms that the graphically impressive first-person shooter will come out for the Xbox and will match the visual feats of the PC version.
now don't you feel stupid, it would have been faster to click the link and read that than type your post
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Old 12-24-02, 08:21 AM   #6
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There should be away to optimise PC games a bit more...
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Old 12-24-02, 09:45 AM   #7
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Quote:
Originally posted by StealthHawk
this is all the link says for me.



now don't you feel stupid, it would have been faster to click the link and read that than type your post
It's gamespot, takes 5+ mins to open on a 33.6 dial-up
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Old 12-24-02, 02:08 PM   #8
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Xbox CPU = Celeron 733
XBox GPU = GF3 hybrid GPU at 200/200 (didn't they underclock it at the last minute ?)

64 Mb UNIFIED RAM, not even fast VRAM.

Average speed DVD drive, + slow 8gb HD.

Someone please explain how this is going to match up to people with AthlonXP, P4, GF4 Ti cards, GF FX, Radeon9700 ???

I don't think so.

Quote:
John Carmack confirms that the graphically impressive first-person shooter will come out for the Xbox and will match the visual feats of the PC version.
Sh'yeah right. Joe average's PC with a Geforce 3 and a 1.4 ghz Athlon/Duron running at 640x480 with low detail.

Xbox is nice, and powerful for a console (compared to PS2/GC), but there's just some things it's won't be able to do THAT well.
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Old 12-24-02, 02:18 PM   #9
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Wow, you really don't know the first thing about consoles, do you?

All consoles are the same, meaning you can optimize the hell out of it and it will be optimized everywhere. You don't have to worry about compatibility--everything's the same.

Now, PC, you have to worry about 50 different video cards, 1,000,000,000 different configurations, etc. al, and it isn't going to run as well given the hardware differences.
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Old 12-24-02, 04:09 PM   #10
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yeah..even at 640x480..some of the better games for xbox and gc..they look amazing. splinter cell, mechassault, metroid prime, etc. and rallisport challenge is just sick
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Old 12-24-02, 05:01 PM   #11
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Quote:
Originally posted by =SSC=The Baron
Wow, you really don't know the first thing about consoles, do you?

All consoles are the same, meaning you can optimize the hell out of it and it will be optimized everywhere. You don't have to worry about compatibility--everything's the same.

Now, PC, you have to worry about 50 different video cards, 1,000,000,000 different configurations, etc. al, and it isn't going to run as well given the hardware differences.
True but Carmack isn't programming for thousands of different video cards. There is a standard GL render path, and optimized rendering paths for the NV2X, NV3X and Parahelia.

Its true that many PC games are unoptimized and the console version runs just as good with 1/2 the processing power. I doubt Doom 3 will be one of those badly coded unoptimized PC games though.

When Carmack says "will match the visual feats of the PC version" all he means is that it will have the same graphical effects: stencil shadows, specularity etc. The sentence doesn't imply anything about framerate. You can say that the Gameboy Advance version of Doom (1) "matches the visual feats of the PC version".

I expect the xbox version to get no more than 640x480 resolution in 30 fps. Thats all a console (built for TV gaming) can do anyway. It will likely have lower resolution textures, or smaller maps to squeeze it into that shared 64 meg the xbox has.
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Old 12-24-02, 06:17 PM   #12
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I tried the DOOM III Alpha timedemo on my ****ty PC: Celeron 850@1133Mhz, 512MB PC133 RAM and GF4 ti4200 128Mb(300/550) @640x480x32

Timedemo:
31 FPS

Timedemo + S3TC(r_ext_compress_textures 1):
33.4 FPS

And the framerate drops to 10-12 FPS when i play. Thats with S3TC

I guess the final version will run lil better.
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