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Old 09-29-05, 06:36 AM   #1
rudedog
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Default Duke Nukem Forever Nuggets @ voodoo Extreme

Before anyone gets their hopes up, I found this over at voodoo extreme

Duke Nukem Forever Nuggets 02:22 am - Robert 'Apache' Howarth - Games: Action (6 comments)
3D Realms' George Broussard recently responded to some fan questions in the official Duke Nukem Forever boards in a forum thread called, Where are we at?

Could you possible give us an idea how far along the following parts of the game are in terms of pre-alpha, alpha, beta...etc?

Varying stages from beta to pre-alpha.

Have you decided on the format on which you'll release Duke Nukem Forever? CD and/or DVD/online delivery service?

No. Those decisions are made very close to launch. I think it's safe to assume DNF will be cd and dvd.

Do you think the interactivity you are incorporating into the game is actually slowing the development process down a bit because of the extensive nature of it?

Sure. It's part of making the game. Doing anything for it slows us down.

Do you think we'll be shocked by some of the levels of interaction in the game?

No idea. We are too close to judge things. We just hope it's fun.

How important are the "small details" to you? For example, when you talk about crazy interactivity

I'd say very important.

Have you decided on a "hype" timetable for DNF? 6 months? 1 year?

No. We really make this up as we go along and we don't plan it. We'll simply wake up one day and realize it's time to show it.

Most people think it's a safe bet we won't be hearing about DNF until after Prey's release to stores apparently in quarter 2 of next year. Any comment?

I wish we planned that far ahead.

Finally, Do we still care? Here's one fan's theory for all the DNF delays:

The only thing I can figure is that this is a case of a desire for too much perfection.

That's not it at all. We certainly have very high standards, but the bottom line is that we had some issues and made some big mistakes and that cost us a few years of wasted development. We started fresh in very late 02 (really early 03) and have been on a pretty good pace since then. We are making progress and driving towards something.

This reallly is a case of just screwing up in a cosmic way early on, then just deciding to try to do it right.
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Old 09-29-05, 06:51 AM   #2
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Guess DNF will finally out at the time of Vista, I hope it will be full compatible.
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Old 09-29-05, 08:37 AM   #3
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

More questions answered

>>1) Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?

9800 Pro's, some 6800GT's and some 6800 Ultra's.

>>2) Have you completed at least 70% of the models?

This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.

A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.

>>3) Are a majority of your models textured?

We complete them as they go in, so the ones that are done, are in.

>>4) Have all the weapons been programed in and are usable in-game right now?

Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.

>>5) Aproximetly how many types of enemies are there?

15 or so, and working on more.

>>6) Is the game divided up into Episodes or just levels?

Levels.

>>7) Is there more then one boss battle?

Yes.

>>8) Is there a Battlelord in this game?

He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back

>>9) Are there any Cameo's?

Not sure what you mean by cameo.

>>10) Who does Joe play the voice of?

Nobody.

>>11) Anyone else on the 3DR team doing voice acting for DNF?

I doubt for final voice work, no. Maybe a couple here or there.

>>12) What do you put on your pizza?

We ordered Dominoe'swhen we were in line for Episode 3 the other day. Got a large cheese, peperoni, and supreme.

>>13) Can you give an example of how interactive DNF can be or is?

Very. You can play with everything.
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Old 09-29-05, 09:04 AM   #4
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Since Duke Nukem 3D I wait for DNF. Now, my hopes are gone - 'forever' .
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Old 09-29-05, 09:12 AM   #5
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

You know what would be great? One, just a SINGLE screenshot of the game up to this point.
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Old 09-29-05, 09:22 AM   #6
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Quote:
Originally Posted by DJMONDY
More questions answered
I swear I read that exact Q&A at least a year ago... whered you get it?
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Old 09-29-05, 09:37 AM   #7
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Quote:
Originally Posted by rudedog
Have you decided on a "hype" timetable for DNF? 6 months? 1 year?

No. We really make this up as we go along and we don't plan it. We'll simply wake up one day and realize it's time to show it.
A truer word was never spoken.
we all kind of figured that out already.
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Old 09-29-05, 10:17 AM   #8
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Quote:
Originally Posted by CaptNKILL
I swear I read that exact Q&A at least a year ago... whered you get it?
Its in one of the recent posts here:http://forums.3drealms.com/ubbthread...&page=0#855322

CaptNKILL: I would love them to post just a single ingame screenshot.

Maybe duke shooting a pig cop or just a pic of a stripper or something
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Old 09-29-05, 10:29 AM   #9
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

God...well, Zod knows I'm a fan of perseverance. But DNF has had, what, three chances to out-HL2 HL2 now...

<rant>
And it's failed to pan out. They've changed engines more times than Rusty Wallace. Nothing of any substance has filtered through to the media in over four years...and for once I literally mean nothing. Only George Broussard--and from what little I know he's actually a nice guy--dusting off his pre-typed PR response cards once or twice a year to keep the name on the gasping lips of the gaming populace. To desperately keep anticipation alive, in this post-Far Cry, post-Serious Sam, post-DOOM 3, and soon to be post-F.E.A.R. world.

I can't help it. I'm sick of it. Valve nailed it, if nothing else: they literally surprised everybody except a very very few by pulling HL2 out of their hat without warning, after actually working on it and developing it and so forth. I'm still hoping 3DRealms gets it together in the end, and we get to see the big lantern-jawed guy one more time--but until they actually have proof that they haven't been just wasting hundreds of thousands of dollars just to tinker with various game engines, I'm going to say this: shut the hell up, Mr. Broussard.
</rant>
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Old 09-29-05, 10:36 AM   #10
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Quote:
Originally Posted by DJMONDY
Its in one of the recent posts here:http://forums.3drealms.com/ubbthread...&page=0#855322
Heh, its from May
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Old 09-29-05, 11:00 AM   #11
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Quote:
Originally Posted by CaptNKILL
Heh, its from May
My bad
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Old 09-29-05, 11:17 AM   #12
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Default Re: Duke Nukem Forever Nuggets @ voodoo Extreme

Quote:
Originally Posted by DJMONDY
My bad
Its alright, we've heard from the guy maybe twice since the start of the current DNF, so now this thread is a complete summary of everything we know about the current state of DNF
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