|10-20-05, 07:03 PM||#1|
Join Date: Feb 2003
City of heroes to get dual core support
this just caught my eye....
We are working on getting the features update on the website as soon as we can – so I wanted to give you a heads up on Issue 6: Along Came a Spider.
If you only have CoH -
As they become available to the players of City of Villains, the following PvP Zones will also open up for player of City of Heroes:
• Bloody Bay
This is a PvP Zone for Villains and Heroes with a minimum level to entry set at 15.
• Siren’s Call
This is a PvP Zone for Villains and Heroes with a minimum level to entry set at 20.
This is a Free-For-All Battle Zone for Villains and Heroes with a minimum level to entry set at 30.
Arena – New Gladiator Battles!
Collect all new Gladiator Badges to create a host of new pets you can battle in any of the Paragon City Arenas!
The number of characters allowed in the name will be increased to 20!
There will be all new SG Badges and an upgrade to the SG permissions system.
City of Heroes will now support 3D Sound, have added Visual FX Upgrades and Dual CPU Performance Enhancement.
Drop down menus are just a part of the UI upgrades for the costume creator.
We’ve added an all new Pet Window for managing your pets.
Trade Window Upgrades
Trading with your teammates will be quicker and easier with the new UI in place.
Beyond that, there are tons of little tweaks and visual changes all around – so come check them out soon on the test server.
maybe ill pickup a pre order and react my coh account after all.....
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|10-20-05, 08:06 PM||#2|
Join Date: Jul 2004
Re: City of heroes to get dual core support
yea I've read about the DualCore support.its advertised with Intel Dual-Core cpus though.whats the use of that?the game is running super fast already.
I dont know maybe AMD DualCore users will be left out.
they also said CoV is going to support AGEIA!
I dont know if bouncing crates/explosion sparkles for the extent that CoH is gonna use them actually need a dedicated chip .(FEAR already does that with no PPU)the sparkle bouncing was shown in the CoV bank robbery clip and it wasnt that much intensive at all.
basically they say CoH issue 6 and 7 are going to take use of visual enhancements that CoV is supposed to ship with.(wich are meh to me anyway)
they did add water ripples and higher detailed models for the enemies.IMO visual enhancements stop there.what they need to do is getting rid of lowres textures,elimintaing the repititive feel that is there with their zones and indoor maps and getting rid of the incorrect shadow castings.
but as long as you can stay interested in the game,it's fun.
for instance it has one of the best power (aka skill,spell) casting animations/visuals I've ever seen.
I still drool over how great it looks and how fluent it renders when you aim/build up Nova 30 freakshows.wooohoo 30 knockbacks with all the visual effects,it rocks when the Blue bomb goes off! if you know how to nuke in derek map people wont let you go offline for hours to come.(btw I guess derek has been nerfed or herding in general)
one good thing is that the statesman(leading man behind the CoH project) really cares for his game,I often see him loggin in reading and answering posts.but its so painful that the engine is getting outdated.
if you track back to where the game has been born,you'd reach GeForce4 launch event!yes Doom3 was introduced back when GF3 was launched but it had alot of future proof features in it.I guess this(CoV) is as far as CoH engine can go visually.
on a sidenote there is a very nice subscription policy for the people who play CoH.they can play both CoH and CoV paying for one of them only (15$ month).CoV looks more like a big expansion to me btw not a new game.
its been two months since I last logged in CoH.but I still have some nice builds in my mind,need to log back in again and make some nasty toons.
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|10-20-05, 08:39 PM||#3|
Join Date: Apr 2004
Re: City of heroes to get dual core support
That would be like the "Plays better on Intel" actually meaning something.
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