Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Reply
 
Thread Tools
Old 10-04-05, 01:08 PM   #1
jAkUp
eat. sleep. overclock.
 
jAkUp's Avatar
 
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
Exclamation Battlefield 1.03 Patch Feedback Thread

Its out! Grab the 171mb demo at the links below.

Here is the fixes and new features:
Code:
========================================================================
Patch v1.03
========================================================================
 
 
NEW FEATURES
 
 - Wake Island Map
 
        Included a remade version of this popular BF1942 map. 
        Battlefield 2 version includes a 64 player layout and is
        configured for multiplayer only.
 
 - Server Favorites / History
 
        There is a new tab in the MULTIPLAYER menu that holds a list of
        the last 20 internet servers you have connected to, plus a list
        of servers you have selected as favorites.
 
        * Added a button to the other multiplayer tabs that adds the
          currently highlighted server to your favorites list.
        * Added buttons in the in-game server info menu (press TAB to
          access) that will add or remove the server you are currently
          playing on to / from your favorites list.
 
 - Account Login Welcome Screen
 
        After you login to an online account, a message appears that
        contains BF2 news and information which updates periodically.
 
 - Stat Compare
 
        By clicking the COMPARE button in BFHQ, you can search for another
        players name and load their current stats into BFHQ.  Using the
        arrow buttons next to the name in the top-left corner of the menu,
        you can toggle between your stats and their stats.
 
        You can also load a player's stats by double-clicking on their
        name in any leaderboard.
 
 - Nickname Prefix
 
        You can add a 6-character prefix (such as a clan tag) to your
        account nickname which will be displayed in-game next to your
        nametag in the score menu, in game messages, and above your player
        in the game world.
 
        * This prefix does not change your account name or statistic
        information (e.g. the prefix does not appear next to your name
        on the leaderboards).
        * You can change this prefix at any time at the account login
        menu.
 
 - Server Reserved Slots
 
        You can define a list of player nicknames that will act as a
        "reservation list" for your server.
 
        * The list is located in mods\bf2\settings\ReservedSlots.con
        * You can add player names to the list by editing the file and
          adding the following text for each player :
 
                reservedSlots.addNick <account name>
 
          where <account name> is the player's registered account name,
          not including a nickname prefix (see above).
        * You can define the number of slots to set aside for reserved
          players in the dedicated server launcher, or with the setting
          sv.numReservedSlots <number> in your serverSettings.con file.
        * The number of players on the list and the number of reserved
          slots does not necessarily have to be the same.
 
 - Mod Support
 
        There are several new changes that improve support for mods.
 
        * When connecting to a server that is running a mod that you have
          installed but not activated, it will be automatically activated
          and you will load into the server.
        * Added a filter on the server browser for servers running the
          currently activated mod.
        * Fixed dedicated server launcher to properly handle launching mods.
        * Improved support for mods sharing archives with bf2
 
 - Improvements to in-game HUD / Map
 
        * The viewable area of the spawn menu / commander map is now scaled
          based on the out-of-bounds area so that only the playable area
          takes up the majority of viewable map space.
        * The names of CPs are now displayed on the spawn menu / commander
          map and minimap
        * The minimap zoom level now changes dynamically depending on the
          type of vehicle you are in.  If you zoom in or out manually, that
          zoom level is remembered for that vehicle type next time you use
          it.
        * The names of players in your vehicle are displayed in the HUD
          when someone enters the vehicle or switches positions.
        * There is a new element in vehicle HUDs that displays the reload
          time for countermeasures (smoke and flares).
        * Flags for each team are now displayed below their ticket count
          on the minimap to make it easier to tell what team you are assigned to.
 
 
GAMEPLAY CHANGES
 
 - Many criteria for ranks and awards have changed.  If you are immediately
   eligible for a new promotion, unlock, badge, award, or ribbon, it will
   be awarded the next time you receive points on a ranked server.
 - Only 1 player in a vehicle will get credit for or speed up capturing
   a flag at a CP.  The other passengers must exit the vehicle to increase
   the speed of capture or receive capture score.
 - Commanders no longer accrue a TK when artillery hits
   teammates.  
 - The commander's supply drop now has an icon on the minimap and a 3D-
   map icon in the world.
 - Auto team balance no longer moves players to the other team if they
   are a team commander or a squad leader.
 - The wrench repair rate on helicopters has been decreased.
 - You now receive 1 support point for destroying an enemy commander's
   artillery, UAV or Radar station.
 - If you have received a point for healing, repairing, or resupplying
   a teammate, you will not receive another point from them for the same
   action for a set period of time.
 - Singleplayer enemies use the knife more effectively.
 - New engine sounds for the T98 tank.
 - New engine sounds for the China/MEC light jeep.
 - New cannon sounds on APCs.
 
       
BUG FIXES
 
 - Fixed physics of vehicles against soldiers so that soldiers are not
   killed so easily by moving vehicles.
 - Fixed a physics issue that can cause you to be stuck when falling into
   shallow water
 - Fixed an issue with soldier armor when spawning on a squad leader in a
   vehicle
 - Fixed some objects that caused vehicles to take massive collision damage
 - Fixed erroneous message stating that you punished a TK when auto-
   punish is OFF on the server.
 - When a vehicle explodes due to external forces, the driver is no longer
   mis-credited for the kills.
 - Added turret movement sounds to several vehicles.
 - Fixed an issue that caused crosshairs to stay on the screen when
   switching camera views.
 - Fixed an issue that caused the time limit status of the server not to be
   sent to clients when it is changed by the server.
 - Fixed server setting sv.allowExternalViews.  Setting this to 0 will
   disallow external views.
 - Added setting for interfaceIP to the server launcher
 - Changed automatic TK banning to ban by cd-key instead of IP address
 - Improved the stability of secondary position turrets to reduce jerkiness
   during movement.
 - Fixed spawning on squad leaders to prevent players from spawning where
   they should not.
 - Fixed issue with auto team balance not sending new players to the team
   with less players.
 - Set T90 top hatch armor to "Front Armor".
 - Set some wheels on jets and helpcopters to stronger armor to prevent
   them from being destroyed instantly by AT missiles.
 - Adjusted wheeled vehicle engines on hills to improve climbing.
 - Changed the Commo-rose behavior so that player does not leave crouch
   when using it.
 - Passwords entered to join password protected servers are now cleared
   after use.
 - Improved PLAY NOW functionality.
 - Fixed some memory usage issues in the front end.
 - Fixed an issue allowing color changes in player name text.
 - When you click on a server in the server browser, the information
   from that server is updated to be more accurate.
 - Fixed a crash in the Ranked Linux server when communication with stats
   back-end ceased.
 - Improved the behavior of AA missiles when locked on an enemy.
 - Fixed an issue where parachuting soldiers could not be healed.
 - Added the server port to the SERVER INFO tab.
 - Removed the SERVER INFO tab when playing singleplayer
 - Fixed an issue causing some soldier & vehicle control keys to be used
   for in-game menus.
 - Added new soldier artwork in BFHQ
 - Added name of video director to credits
Mirrors:
nZone
3DGamers
EA
Worthplaying
Filecloud
Fileplanet
__________________
965xe || evga x58 classified || 3x evga gtx 480 || 6gb g.skill || win7 x64
jAkUp is offline   Reply With Quote
Old 10-04-05, 01:11 PM   #2
|MaguS|
Guest
 
Posts: n/a
Default Re: Battlefield 1.03 Patch Feedback Thread

You forgot the Fileplanet mirror!

I love there 1MB/s downloads, hehe.
  Reply With Quote
Old 10-04-05, 01:15 PM   #3
Arto*
Made in Armenia
 
Arto*'s Avatar
 
Join Date: Mar 2005
Location: Bklyn, NY
Posts: 198
Default Re: Battlefield 1.03 Patch Feedback Thread

just woke up. getting it now
__________________
Intel Core i7 920 @ 2.67 |XFX ATi HD 4890 1GB PCi-x |6 GB OCZ Gold DDR3 1600 (3 x 2048MB) |eVGA x58 SLi LE |Creative X-Fi XtremeMusic |Seagate 74.5 GB HD|
Corsair 650W PSU|Logitech X-530 70W 5.1 Speakers|Dell 2005 FPW 20.1" (16:10) |Logitech mx-518
Arto* is offline   Reply With Quote
Old 10-04-05, 01:15 PM   #4
jAkUp
eat. sleep. overclock.
 
jAkUp's Avatar
 
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
Default Re: Battlefield 1.03 Patch Feedback Thread

Whoops, added the Fileplanet link.
__________________
965xe || evga x58 classified || 3x evga gtx 480 || 6gb g.skill || win7 x64
jAkUp is offline   Reply With Quote
Old 10-04-05, 01:18 PM   #5
Superfly
Retired
 
Superfly's Avatar
 
Join Date: Nov 2003
Location: gone
Posts: 3,907
Default Re: Battlefield 1.03 Patch Feedback Thread

all good from me so far - like the server browser and the message from EA thingy, that was a cool feature of JO.

Not taken the new map for a testdrive yet but I love the fact that the spawn map scales with the server and it tells you where you are now, which is nice if you ever felt lost before I guess.......hehe

performance seems at least as good,TBH I've never benched BF2 so have nothing to compair to but it feels great as it always did.
__________________
It is not how bad the problem is, but how badly it's hurting the person who has it......
Superfly is offline   Reply With Quote
Old 10-04-05, 01:22 PM   #6
stncttr908
Registered User
 
stncttr908's Avatar
 
Join Date: Aug 2002
Location: NJ, USA
Posts: 4,496
Send a message via AIM to stncttr908
Default Re: Battlefield 1.03 Patch Feedback Thread

http://download.filefront.com/421329...e31e3ac79b5aa9

FileFront, no lines.
__________________
PC - | Core i7-2600K @ stock | Gigabyte GA-P67A-UD3 | 4GB Patriot Sector 5 DDR3 | Galaxy GTX 460 1GB @ stock | Corsair Force 120GB SSD | Seagate 1TB 7200RPM | 320GB Seagate 7200.10 | 2x Seagate 500GB USB 2.0 | Lite-On 20x SATA DVD+RW | Silverstone TJ-09 | Corsair 620W PSU | Logitech Z-5500s | Sennheiser HD-570 headphones | Samsung 2494LW |

Laptop - | Dell Inspiron 1420 | C2D T7300 (2.0GHz, 4MB cache) | 2GB DDR2-667 | 160GB 7200RPM HDD | DVD +/- RW | 14.1" WXGA+ (1440x900) | Broadcom 802.11g | NVIDIA 8400M GS 128MB |
stncttr908 is offline   Reply With Quote
Old 10-04-05, 01:25 PM   #7
Roliath
Guest
 
Posts: n/a
Default Re: Battlefield 1.03 Patch Feedback Thread

Quote:
Originally Posted by Superfly
all good from me so far - like the server browser and the message from EA thingy, that was a cool feature of JO.

Not taken the new map for a testdrive yet but I love the fact that the spawn map scales with the server and it tells you where you are now, which is nice if you ever felt lost before I guess.......hehe

performance seems at least as good,TBH I've never benched BF2 so have nothing to compair to but it feels great as it always did.
Yeah, I didn't notice any perf. loss with the new patch.

The tank and APC sound better to me, and when you blow up an arty, command post, or radar it tells you that you recieved points for it.
Finally my sneaking around to blow up the arty is not for nothing anymore!

The new map, looks like fun for those who like to fly, I can see how it can get interesting in ground battles too, being a 64 player map and having small, narrow but long islands. Can't wait to try it out!
  Reply With Quote
Old 10-04-05, 02:03 PM   #8
Mudcrutch
Registered User
 
Join Date: Mar 2005
Location: Ohio
Posts: 294
Default Re: Battlefield 1.03 Patch Feedback Thread

in general the fixes are ok. the new map midway kinda sux though. the americans are at a HUGE disavantage from the go. you are pinned down on your own aircraft and from the one small island you start on. a huge disaster.
Mudcrutch is offline   Reply With Quote

Old 10-04-05, 02:26 PM   #9
toxikneedle
this.is.a.chemical.burn
 
toxikneedle's Avatar
 
Join Date: Dec 2004
Location: Brooklyn, NY
Posts: 2,323
Send a message via AIM to toxikneedle Send a message via MSN to toxikneedle
Default Re: Battlefield 1.03 Patch Feedback Thread

First off the map is wake, not midway. Second, this map has been out since the BF1942 demo, so it's not that unbalanced. Good patch, sucks that theres new vehicles/guns. All the fixes are great.
__________________
[cpu]amd.x2.4400 . [ram]crucial.2gb.3200 . [gpu]evga.8800.gts . [hdd]wd.raptor.74gb ::
toxikneedle is offline   Reply With Quote
Old 10-04-05, 02:31 PM   #10
Megasaxon
Registered User
 
Megasaxon's Avatar
 
Join Date: Jul 2004
Posts: 70
Default Re: Battlefield 1.03 Patch Feedback Thread

Well, went up 3 ranks instantly from sarge to First Sarge.

And got veteran spec ops and good conduct ribbon all in one round.

Ranks have been nurfed heaps.

Wake island is cool, some of the new sounds are cool too
Megasaxon is offline   Reply With Quote
Old 10-04-05, 02:31 PM   #11
Mudcrutch
Registered User
 
Join Date: Mar 2005
Location: Ohio
Posts: 294
Default Re: Battlefield 1.03 Patch Feedback Thread

ok sorry. the new map WAKE sucks.

maybe people just dont realize how to ADVANCE on it yet. really frustrating. will give it a go in another few days.
Mudcrutch is offline   Reply With Quote
Old 10-04-05, 02:48 PM   #12
LiquidX
xxxxxxx
 
LiquidX's Avatar
 
Join Date: Jan 2003
Location: xxxxxxxx
Posts: 2,113
Default Re: Battlefield 1.03 Patch Feedback Thread

Was the upgrade in ranks a mistake? So many now have very high ranks. Also I have been dropped twice from two different servers. Will have to play around some more though but so far some of the changes are very nice and I cant spot any major problems.
LiquidX is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
Official Battlefield 3 Thread ragejg Gaming Central 3759 06-01-14 06:45 AM
Official Detonator 40.xx Feedback Thread pelly NVIDIA Windows Graphics Drivers 299 09-22-02 07:54 AM
Feedback on Battlefield 1942 demo nin_fragile14 Gaming Central 23 09-13-02 12:44 AM
Detonator 30.30 feedback thread Matthyahuw NVIDIA Windows Graphics Drivers 26 07-31-02 10:14 PM

All times are GMT -5. The time now is 06:46 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.