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Old 10-16-05, 06:33 AM   #13
ST:DS9
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Default Re: A bunch of *worrying* new Oblivion screens

Quote:
Originally Posted by msxyz
I'm a long-time fan of the series\as well, having played all the past TES games, but what I've seen and heard of Oblivion (removed features and now this) is making me have some doubts on the final quality of the product.

I've written this analysis in the official forums:
Those shots were taken on a P4 3GHz 1 Gig of ram and a 6800GT video card. To have all the goodies you'll more then likely need a 7800+ video card and a faster CPU.
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Old 10-16-05, 06:42 AM   #14
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Default Re: A bunch of *worrying* new Oblivion screens

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Originally Posted by lumpyhed
Do you really think a russian could afford the spec to run it on full. Those are clearly low detail settings because if you go look at the official shots they have all the goodies present.
I'm russian, and I can afford it. And your theory goes out the window. Durak.

p.s:

edit: Imo, equating Morrowind visuals with Oblivion visuals is pretty silly. The sheer amount of tech that goes on in the Oblvion engine is quite impressive. The lighting system is light years ahead of Morrowind, as is the shadowing system (real-time dynamic soft shadows? ), pre-baked radiosity, hdr. The textures are also pretty good, especially considering the scale of the environment (dynamically generated forest, 12 sq mile procedurally generated terrain? ). Morrowind's textures were sub par at the time, and today look completely awful.

PS #2: Does anyone remember the S3 Savage 2000 demos? Specifically the one for S3 Texture Compression? That was the first time I saw the benefit of larger than 256*256 texture sizes, and I remember being amazing at the detail that full 2048*2048 texture resolution afforded. We are finally seeing 1024 and 2048 texture sizes rendered in real-time at acceptable frame-buffer res. The high res fearfactory texture pack uses 2048 and 1024 character textures, and the results are stunning. Anyone remember Q2 textures? Lol its like looking at a 3 color blur now adays. Red, Brown, and Grey
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Old 10-16-05, 06:49 AM   #15
msxyz
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Default Re: A bunch of *worrying* new Oblivion screens

Not even the developing system are that powerful. Most of the developers still have 9800Pro and processors in the 2.5-3GHz range. These figures comes straight from the horse mouth.

As for the specs of the PC used for the preview, it has been confirmed in the RPGCodex forums that the russians used a P4 3.4 GHz with 2GB of RAM and a 6800U 256MB

Talking about the MODs, it seems that the new mesh/face generation system will make "Better Bodies" much more diffiuclt to implement. Also, the purpose of modding is to add content, not to patch or remedy to the game shortcomings. If you see too much of the modders effort spent in patching the game rather than improving it, there's something wrong in the first place.
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Old 10-16-05, 07:09 AM   #16
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Default Re: A bunch of *worrying* new Oblivion screens

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Originally Posted by pakotlar
I'm russian, and I can afford it. And your theory goes out the window. Durak.

p.s:
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Old 10-16-05, 09:37 AM   #17
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Default Re: A bunch of *worrying* new Oblivion screens

Quote:
Originally Posted by lumpyhed
Do you really think a russian could afford the spec to run it on full. Those are clearly low detail settings because if you go look at the official shots they have all the goodies present.
Actually yes they can. But I'm not getting into it.
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Old 10-16-05, 09:45 AM   #18
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Default Re: A bunch of *worrying* new Oblivion screens

Those shots look really rough. Looks like there is no AA applied.
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Old 10-16-05, 12:15 PM   #19
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Default Re: A bunch of *worrying* new Oblivion screens

http://www.elderscrolls.com/forums/i...owtopic=175036

Wow, I feel really reassured now.
How long before the alpha will leak on the net ?
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Old 10-16-05, 12:33 PM   #20
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Default Re: A bunch of *worrying* new Oblivion screens

Glad to see its cleared now

in anyway i'm not going to care/worry about anything anymore until the game is out! i reached a level that i just want to grab the game myself & see it for myself!!
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Old 10-16-05, 12:53 PM   #21
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Default Re: A bunch of *worrying* new Oblivion screens

I dont play Elder Scrolls games for graphics anway. I wont lie, they are a very large plus, but because the graphics suck is no reason at all for me to lose interest in this game.

Besides, grab the 20min video leak. It looks very very good, and we know thats the actual game (he was playing it).
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Old 10-16-05, 01:21 PM   #22
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Default Re: A bunch of *worrying* new Oblivion screens

Quote:
Originally Posted by ST:DS9
Heck, If I am remembering right: Daggerfall came out when every top tier game was on Windows 95 and was 3D accelerated, and Daggerfall was a DOS game with no 3D acceleration, though they did have 3D characters instead of 2D. Bethsoft always did seem to be slighly behind the time in the graphics department. But that never stopped the TES games for being the RPGs of the year.
Daggerfall wasnt that far behind in the graphics department... not even close

It came out in 1996, the same year Quake was released (which was software-only out of the box... no hardware acceleration present). Quake was the most advanced FPS game at the time (by far) so it obviously had a leg up in graphics department (mostly because of the good lighting and the full-3d engine that used real animated models).

Daggerfall was pretty much on par with the rest of the games out at the time (remember, we're talking about the year Diablo came out)... it used some very nice textures and sprites with some great weather\fog effects and a good draw distance, not to mention a huge variety of scenery, enemies, NPCs and items. It didnt have 3d modeled enemies\characters or 3d acceleration but at the time, hardly any games did. If you had a 3d accelerated game in 1996, you most likely got it bundled with your video card.

Morrowind was also on the cutting edge of graphics when it was released. Sure it had some muddy looking textures, but overall it was one of the prettiest games around in mid 2002. It was one of the few that actually used pixel shaders (remember how much we heard about the water for soooo long?) it had realtime day\night and weather cycles. And the clouds... who could forget the clouds. Nothing to this day has even come close to the skies in Morrowind.

Considering the shear number of NPCs, enemies, items, types of scenery and little details they throw into these games, I think its amazing how well they do manage to keep on the cutting edge of graphics. Especially with reasonable developement times. If you had a team that took 5 years to release a first person shooter work on an RPG on the scale of a TES game, I really doubt they would be able to get it released in 3 years.

BTW, its good to hear that this is an alpha build of the game... and yes I already checked TorrentSpy.com, its not available to the public
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Old 10-16-05, 02:26 PM   #23
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Default Re: A bunch of *worrying* new Oblivion screens

I dont know what the problem is, but the game looks just fine to me. Looks better then morrowind, much better. But i highly doubt anyone will be running this game at max detail settings with full AA and AF to make it look uber pretty. I bet those screenies where done on medium quality, probably the best their hardware could run it. Im still looking forward to oblivion, cant wait to play.
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Old 10-16-05, 07:45 PM   #24
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Default Re: A bunch of *worrying* new Oblivion screens

Buy an XBox360. That version will likely look and run better anyway.
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