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Old 10-27-05, 11:13 PM   #49
Clay
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Default Re: *** Official Lost Coast Feedback Thread ***

superklye...I couldn't find any fire. The helicptor you shoot down has explosions but those are handled differently than actual flames.
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Old 10-27-05, 11:14 PM   #50
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Default Re: *** Official Lost Coast Feedback Thread ***

Yea, I'm pretty sure there is no fire.

Sprites are teh ugly. I'm amazed how some games still use 2D sprites in this day and age.
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Old 10-27-05, 11:19 PM   #51
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Default Re: *** Official Lost Coast Feedback Thread ***

Quote:
Originally Posted by Clay
superklye...I couldn't find any fire. The helicptor you shoot down has explosions but those are handled differently than actual flames.
Damn, okay...thanks for looking though.

Quote:
Originally Posted by jAkUp
Yea, I'm pretty sure there is no fire.

Sprites are teh ugly. I'm amazed how some games still use 2D sprites in this day and age.
Yeah, when I first saw that, I was like "Duke Nukem 3D? What?"
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Old 10-28-05, 12:20 AM   #52
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Default Re: *** Official Lost Coast Feedback Thread ***

I didnt mean to critisize the work, but i expected more cause i liked it. Too bad there wasnt more
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Old 10-28-05, 12:23 AM   #53
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Default Re: *** Official Lost Coast Feedback Thread ***

Hmm...I get massive stuttering. Framerate is acceptable (not the best) but it stutters miserably.
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Old 10-28-05, 12:28 AM   #54
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Default Re: *** Official Lost Coast Feedback Thread ***

Im too stupid to figure out what to do in the courtyard right before the church? Any help for the clueless?
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Old 10-28-05, 12:35 AM   #55
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Default Re: *** Official Lost Coast Feedback Thread ***

wow. i just played through it. okay, the water is something else. i have never seen water look exactly like water before. besides that, it ran okay at 1280x1024 with 2Q and 8AF. i use vsync and there was a tiny slow down in one spot, which is normal cause vsync sometimes likes to b*tch. otjher than that, i felt it was a little short. but only cause i would have liked more commentary about stuff. it was neat haering their voices about how things are during game devolpment, and i wanted more of that.

alpha - i know what you mean about studdering. ine does a tiny bit. and fear ran a little slow too. what happened to to the days when devolpers were about breaking new ground in gameplay, and not focusing so much on technology? sure its pretty, but hl2 was pretty and it was a smooth playing game.
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Old 10-28-05, 12:48 AM   #56
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Default Re: *** Official Lost Coast Feedback Thread ***

Quote:
Originally Posted by AlphaWolf_HK
Hmm...I get massive stuttering. Framerate is acceptable (not the best) but it stutters miserably.
Same here and its unplayable for me because every few feet it stutters/freezes for about 10 seconds and has even gone black n' white after it stops. Turning sound quality down does nothing. I dont have this problem with HL2 and CS.
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Old 10-28-05, 12:50 AM   #57
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Default Re: *** Official Lost Coast Feedback Thread ***

Quote:
Originally Posted by zoomy942
what happened to to the days when devolpers were about breaking new ground in gameplay, and not focusing so much on technology?
Try quake4 if you want that - I think that game sets a whole new standard for FPS's, much like the original half life did.
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Old 10-28-05, 01:01 AM   #58
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Default Re: *** Official Lost Coast Feedback Thread ***

Wow, I can't believe how short that was. It wasn't even as long as a typical HL2 map, let alone episode (like it was originally billed to be). The puzzle was nice, but considering it's supposed to be a "professional" map, it seems ridiculous that it's about 1/4th of the length of a good user-made map like Minerva: Metastasis. Did they remove parts from it since it was originally shown or something? Also, I ran into that "frozen enemies after reload" bug which has been mentioned. The HDR was nice...but it seems like this map was made just so that they could show off the Source engine and get revenue from the links to buying videocards from Amazon that you get in the screen that pops up if you're below the minimum requirements (funny that it tells me my processor doesn't hit the 2.2ghz requirement, even though in benchmarks my CPU is faster than a 3ghz Pentium...).

I donno, I guess I expected too much. Considering the map has been in development for over 8 months, I just figured it would be longer. I just hope they pull through with their original plans to add HDR (or at least partial HDR) to the HL2 single-player campaign. I'd rather see the effect used in the full game rather than a 10-minute techdemo. But, eh, beggers can't be choosers, I suppose.
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Old 10-28-05, 01:02 AM   #59
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Default Re: *** Official Lost Coast Feedback Thread ***

I don't know if the "fixes" were carried over to the 8x.xx drivers but the 78.05's had some fixes for the Lost Coast and DoD: Source
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Old 10-28-05, 01:20 AM   #60
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Default Re: *** Official Lost Coast Feedback Thread ***

What sort of fixes?
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