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Old 12-01-05, 08:36 PM   #1
egyteam
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Default AGP Aperture size XFX 6800 128MB

what is the best agp aperture size for xfx 6800 128mb,

I am setting it at the moment 128MB, but I found that Nalu demo benefits from the agp aperture size 256MB, so does the game benefit like the nalu ? or just leave it at 128MB

I am using 1GB memory

Thanks
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Old 12-01-05, 10:36 PM   #2
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Default Re: AGP Aperture size XFX 6800 128MB

most people (including myself) will say it means almost nothing anymore (mine is set at 128 but no performance change where I set it). I think what it does (or used to do) is allow texture memory from the video card to take priority on the ram for the amount of space you set it for (so if it uses more than the memory on your video card it will spill over onto the ram). On a 128mb card though that might make some difference on new games that use well over 128mb texture memory. If 256 works better... use it
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Old 12-01-05, 10:41 PM   #3
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Default Re: AGP Aperture size XFX 6800 128MB

Quote:
Originally Posted by egyteam
what is the best agp aperture size for xfx 6800 128mb,

I am setting it at the moment 128MB, but I found that Nalu demo benefits from the agp aperture size 256MB, so does the game benefit like the nalu ? or just leave it at 128MB

I am using 1GB memory

Thanks
Actually, I've found that this page has a lot of great info about this very topic.



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Old 12-02-05, 08:07 AM   #4
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Default Re: AGP Aperture size XFX 6800 128MB

Quote:
Originally Posted by egyteam
what is the best agp aperture size for xfx 6800 128mb,

I am setting it at the moment 128MB, but I found that Nalu demo benefits from the agp aperture size 256MB, so does the game benefit like the nalu ? or just leave it at 128MB

I am using 1GB memory

Thanks
If you are playing old games... it wont make a different, even if you have it down to 32MB. However, as you saw with Nalu, and I have tested with BF2 (amongst others), higher is better... ESPECIALLY if you set things like texture, lighting, shadows on their max setting in games. I found difference between 256MB and 512MB non-existent, but I set at 512MB anyway. It doesnt hurt to have it higher... that memory isn't locked away or unavailable anymore... just more is allowed to be used for textures.
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Old 12-02-05, 11:38 AM   #5
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Default Re: AGP Aperture size XFX 6800 128MB

Some games don't work properly with a high Aperture size.

128-256 is your best bet. 2 years ago I would have said 128MB, but now with all these games with high texture memory requirements, it might be better to go with 256MB.
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Old 12-02-05, 04:52 PM   #6
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Default Re: AGP Aperture size XFX 6800 128MB

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Originally Posted by jAkUp
Some games don't work properly with a high Aperture size.

128-256 is your best bet. 2 years ago I would have said 128MB, but now with all these games with high texture memory requirements, it might be better to go with 256MB.
name one.

Every game I tried works fine with my 512MB setting.. I did have problems when only 32MB...

So yeah, if you wanna be a good buddhist take the middle path.. 256 it is.
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Old 12-02-05, 07:13 PM   #7
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Default Re: AGP Aperture size XFX 6800 128MB

Some systems dont like 512 do they?
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Old 12-03-05, 02:17 AM   #8
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Default Re: AGP Aperture size XFX 6800 128MB

I can't remember any games that didn't like 512, but there were a few back in the day. Not sure if any games now dislike it...
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Old 12-03-05, 03:51 AM   #9
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Default Re: AGP Aperture size XFX 6800 128MB

No i meant systems themselves, i remember if i put 512 on my old abit nf7s
it would crash out before reaching windows, at 256 or whatever it was perfectly
stable
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