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Old 07-05-06, 04:49 PM   #1225
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

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Originally Posted by ENU291
The only way to get 1080i version of the LOTR trilogy now is to record it off High Definition cable or satellite. If you are willing to wait a while HD-DVD versions of the movies should be available in the future. (Time Warner is backing HD-DVD for now).
Hmmm... no High Definition cable or satellite here. I'll have to wait. Thanks.
If someone knows someone that knows someone that knows someone ... that already have the 1920x1080 versions of the LOTR trilogy on their hard drive, please PM me. If necessary, I'm willing to pay for the videos and the shipping of a hard drive to collect the videos. Whatever is necessary.
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Old 07-05-06, 06:48 PM   #1226
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

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Originally Posted by KoRnfR3ak
Hmmm... no High Definition cable or satellite here. I'll have to wait. Thanks.
If someone knows someone that knows someone that knows someone ... that already have the 1920x1080 versions of the LOTR trilogy on their hard drive, please PM me. If necessary, I'm willing to pay for the videos and the shipping of a hard drive to collect the videos. Whatever is necessary.
I have seen 720P versions of "The Two Towers" and "Return of the King" available for download. If you want details PM me.
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Old 07-05-06, 09:05 PM   #1227
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Well I got the monitor and it is an A02 version and it is really amazing looking. There are a few dead pixels though but I am not convinced it really noticable except when I put up a pure white full screen image up. I'd hate to exchange it and get one that is worse so I might just settle with this monitor.

Gaming wise it is kind of weird. On a games that support widescreen you are limited to whatever resolution they give you. Though on some games like Quake4 you can set a lower resolution that is 800x600 4:3 but customize the aspect ratio to 16:10 and it seems to be rendering right. Otherwise from the menu I am only allowed 1650x something or 1920x1200 butI can't play quake4 at either of those resolutions (way too slow with a 6800GT).

For applications though, I really welcome the extra space .
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Old 07-05-06, 09:40 PM   #1228
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

^^^ I hate dead pixels They piss me off more than anything.
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Old 07-05-06, 09:54 PM   #1229
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Well I take back what I said about quake4. It seems I can run it at the 1650 resolution but I have to run in Single monitor mode not dual view. In dual view I get a significant framerate hit on the 6800GT.

Yeah I hate them too, I would swap it out but the last monitor(dell 2001) I did the swap thing was a long exchange. First one had no dead pixels but had a backlight problem that caused a white halo in the corner. The exchanged one had like a whole bunch of dead pixels but no halo, the third had no dead pixels but a slight halo. The forth one had one dead pixel an no halo. I really don't want to do that again with dell cause the waiting for UPS to pick up the package or having someone available to basically wait all day till UPS picked it up was terrible. It is the biggest disadvantage of buying online for big items like monitors.
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Old 07-05-06, 09:55 PM   #1230
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Quote:
Originally Posted by LurkerLito
Well I got the monitor and it is an A02 version and it is really amazing looking. There are a few dead pixels though but I am not convinced it really noticable except when I put up a pure white full screen image up. I'd hate to exchange it and get one that is worse so I might just settle with this monitor.

Gaming wise it is kind of weird. On a games that support widescreen you are limited to whatever resolution they give you. Though on some games like Quake4 you can set a lower resolution that is 800x600 4:3 but customize the aspect ratio to 16:10 and it seems to be rendering right. Otherwise from the menu I am only allowed 1650x something or 1920x1200 butI can't play quake4 at either of those resolutions (way too slow with a 6800GT).

For applications though, I really welcome the extra space .
Quake 4 will run at 1920x1200 fine. You just need to tweak the settings file. Check out this link for ways to make games run at 1920x1200 widescreen.
http://www.widescreengamingforum.com...Games_List_-_A
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Old 07-05-06, 10:07 PM   #1231
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

With the latest patch you can change the res in the game
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Old 07-05-06, 10:12 PM   #1232
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Mine will be here Friday as well... I am scared of getting dead pixels though
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Old 07-05-06, 11:05 PM   #1233
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Well it seems you only get real widescreen resolution if you run a resolution of 1680x1050 or 1920x1200. No other lower widescreen resolutions exists for the 2407. So if you encounter a game that you need to run at lower your only choice is to run a 4:3 resolution and play it streched out. Not good IMO. I am sure most people here won't have a problem with that but I have no plans on upgrading my video card till I upgrade my system completely to 64bit (AM2 platform). So I am stuck with a 6800GT for a while.

Just tried Quake 4, Titan Quest, and FEAR. All of them look like crap unless you set it to run at 1680x1050 or 1920x1200. It seems Dell has the monitor telling the system via the plug and play interface to only allow those 2 resolution in widescreen 16:10. Take Quake4, it will only show you the resolutions supported by the monitor. If you try creating a custom resolution via the console commands Quake4 will give you an error and set you to 640x480 4:3 safe mode even if you give it a valid 16:10 resolution. To me this is a very bad design problem for gamers. They should have supported all the resolutions listed here: http://www.widescreengamingforum.com...pic.php?t=1888
and then let the monitor just scale them up to 1920x1200.

BTW this is via the DVI interface. There may be more options if you use the VGA analog out.
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Old 07-06-06, 08:46 AM   #1234
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Quote:
Originally Posted by LurkerLito
Well it seems you only get real widescreen resolution if you run a resolution of 1680x1050 or 1920x1200. No other lower widescreen resolutions exists for the 2407. So if you encounter a game that you need to run at lower your only choice is to run a 4:3 resolution and play it streched out. Not good IMO. I am sure most people here won't have a problem with that but I have no plans on upgrading my video card till I upgrade my system completely to 64bit (AM2 platform). So I am stuck with a 6800GT for a while.
Just use one of the other scaling options in the drivers like centered (no scaling) or fixed aspect ratio scaling. That way, you can use lower resolutions like 1280x1024, 1024x768, 1600x1200 without it being stretched.
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Old 07-06-06, 12:47 PM   #1235
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

Scaling has gotten much better, for the most part, its hard to tell unless you are really looking for it. Unless you are usuing a really low/odd resolution and stretching it out of ratio.

Here's how I get around using lower resolutions without getting bars and keeping hte aspect.

First off, l 1680x1050 is actually 16:10.. not 16:9 btw.. Some people don't realize this..

So, keeping to that ratio and doing simple algebra.. you can try to using custom resolutions such as 1024x640 1280x800, etc..(add then thru nvidia's panel) have either your display or vid card scale out (fixed ratio, or stretch, centered, it doesn't really matter since its still 16:10 so it will take the whole screen) Thats what I used with Oblivion to still keep the widescreen aspect without running at 1680x1050.. or other games that only recognize widescreen aspects only if the resolution is of that aspect.



Also, some games itself lets you force an aspect ratio on any resolution.. In that case, you can if you want, force say 800x600 to be stretch scaled on your widescreen.. Then force the game to use the 16:10 aspect.. End result, lower resolution thats scaled to fill your LCD, but still looks right becaues the game also realizes even though its a physical 4:3 aspect (for example 800x600), its being stretched to displayed on a 16:10 aspect on in game settings.


--

For Quake 4, I just edited the config file for custom resolution and set a flag to make things right.. google it. its easy to do.. two places to set horizontal and vert.. Then another setting or two to force an aspect. The latest patch, may or maynot have addressed this.
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Old 07-06-06, 04:00 PM   #1236
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Default Re: NVNews Widescreen LCD Club (formally DELL thread)

OMG its here!!! But I'm at work
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