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Old 01-18-06, 06:50 PM   #109
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Default Re: 3DMark06 Benchmark Results

4018
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Old 01-18-06, 06:54 PM   #110
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Default Re: 3DMark06 Benchmark Results

Updated score in my sig..
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Old 01-18-06, 07:16 PM   #111
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Default Re: 3DMark06 Benchmark Results

Just got in my replacement 7800 GT today, perfect timing! My friend had lent me a 6600GT in the meantime, so I ran 3dmark with both cards:

A64 San Diego 3700+ stock
2 gigs of Corsair RAM at 2-3-3-6
DFI UT NF4 Expert SLI mobo

6600GT at 500/1000: 1579
7800GT at stock OC of 470/1100: 3658
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Old 01-18-06, 07:16 PM   #112
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Default Re: 3DMark06 Benchmark Results

2689 3dmarks
1153 SM2.0
1014 SM3.0
1034 CPU Score

http://service.futuremark.com/compare?3dm06=8630

6800GT... 81.98...400/1000
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Old 01-18-06, 07:49 PM   #113
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Default Re: 3DMark06 Benchmark Results

Quote:
Originally Posted by K-1
Just got in my replacement 7800 GT today, perfect timing! My friend had lent me a 6600GT in the meantime, so I ran 3dmark with both cards:

A64 San Diego 3700+ stock
2 gigs of Corsair RAM at 2-3-3-6
DFI UT NF4 Expert SLI mobo

6600GT at 500/1000: 1579
7800GT at stock OC of 470/1100: 3658
Did your 6600GT have 256Mbs ram??
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Old 01-18-06, 07:58 PM   #114
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Default Re: 3DMark06 Benchmark Results

On par with everyone else with 6800GT's OC'ed. Kind of surprised I matched some with 64bit CPU's with the same card. Even so... this really beats your system to death! Good thing no games are out that are this demanding yet.. otherwise id have to upgrade
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Old 01-18-06, 07:59 PM   #115
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Default Re: 3DMark06 Benchmark Results

my download failed after 2 hrs and now i have to wait for like 5 hrs
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Old 01-18-06, 08:02 PM   #116
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Default Re: 3DMark06 Benchmark Results

Ok, so I was going over the read me file seeing if I could find some info on why the HDR/SM3.0 test didn't run for me and found this:
Quote:
* In order to run the HDR/SM3.0 graphics tests, a DirectX 9 compatible graphics adapter with support for Pixel Shader 3.0, 16 bit floating point textures and 16 bit floating point blending is required.
Does the GF6200 not support 16bit floating point textures and 16bit floating point blending??
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Old 01-18-06, 08:02 PM   #117
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Default Re: 3DMark06 Benchmark Results

Here's my first 3DMark06 score
3DMark 06 - 5706


Updated Score at Post #126

Last edited by Roliath; 01-18-06 at 09:12 PM.
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Old 01-18-06, 08:06 PM   #118
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Default Re: 3DMark06 Benchmark Results

Quote:
Originally Posted by JamesDax
Ok, so I was going over the read me file seeing if I could find some info on why the HDR/SM3.0 test didn't run for me and found this:


Does the GF6200 not support 16bit floating point textures and 16bit floating point blending??
Make sure you don't have AA enabled.
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Old 01-18-06, 08:24 PM   #119
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Default Re: 3DMark06 Benchmark Results

Quote:
Originally Posted by OWA
Make sure you don't have AA enabled.
AA is not enabled and I'm even using the 3DMark06 profile in the 81.98 drivers. What the heck is going on??
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Old 01-18-06, 08:47 PM   #120
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Default Re: 3DMark06 Benchmark Results

XPS Gen 2
Pentium M - 2.13ghz
GeForce Go 7800 GTX 256mb
2GB DDR RAM

3DMark06 Score: 3698

Not bad, will try again.

Update: just ran 3dmark05 and got 7166

edited the score since i rerun and got few points more. ;p
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