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Old 02-10-06, 04:28 PM   #1
krionius
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Default nvidia 6600 and fulscreen antialiasing

Using the latest driver with my nvidia 6600 cannot get it to do FSAA!

I tried setting the environmental variables (found in readme) to different values, even tried using nvidia-settings utility, but just cant get it to make FSAA.
3D works perfectly but FSAA doesnt. (Tried with tuxracer and neverwinter nights).

Any tips and ideas?
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Old 02-10-06, 04:45 PM   #2
netllama
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Default Re: nvidia 6600 and fulscreen antialiasing

Why do you believe that its not working?

Also, please generate and post a bug report.

Thanks,
Lonni
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Old 02-10-06, 04:53 PM   #3
krionius
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Default Re: nvidia 6600 and fulscreen antialiasing

I see it with my own eyes. The edges are raw the same way no matter what value I did set. Also the anisotropic filtering setting does not count when I set it. Also, I can see it with my own eyes.
How can I post a bug report? (i am new to this)
Thanks for your reply!
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Old 02-10-06, 04:59 PM   #4
netllama
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Default Re: nvidia 6600 and fulscreen antialiasing

Please see:
http://www.nvnews.net/vbulletin/showthread.php?t=46678
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Old 02-10-06, 05:10 PM   #5
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Default Re: nvidia 6600 and fulscreen antialiasing

Quote:
Originally Posted by netllama
Okay, It seems the games I tried did not work with antialiasing. Now I tried unreal tournament and it works, i can see the antialiased edges. Fiddling with the settings of FSAA and aniso seems to cause some strange jerkiness in the game... i will further experiment with it..

Is it possible? If I force FSAA shouldnt any game run with that setting? Is there a way that games can escape those settings somehow? I couldnt make NeverwinterNights to use FSAA... anybody else did it with success?

Thanks!

Last edited by krionius; 02-10-06 at 05:24 PM.
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Old 02-11-06, 01:27 PM   #6
krionius
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Default Re: nvidia 6600 and fulscreen antialiasing

Quote:
Originally Posted by krionius
Okay, It seems the games I tried did not work with antialiasing. Now I tried unreal tournament and it works, i can see the antialiased edges. Fiddling with the settings of FSAA and aniso seems to cause some strange jerkiness in the game... i will further experiment with it..

Is it possible? If I force FSAA shouldnt any game run with that setting? Is there a way that games can escape those settings somehow? I couldnt make NeverwinterNights to use FSAA... anybody else did it with success?

Thanks!
Okay jerkiness went away when I started to use Nvidia driver's internal AGP ! Great, and fast! But suspend2 is not working anymore, as stated in one of my another thread...
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