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#1 | |
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Registered User
Join Date: Feb 2006
Posts: 2
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i am writing a GPU particle system for a uni project. i want to use vertex texture fetch for the rendering and MRT in the pixel shader calculations.
i have a GeForce 6600 which according to NVidia, fully supports shader model 3. i thought shader model 3 was basically FP40 profile in Cg? but when i try to compile using FP40 i get a profile not supported error. i queried the card for shader model 3 using glutExtensionSupported("NV_vertex_program3") and it says its not supported. any ideas whats going on? i really need these features or i cant do the project. i am a newbie so possible i'm doing something stupid! do you have to enable these features somehow? i thought it should just work straight off. i am using Cg, openGL and C++. any help or pointers to good tutorials that would help me get this working would be very much appreciated. i've tried updating my drivers but it didnt make a difference. PS - i was googling to try and find how to fix this, i found this thread: http://www.nvnews.net/vbulletin/showthread.php?t=49867 it doesnt do anything when i run it, i can see the pool but theres no movement in the water. i pressume this could be part of the same problem? |
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#2 | |
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Registered User
Join Date: Feb 2006
Posts: 2
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ok, sorry i have found something wrong.
i should have queried for GL_NV_vertex_program3, not NV_vertex_program3. i am still a bit confused about the profiles though. i thought i needed NV40 profiles to open up this functionality? if i have a shader model 3 card shouldnt it be ok using FP40? i'm pretty sure you cant do MRT with FP30, but MRT is supported in shader model 3. i still get a profile error if i try and compile with FP40. |
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