|
|
#121 | |
|
Registered User
Join Date: Mar 2006
Posts: 12
|
Quote:
|
|
|
|
|
|
|
#122 | |
|
Trained monkey
Join Date: Dec 2005
Posts: 24
|
has anyone tried the "bAllow30Shaders"? This thread is getting humongous so didn't read trough it...
Anyhow, when I tried it, I got the feeling I was seeing alot more trees (too lazy to verify...) and I tought mayby there's geometry instancing going on. It's not included in SM2.0, right?
__________________
[CPU] Athlon Dual Core 64 X2 3600+ [MB] Asus M2NPV [RAM] 2GB 667Mhz [Audio] Audigy 2 ZS [Display] Viewsonic VP201b |
|
|
|
|
|
|
#123 | |
|
...
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
|
Quote:
|
|
|
|
|
|
|
#124 | |||
|
Registered User
Join Date: Mar 2006
Location: New York
Posts: 350
|
Quote:
Original Post Quote:
Someone else's comment (Wolfie's Den) Quote:
|
|||
|
|
|
|
|
#125 | |
|
Registered User
Join Date: Jul 2004
Posts: 1,496
|
I have a single core venice cpu. Personally i'd like to see some actual peformance charts and rgaphs before i start even playing with threads.
I'm not messing with this tweak. but if someone else wants to mess around with it and graph out the different settings and actual changes to their cpu usage as well as performance boosts thats relaiable and efficient, it would be nice.
__________________
Quote:
|
|
|
|
|
|
|
#126 | |
|
Registered User
Join Date: Mar 2006
Posts: 31
|
Anyone knows what these settings actually do?
iThreads=10 iOpenMPLevel=10 iPreloadSizeLimit=1000000000 ? |
|
|
|
|
|
|
#127 |
|
Registered User
Join Date: Mar 2006
Posts: 20
|
Has anyone figured out what the "Queued Count" in the debug display (console->'tdt') stands for. Is it the number of undrawn objects ? I noticed that when the value is high (and steadily decreasing), I see popups as more objects are drawn. If this is what it is, then it might be a useful tool to analyze the multithreaded tweaks.
|
|
|
|
|
|
#128 |
|
CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
|
No idea, but the developers are probably laughing their asses off sitting around reading the forums. Half of these probably dont even do anything but they make people think the game runs better.
Which is fine with me. If you can make me think the game runs better, then by all means, do it ![]()
__________________
6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v) Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64 ---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic |
|
|
|
|
|
#129 | |
|
Registered User
Join Date: Mar 2006
Posts: 20
|
Quote:
|
|
|
|
|
|
|
#130 | |
|
Registered User
Join Date: Jul 2004
Posts: 1,496
|
but there is no consitancy the frames fluctuate unconsistantly even in a standing still mode. I think what we need is to wait for a few patches before we actually believe any form of benchmarking.
__________________
Quote:
|
|
|
|
|
|
|
#131 |
|
Registered User
Join Date: Mar 2006
Posts: 12
|
Thanks Christos. I played with those useThreaded ones last night and it did seem to put a little more processor load on - before I changed them I was running about 50-60% on one core and hardly anything on the other - maybe 10%. After changing those to 1 I saw about 50% on the second core also. Hard to tell though since the history graph on task manager is so short - anyone know a nice little program that will keep a processor load usage graph? Be interested to see just how much it takes advantage of dual cores.
|
|
|
|
|
|
#132 |
|
Registered User
Join Date: Mar 2006
Location: New York
Posts: 350
|
When I've been doing to benchmark is:
1 - Load my saved game from immediately exiting the first dungeon. I then check what my FPS is before I even move. It started out around 35 before all tweaks. It is now at 42. I then walk in a straight line to a certain point and check the average (using fraps). 2 - Load a saved game that i have in a heavily grassy, lots of trees area where there's a wolf straight in front of me. I move backwards while swinging my sword at it. Most of the tweaks posted yesterday and today have greated help my average fps in scenario #2. I currently have no issues indoors or in most parts of cities. I'm still awaiting my step up from EVGA, but for now the game went from barely playable at max, to very playable with my 7800 gt's. |
|
|
|
![]() |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How Skyrim and Oblivion influenced The Elder Scrolls Online | News | Latest Tech And Game Headlines | 0 | 05-25-12 12:20 PM |
| Custom Refresh Rates, DPI, and Other Display Tweaking | Phyre | NVIDIA Linux | 3 | 08-02-02 03:32 AM |