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Old 03-21-06, 08:55 PM   #25
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Default Re: Current Oblivion *.ini Twinking. Update thread

Quote:
Originally Posted by OWA
Yeah, it has been tough I think. A lot of the options that you think would be the ones to change, don't seem to have any obvious impact.
Yeah nothing I do gets the reflections to look correct... oh well.
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Old 03-21-06, 09:24 PM   #26
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Default Re: Current Oblivion *.ini Twinking. Update thread

FYI for those that don't know. Windows INI files use a semicolon ( ; ) as the comment character.

So, if you want to make quick changes without having to remember what you changed...you can do this:

;uNumDepthGrids=3
uNumDepthGrids=1
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Old 03-21-06, 09:33 PM   #27
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Default Re: Current Oblivion *.ini Twinking. Update thread

Quote:
Originally Posted by Clay
FYI for those that don't know. Windows INI files use a semicolon ( ; ) as the comment character.

So, if you want to make quick changes without having to remember what you changed...you can do this:

;uNumDepthGrids=3
uNumDepthGrids=1
Heh, thats a good idea... I dont know why I never did this. I usually just make copies of the files, then replace them if something gets broken, but this sounds so much easier
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Old 03-21-06, 10:49 PM   #28
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Default Re: Current Oblivion *.ini Twinking. Update thread

Clay found that the ~ key makes the HUD disappear. I didn't realize it initially but it's the console. I missed the prompt in the lower left part of the screen. Typing help will show a bunch of commands it supports. As I mentioned in the other thread, I'm hoping the INI tweaks can be done through the console to save time but I haven't tried that yet.
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Old 03-22-06, 12:56 AM   #29
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Default Re: Current Oblivion *.ini Twinking. Update thread

I would think some of them would need some sort of vid restart
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Old 03-22-06, 03:28 AM   #30
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Default Re: Current Oblivion *.ini Twinking. Update thread

I experimented a bit with the following .ini settings.


Here are the screenshots to show the changes (or non changes):

This first screenshot iswith default ini settings. Look at the shadow of the tree.
http://imagehosted.co.uk/imageview/i...%20Default.JPG

This is the same tree/shadow with the iCanopyShadowScale set to 2048 instead of 512. The shadow is blurred. I noticed no FPS gain (51FPS in both solutions). But the shadow definitely looks different. It might be more usful in bigger forests...
http://imagehosted.co.uk/imageview/i...Scale=2048.JPG

This is the same tree/shadow with the same ini setting changed, but this time lowered to 128. The shadow is much crisper. But personally I think it looks kinda weird. I like the 256 setting best.
http://imagehosted.co.uk/imageview/i...wScale=128.JPG


Not a revolutionnary setting but people with lower configs might want to try augmenting that value. You still get the shadow, it still looks ok. You jsut do nt get each leaf's shadow...

These 2 screenshots look exactly the same as the default settings, so I couldn't figure what they are for. Maybe you guys will notice something I did not.

Setting changed: CanopyShadowGrassMult=8.0000 (default was 1.000)
http://imagehosted.co.uk/imageview/i...ult=8.0000.JPG

Setting changed: bDrawShadows=1 (default was 0)
http://www.imagehosted.co.uk/viewer....wShadows=1.JPG

To sum up, if you want your shadows to look crisper, just lower the value for iCanopyShadowScale (default =512). If you want it more blurry, add to the value. I would advise adding only values that are multiple of 8s, since the default was 512. You might, on lower configurations and in lushious forests, gain performance by blurring the shadows.
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Old 03-22-06, 03:40 AM   #31
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Default Re: Current Oblivion *.ini Twinking. Update thread

Are all the intro movies easy to find?? - if so can you rename the files to skip the logo movies etc etc??????
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Old 03-22-06, 04:34 AM   #32
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Default Re: Oblivion Tweaking

rename or just move them yes. clay posted on the other oblivion screenshot thread with how to do it with a screenshot of the filenames. perhaps in abit ill scour threw that thread again to see if anything else has been addedand i will also add clays screenshot of the file directory showing the movie names to remove/move/rename.
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Old 03-22-06, 04:42 AM   #33
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Default Re: Oblivion Tweaking

yeh good work - must keep your 1st post updated with ALL the tweaks we can!!!
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Old 03-22-06, 09:08 AM   #34
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Default Re: Current Oblivion *.ini Twinking. Update thread

Quote:
Originally Posted by Garulfo
I experimented a bit with the following .ini settings.
Nice, thanks for the work.
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Old 03-22-06, 10:32 AM   #35
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Default Re: Oblivion Tweaking

Has anyone noticed the following:

After I set ugridstoload=10, on reopening the ini file after running Oblivion once, ugridstoload automatically changes to a value of 11. Kind of weird but doesn't seem to affect much.
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Old 03-22-06, 10:41 AM   #36
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Default Re: Oblivion Tweaking

Quote:
Originally Posted by techfloyd
Has anyone noticed the following:

After I set ugridstoload=10, on reopening the ini file after running Oblivion once, ugridstoload automatically changes to a value of 11. Kind of weird but doesn't seem to affect much.
Yes, I noticed this.

Too bad the uNumDepthGrids= entry doesn't fix the water reflections problem making ugridstoload= not a good option.
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