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Old 04-01-06, 05:53 PM   #373
wid0wmaker
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Default Re: Oblivion Tweaking

odd, don't have a texture folder. just video, shaders and music.
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Old 04-01-06, 06:03 PM   #374
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Default Re: Oblivion Tweaking

Just put the texture folder he provides in the data folder.
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Old 04-01-06, 06:20 PM   #375
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Default Re: Oblivion Tweaking

CPU is more responsible for load time than hard drive. Defrag. Load your save and watch the loading slider and see how often the drive light doesn't blink.
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Old 04-01-06, 06:22 PM   #376
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Default Re: Oblivion Tweaking

Quote:
Originally Posted by techfloyd
I have pretty much the same setup. And get around 25-40 outdoors and 35+ indoors and in cities. And its smooth and playable for me.

Some things/tweaks I am using:
- Nvidia 84.25 original drivers
- AF set to 4x or 8x (don't exactly remember, but AF doesn't really seem to make that big of a diff. in IQ but makes a huge. perf. hit esp. on Nvidia)
- Grass density set to 130 (from orig. 80). This is one of the best tweaks for improving fps outdoors.
- Direct3D setting. Max frames to render ahead = 0 (this improves lag problems)
- Grass shadows off (you can't see them anyway)
- Ext. Shadows set to 1/2
- All other settings high

HTH.

Edit: My rig:

DFI NF4-DR SLI Expert (704-2bta)
AMD Opteron 170 (@2.55GHz)
2 GB G. Skill RAM 3-4-4-8
EVGA 7800 GTX (475/1300)
thats pritty much what I had before I messed it all up lol. thnx dude. Whats steppings is your opty? just ALOT clock higher than 2.55Hz

Has any one tryed modded drivers for this game? Zeph, NGO etc
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Old 04-01-06, 06:34 PM   #377
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Default Re: Oblivion Tweaking

I'm using NGO drivers..not really much of a difference, frankly.
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Old 04-01-06, 06:41 PM   #378
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Default Re: Oblivion Tweaking

Okay so back trying to get rid of the massive LOD popin....using BeyondCompare, I've determined that one line in the INI gets changed when adjusting the visual Objects slider.

[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=15.0000 This is the distance slider set to max value, anything beyond 15 results in no change
fLODMultLandscape=1.0000
fLODMultTrees=1.8000
fLODMultActors=10.0000
fLODMultItems=10.0000
fLODMultObjects=10.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000 Does this mean it's hardcoded, dunno
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000

However whenever I push the value up to beyond 15 no changes occur.

I've tried setting fLodDistance=500.0000 to 2000 and even 50000 no change
bLODPopObjects=0 to 1 no change
fLODMultObjects=10.0000 to 50000 no change
iFadeNodeMinNearDistance=400 to 2000 no change

Anyone else want to jump in and try?
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Old 04-01-06, 06:43 PM   #379
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Default Re: Oblivion Tweaking

Quote:
Originally Posted by DangeR!
thats pritty much what I had before I messed it all up lol. thnx dude. Whats steppings is your opty? just ALOT clock higher than 2.55Hz

Has any one tryed modded drivers for this game? Zeph, NGO etc
My opty's stepping is ccbwe 0546xpmw. I am on air, so can't really go much higher than that. I haven't really tried upping the CPU voltages and mainly its my RAM that is the limiting factor (haven't tried using a divider).

I have always wondered what these modded drivers really do. Are they based on reverse engineering the driver binary or is it just changing the settings as one might, using NVCPL with coolbits ?
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Old 04-01-06, 07:05 PM   #380
5H4RP
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Default Re: Oblivion Tweaking

Bleh the only thing that will change the damn popin is uloadtogrid set above 9, which borks the water.

**pours a stiff martini**
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Old 04-01-06, 09:02 PM   #381
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Default Re: Oblivion Tweaking

Yessss!! the LOD textures mod worked for me with no framerate loss (even if there is any .. its unnoticable) .. no more blurry landscape textures!!!

& yeah .. loading time is a bit longer now though.
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Old 04-01-06, 09:34 PM   #382
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Default Re: Oblivion Tweaking

Quote:
Originally Posted by techfloyd
My opty's stepping is ccbwe 0546xpmw. I am on air, so can't really go much higher than that. I haven't really tried upping the CPU voltages and mainly its my RAM that is the limiting factor (haven't tried using a divider).
My Opty 165 (week 47) is at 2.7 on air. Put your RAM on a divider and add some voltage to see what your CPU is really capable of.
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Old 04-01-06, 10:22 PM   #383
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Default Re: Oblivion Tweaking

LOD normal map fix!!!
http://www.elderscrolls.com/forums/i...owtopic=330112

No more square lands (works with texture mod since this is normal map)
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Old 04-01-06, 11:29 PM   #384
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Default Re: Oblivion Tweaking

The new landscape fix works fine for me for the most part thank god. The snow level mountains in some places may not look as good as with the fgrass/ugrid method, but you sure get nice looking green areas going back a lot further than ever before.
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