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Old 04-08-06, 06:37 AM   #1
djselbeck
Registered User
 
Join Date: Sep 2005
Posts: 3
Default 8756 problems with Cedega San Andreas and other games

Hello,

i've installed succesfully the new drive 87.56 but after this the most cedega games stopped working. I've debug san andreas and noticed that it hangs on something with XRender

Code:
0002:err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
0002:err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
0002:err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
0002:err:module:BUILTIN_LoadModule loaded .so but dll joystick.drv still not found
0002:trace:ddraw:Direct3DCreate9 SDKVersion=31
0002:trace:ddraw:Direct3D9_GetAdapterCount (0x1424e4)->()
0002:trace:ddraw:Direct3D9_GetDeviceCaps (0x1424e4)->(0,1,0xc9bf00)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_GetAdapterDisplayMode (0x1424e4)->(0,0xc9bee4)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,2)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,3)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,4)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,5)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,6)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,7)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,8)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,9)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,10)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,11)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,12)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,13)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,14)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,15)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,16)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,1)
0002:trace:ddraw:Direct3D9_GetAdapterCount (0x1424e4)->()
0002:trace:ddraw:Direct3D9_GetAdapterIdentifier (0x1424e4)->(0,0,0x1891bcc)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_GetAdapterDisplayMode (0x1424e4)->(0,0xc9bee4)
0002:trace:ddraw:Direct3D9_GetAdapterDisplayMode (0x1424e4)->(0,0x2100e94)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,0,0x2100ea8)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,1,0x2100ebc)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,2,0x2100ed0)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,0,0x2100ee4)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,1,0x2100ef8)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,2,0x2100f0c)
0002:trace:ddraw:Direct3D9_GetAdapterModeCount (0x1424e4)->(0)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,0,0x2100f20)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,1,0x2100f34)
0002:trace:ddraw:Direct3D9_EnumAdapterModes (0x1424e4)->(0,2,0x2100f48)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,2)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,3)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,4)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,5)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,6)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,7)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,8)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,9)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,10)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,11)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,12)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,13)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,14)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,15)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,16)
0002:trace:ddraw:Direct3D9_CheckDeviceMultiSampleType (0x1424e4)->(0,1,22,1,1)
0002:trace:ddraw:Direct3D9_Release (0x1424e4)->()
0002:trace:x11drv:X11DRV_ConfigureNotify win 10021 new X rect 3,22,106x2 (event 3,22,106x2)
0002:trace:x11drv:X11DRV_ConfigureNotify win 10022 new X rect 4,23,640x480 (event 4,23,640x480)
0002:trace:x11drv:X11DRV_ShowWindow hwnd=10022, cmd=0
0002:trace:x11drv:X11DRV_SetFocus hwnd=00010021
0002:trace:x11drv:X11DRV_RetargetGrabs
0002:trace:x11drv:X11DRV_DestroyWindow win 10022 xwin 3c0000d/3c0000e
0002:trace:x11drv:X11DRV_RetargetGrabs
0002:trace:ddraw:DDRAW_DllMain deinitializing drivers
mmtime pid=9593 tid=9600
0002:trace:x11drv:X11DRV_ShowWindow hwnd=10021, cmd=0
0002:trace:x11drv:X11DRV_DestroyWindow win 10021 xwin 3c00004/3c00006
0002:trace:x11drv:X11DRV_RetargetGrabs
0002:fixme:xrender:X11DRV_XRender_Finalize Free cached glyphsets
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Old 04-08-06, 07:21 AM   #2
Thunderbird
 
Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
Default Re: 8756 problems with Cedega San Andreas and other games

All the calls you printed are cedega calls and aren't of much use for us. Submit a bugreport by transgaming. Then they can figure out what part of cedega or the nvidia drivers is broken.
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Old 04-08-06, 11:31 AM   #3
netllama
NVIDIA Corporation
 
Join Date: Dec 2004
Posts: 8,763
Default Re: 8756 problems with Cedega San Andreas and other games

djselbeck,
Specifically which games are no longer working other than San Andreas? What exactly is happening when you try to run the games (errors, hangs, something else)?
If you set RenderAccel to False in your X configuration (and restart X) does that have any impact?
Which driver version last worked?

Additionally, please generate and post an nvidia-bug-report.log.

Thanks,
Lonni
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Old 04-09-06, 05:58 AM   #4
ifog
Registered User
 
Join Date: Apr 2005
Posts: 7
Default Re: 8756 problems with Cedega San Andreas and other games

I don't know if it's the same problem but on my system , Baldur Gates (the first one) doesn't work with the latest driver .
It works fine with 8174 and 8183 ( ) but not with 8756 .
With 8756 , when i start the game , the monitor switch resolution but it's a black screen , i don't see the intro video .(need to kill the cedega process to end it) .
Same problem with RenderAccel set to 1 or 0 in xorg.conf .
If I left Xorg , reinstall 8174 , restart X : the game start just fine .

Strangely , Baldur Gates II is still working fine , and the much "modern" games like Guildwars , Farcry or Vampire run perfectly with 8756 .

Thanks .
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Old 04-11-06, 03:54 PM   #5
Ayman
Registered User
 
Join Date: Apr 2006
Posts: 1
Default Re: 8756 problems with Cedega San Andreas and other games

I had problems running GTA:SA after upgrading to the latest drivers, but deleting the game's settings file solved the issue for me, it's located at:
Code:
 My\ Documents/GTA\ San\ Andreas\ User\ Files/gta_sa.set
Hope this helps.
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Old 04-11-06, 05:06 PM   #6
djselbeck
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Join Date: Sep 2005
Posts: 3
Default Re: 8756 problems with Cedega San Andreas and other games

Hi,

thank you guy. You make my day it works again thank you. Now i can use my freedom time again to play a little round san andreas .

DJSelbeck
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