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Old 04-05-06, 09:09 AM   #1
Zandig
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Default Oscuro's Oblivion Overhaul

http://www.elderscrolls.com/forums/i...owtopic=368896

This mod has got me playing again. I was so bored of the unrealistic scaling system in the vanilla release and this huge mod addresses it perfectly. I'm having fun playing again how the game should have been released initially!

EDIT: Updated with the lastest info/url on ---> 13 April, 2006
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Last edited by Zandig; 04-13-06 at 09:05 AM.
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Old 04-05-06, 11:49 AM   #2
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Default Re: Oscuro's Oblivion Overhaul

Wow! This looks really cool! I'm going to give it a try!
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Old 04-07-06, 08:00 PM   #3
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Default Re: Oscuro's Oblivion Overhaul

bump
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Old 04-11-06, 01:41 PM   #4
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Default Re: Oscuro's Oblivion Overhaul

I have a server filter at work, can someone tell me what the mod does? Heh, this is the only forum my filter doesn't ban.
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Old 04-11-06, 04:30 PM   #5
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Default Re: Oscuro's Oblivion Overhaul

Tried this out and it works really well so far, I'm enjoying the prospect of decent level caps of baddies. Now I might actually start leveling up.
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Old 04-12-06, 06:35 PM   #6
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Default Re: Oscuro's Oblivion Overhaul

What would you say would be a good level to start second stage of the Siege of Kvatch quest with this mod? I'm finding it terribly difficult at level 15...
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Old 04-12-06, 09:41 PM   #7
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Default Re: Oscuro's Oblivion Overhaul

smallsheep...i would think you would level up less with this mod

the point of this is to bring back the Morrowind system. Basically in Morrowind...it got TREMENDOUSLY frustrating at early lvls because EVERYTHING would slap your ass silly.

Im not too sure about this...why would i want to get that frustrated all over again?
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Old 04-12-06, 09:51 PM   #8
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Default Re: Oscuro's Oblivion Overhaul

Quote:
Originally Posted by glObalist
What would you say would be a good level to start second stage of the Siege of Kvatch quest with this mod? I'm finding it terribly difficult at level 15...
I highly recommend just lowering the difficulty to like 30%. You wont have to do this in many places, but Kvatch seems bugged because the monsters level much more than the soldiers, so youre basically going solo against 6-7 very tough monsters. I managed to do it with a LOT of running backwards shooting poisoned arrows, but it was TOUGH.

EDIT: doh... Im an idiot, youre asking about this mod. I was referring to the normal game... ignore me
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Old 04-13-06, 05:47 AM   #9
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Default Re: Oscuro's Oblivion Overhaul

Quote:
Originally Posted by Pepsiboy
smallsheep...i would think you would level up less with this mod

the point of this is to bring back the Morrowind system. Basically in Morrowind...it got TREMENDOUSLY frustrating at early lvls because EVERYTHING would slap your ass silly.

Im not too sure about this...why would i want to get that frustrated all over again?
Before using this mod I was 40 hours into the game and level 6 and I coudn't really see any need to level any further as I kicked ass. Now with the mod installed I'm comming across harder enemies so I've decided to start leveling in order to get above their level cap, I'm now at level 8.
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Old 04-16-06, 11:52 AM   #10
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Default Re: Oscuro's Oblivion Overhaul

Version 1.2 of Oscuros MOD has been released!

http://www.elderscrolls.com/forums/i...owtopic=378951
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Old 04-17-06, 10:48 AM   #11
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Default Re: Oscuro's Oblivion Overhaul

I was able to beat Kvatch at lvl 5 both with the mod and with out with out turning the difficulty down hmmm
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Old 04-17-06, 11:08 AM   #12
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Default Re: Oscuro's Oblivion Overhaul

Quote:
Originally Posted by azale138
I was able to beat Kvatch at lvl 5 both with the mod and with out with out turning the difficulty down hmmm
I glitched it. Kept running between doors, healing myself, running out doing some weak damage and then scampering back into the tunnel again.

Those 8 clanfears and 2 daedroths mowed down all the soldiers in like 10 seconds and only that import npc was alive but unconscious half the time.
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