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#121 | |||||
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look at the facts. the gf2Ultra was way ahead of the Kyro2 when it came out. yet in today's games with a modern CPU the Kyro2 catches and surpasses the gf2Ultra even though the gf2Ultra was much faster when it came out. amazing, isn't it? http://www.anandtech.com/video/showdoc.html?i=1647&p=6 look at the high detail settings of each resolution. Quote:
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those documents you linked are poor examples. you said it yourself, Kyro2 was slammed for not having hardware T&L. yet at high detail settings in UT2003, it keeps up with the formerly mighty gf2Ultra. Quote:
and then i said, if it was just his opinion, and he is not basing his opinion on anything of substance(ie facts), then he should ignore my challenge to provide evidence. and i don't even understand what your post is about. i already said numerous times i don't care whether the CPU is being offloaded or not. i already said it is a good thing. but you keep coming back to that instead of responding to my question. is it being offloaded? sure. but who cares. recent games are still CPU limited just as much as before. it's the reason why some guy with a 2400+ and a gf3 says C&C Generals runs smoothly and why my friend with a 1.4GHz Athlon and a gf4 says the game chops up. The Question: what makes you think games will not be just as CPU limited tomorrow as they are today? if you aren't going to bother to respond to the actual question, and instead attack my side arguments, then save us both some time and don't respond at all. because that's all i'm seeing from you. basically you have said this in your post: a)CPU offloading is good, and has happened since DX7 hardware was released. b)the CPU will be used in the future and not be idle. in essence, you have agreed with me without fail....i don't understand why you posted all that if that is the case. let me propose to you some reasons. a) you just want to argue. b) english is not your native language c) you read too fast or just don't comprehend what you are reading d) you are trying to find ulterior motives that aren't there i'm sick of arguing about semantics. the side dish is eaten. let's get to the main course. |
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#122 | ||
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can i get a clear answer on this questions before going into the rest of it? or a simple apolige would be be wonderful as well. Last edited by kyleb; 02-18-03 at 01:50 AM. |
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#123 | |
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#124 | |
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#125 | |
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#126 | |
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Granted, processors are highly-complex devices, and it may be possible to reduce the amount of EM radiation by intelligent circuit routing, but that can only go so far. The main point here is that very high frequencies are going to be much, much more challenging to attain than more parallelism. Thus, if companies focus on more parallelism, they'll be able to put out overall faster processors.
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman Last edited by Chalnoth; 02-18-03 at 01:07 AM. |
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#127 | |
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#128 | ||||
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kyro2 loses almost all tests to the original gf2. kyro2 wins some at high resolution and 32bit. the gf2Ultra was a good 30% than the gf2 in such situations. so extrapolate the results yourself. Quote:
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#129 |
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The question of weather or not the games will be more/less CPU dependent is a true unknown. If the game is a multi-player only then the likely hood that its more CPU limited is smaller then it beeing held back by other bottlenecks. Any single player game has a higher chance of being CPU limited. Lots of them can be CPU limited if you tweak the settings (like take UT2k3 and turn up the phyics detial to high and you stress your CPU more).
Also dont forgot some of these timedemos that they use to record benchmarks (JK2 for example) are used with bots = more of a CPU limitation. UT2k3 is less CPU limited than UT ever was. Remember UT was basically the Unreal Engine with bot support and a few tweaks. It was design for software rendering. And that software rendering stole much of the CPUs power. So that is ONE game that has moved away from being CPU limited. Which makes me happy as know I can work on getting my AI stuff more complicated to make the bots "fight" better ![]() Personally I think we will see a mix. Some games will use more of your CPU others less ![]() |
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#130 |
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exactly jbirney, and i recal Sweeny bitching about cube maps on the kryo as well so i stand by Chalnoth argument there.
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these are the questions that need to be answered as 3dmark03 is "the gamer's benchmark." |
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#132 |
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StealthHawk, i sweer you must have taken lessons from johnny cochran in the oj trial.
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