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#25 | |
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Registered User
Join Date: Aug 2002
Posts: 365
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You know, I've argued in circles with certain webmasters on the very heavy use of 3DMark over the years. I've sat back and been quite puzzled watching people switching driver versions, looking for the one that'll give them the highest 3DMark score. I agree with what Nvidia has written on the newest version, too.
But, as others have said, the timing of this stinks. And which sites fall in line with Nvidia's new tack on "synthetic" benchmarks (cough, Treemark, cough). . .that's going to be more interesting to me than anything else. I expect a company to act in whatever will be its best interests, but I don't expect so-called web journalists to tow whatever line is dictated to them from a certain IHV. |
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#26 | |
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Registered User
Join Date: Aug 2002
Posts: 114
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In short:
Previous 3DMarks supported NVIDIA-features, so they supported them 3DMark03 supports features that mainstream NV-cards (GF3, GF4 etc) do not support (PS 1.4), therefore new 3Dmark is "not accurate display of gaming performance" If NV doesn't support PS 1.4 (like Ati does), then it really is NV's problem, not Futuremarks! And the fact that NV started whining about it, is just pathetic. Should Futuremark cripple their benchmark just so it would fit more nicely to NV's feature-set? If NV supports using real games for benchmarking instead of 3DMark, why didn't they whine when previous 3DMarks were released? |
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#27 | |
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Join Date: Oct 2002
Posts: 597
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Quote:
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#28 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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Quote:
Very nicely put, and very truthful. nVidia really does have a point in their argument, but their credibility is pretty shot right now. ![]()
__________________
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#29 | |
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Join Date: Jan 2003
Location: Zagreb, Croatia
Posts: 425
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Quote:
the hole they digged themselves......and still digging. ![]() |
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#30 | |
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Administrator
Join Date: Jan 1997
Location: Virginia
Posts: 2,831
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For what it's worth...
When I discussed 3DMark03 with NVIDIA, their main concern was with the method games 2 and 3 used to calculate shadows. They documented the program code used in 3DMark03 and discussed its inefficiency. They also provide examples of graphics artifacts that occurred as a result of the shadow algorithm. Since I'm not a developer, I can't comment on if the code is inefficient or not. But it is documented. There was no discussion concerning pixel shaders. |
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#31 | |
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Registered User
Join Date: Aug 2002
Posts: 114
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Quote:
"We could use PS 1.4, it is better choice after all..." "Forget it! ati supports it, but NV doesn't so that's a big no-no!" Why should Futuremark optimize for NV? If they do that, they are screwing Ati? isn't it just smart to use the best tech available? With Ati, 3DMark uses PS 1.4. NV doesn't support it, so it defaults to lesser PS (and takes the performance-hit with it). |
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#32 | |
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Apple user. Deal with it.
Join Date: Jul 2001
Location: The 'burbs, IL USA
Posts: 12,502
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Quote:
![]() Couldn't have said it any better myself. I won't argue with NVIDIA's credibility going down the crapper, but I'm not about to get my undies in a bunch over what some people say about a synthetic benchmark. |
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#33 |
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Join Date: Oct 2002
Posts: 597
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I don't understand the fuss, the Gffx is neck and neck with the 9700pro, just as most other benchmarks, I think the problem is that the GFFX is a pipedream now, and the separation between the g4ti4600 and the 9700pro is really starting to show, not just benchmarks but real games as well. The graphics on 3dmark03 is simply unbelievable, I can only hope that a game comes out soon that is half as good.
It is meant to bring your system to a crawl. I tweaked my system quite a bit using it and it showed in real gaming, for what it's worth. |
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#34 | ||
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Registered User
Join Date: Jul 2002
Posts: 1,430
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Quote:
But HardOCP offers a reason why the shadows are slower: Quote:
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#35 | |
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Registered User
Join Date: Aug 2002
Posts: 365
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Quote:
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#36 | |
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Join Date: Oct 2002
Posts: 597
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Quote:
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