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| View Poll Results: Choose One | |||
| NVIDIA's new products (NV31 and NV34) are not DX9 parts and their current line lacks the technology to do well |
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62 | 65.26% |
| 3DMark03 is a poor benchmark |
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18 | 18.95% |
| Both, but more of option number 1 |
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9 | 9.47% |
| Both, but more of option number 2 |
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6 | 6.32% |
| Voters: 95. You may not vote on this poll | |||
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#37 | |||
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Sittin in the Sun
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Legion88, I dont distpute that a gpu benchmark, should push the gpu hard with little emphasis on the cpu. But if thats what it is, they should stop calling it a gaming benchmark, and stop implying that their bloated inefficient techniques are going to be used by the game engines of tomorrow. Doom3 for example is being written to run on a Gf256 upwards. I cant imagine how poorly 3dmark03 would run on that. I barely got any better than a slideshow on a GF4TI. |
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#38 | |
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Guest
Posts: n/a
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i mean really, why would a CPU manufacturer endorse a benchmark where the CPU plays such a little role? it just doesn't fit. if anything, Intel wants the CPU to always be important, otherwise they will lose business. Dell obviously does have something to gain. everyone with DX8 or lower hardware will run 3dmark03 then decide they need DX9 cards and boom, Dell sells more lucrative high profit systems. honestly, i would never trust a statement made from a company that tries to sell me something. the motivation is in the wrong place. however, i will evaluate statements on my own and discern what truth there may be in them. so it all comes down to this. yes, the statements "matter" in that your everyday Joe might see statements from big players like Intel, Dell, and ATI supporting 3dmark03 and agree with them. to me, it means nothing. |
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#39 |
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I'm always hungry
Join Date: Aug 2002
Posts: 548
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Nutty, selective quoting can be misleading, don't you think?
Perhaps you should include the rest of the paragraph you quoted, as it explains exactly why is was done the way it is, and the lack of advantages in off-loading the work to the cpu....Seeing as this is mainly a GRAPHICS card benchmark.... You failed to include it in your quotes...... You also failed to mention the physics engine at work in 3Dmark. Hardly reason enough to call it crap, even according to your after-thought analysis, don't you think? |
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#40 | |
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Sittin in the Sun
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Physics? In a hard-coded demo?
I think you'll find _actual_ playable games require alot more cpu resources for physics, and collision, and 3d sound production that the 3dmark03 demo. And even then it's still the preferred choice to use the cpu for silhouette finding in the Doom3 engine. And it makes heavy use of physics on the cpu. |
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#41 | ||
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I'm always hungry
Join Date: Aug 2002
Posts: 548
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To be an accurate benchmark, the Game tests of 3Dm03 are rendered in D3D in real time. "It is important to note that these renderings are not merely animations or a set of recorded events, they are designed to function as 3D games work..." Besides 3D rendering, typical 3D games include CPU workloads. In 3Dm03, we use calculations to represent this workload. It is important to note that these calculations are being perfromed in real-time to accuratley represent real game usage. Natural movements such as falling characters and crashes in 3Dm03 use real time physics. Havocks Game Dynamics SDK provides the real time physics functionality You refer to 3Dm03 as a demo, when it's clearly more than that. EDIT: re-worded a sentance or two as to not be too mean Also wanted to add, agree w/ some of what is implied here : Quote:
If anything, the two largest enthusiast groups interested in GPU performance are gamers and game designers.....kind of logical to call it a gamers bench if you ask me, but I can see your point as well. I don't think there is a definitive "right" or "wrong" answer there, and I don't think it worthy of debate..... As far as "ineffient techniques" are concerned, how did you miss the online publoications that overviewed 3Dm03. Each one decidely disagree w/ Nvidia on this issue. If Nvidia is attacking the skinning techniques, I'd bet thier vertex shaders are weak.... Last edited by PreservedSwine; 02-18-03 at 11:30 AM. |
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#42 | |
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WhatIfSports.com Junkie
Join Date: Jul 2002
Posts: 135
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3DMark2003 measures performance in all three categories separately. Thus, as a gamer, I would know if I would require a CPU upgrade or a graphics card upgrade by comparing the scores I received to everyone else that cared to upload their scores to ORB. Benchmarking UT or Doom3 or any other game does little to determine where the bottleneck is for the inexperience user. How many times did the "question" come up after benchmarking using a favorite game? You know, "do I need to upgrade my CPU or graphics card to get better frame rates?" You people need to stop treating 3DMark2003 as if it was just a single benchmark test. It is not single benchmark test. Throughout Futuremark/Madonion's history, 3DMark was never a single benchmark test. It is a collection of benchmarks. With the exception of 3DMark2001, 3DMark had separate scores for the graphics portion and CPU portion, and each portion consisted of multiple benchmark tests. |
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#43 | |
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Registered User
Join Date: Aug 2002
Posts: 365
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Hey, wait, I agree with him too. Angels and ministers of grace defend us. ![]() |
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#44 | |
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Headstone
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That and the fact that JC has specifically coded the game for the nV30. 3Dm3k is a singular bench written to conform to the DXx specs. How a certain card goes about that is up to the IHV.
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In the fight between you and the world, back the world.
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#45 |
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Lantern in the dark
Join Date: Jan 2003
Location: nomadic
Posts: 175
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Driver Issues and Hardware bugs, their drivers and card specs are immature which hurts performance and they think 3dmark2k3 is not cutting them any slack for it.
If there were any way that they could have avoided this current situation they would gladly take that option.![]()
__________________
Insanity by definition is the repeated attempts to get different results from doing the same thing repeatedly...
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#46 | |
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Registered User
Join Date: Jan 2003
Posts: 364
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#47 | ||
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Registered User
Join Date: Nov 2002
Posts: 159
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[1] 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + ... + 1001; or [2] 1 + 2 (repeat 1000 times) Obviously [2] is much more redundant than [1], yet it is also much more efficient for this purpose. Personally, I would do [2] because I'm lazy. Are programmers any different? More to the point, is there much of a difference between [1] and [2] above (other than the result of course) if your goal is to benchmark adding speed? Now apply this line of thought to 3DMark03 and see if you can spot the similarity. Quote:
Something to think about. ![]() |
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#48 | |
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Headstone
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So basically the nV30 is faster running spec DX code than it is at OpenGL code and yet they have to rely on guys like JC to specifically code a game to use their hardware. Then they complain that real games should be used to benchmark with. Now with 3Dm3k confirming what JC found with the ARB2 path we know that the 9700 could very well be faster at next gen games (if they follow spec). I find this rather 2 faced. A benchmark like this is intended to test how the hardware is according to the spec, not the IHVs version of that spec. If this turns out to be a driver related thing, well then fine, but I believe that it is a hardware thing, judging by the DX9 specific tests, not the game tests.
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In the fight between you and the world, back the world.
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