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| View Poll Results: Choose One | |||
| NVIDIA's new products (NV31 and NV34) are not DX9 parts and their current line lacks the technology to do well |
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62 | 65.26% |
| 3DMark03 is a poor benchmark |
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18 | 18.95% |
| Both, but more of option number 1 |
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9 | 9.47% |
| Both, but more of option number 2 |
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6 | 6.32% |
| Voters: 95. You may not vote on this poll | |||
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#49 | |
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Registered User
Join Date: Jul 2002
Posts: 1,430
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#50 | |
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Headstone
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R8500 not 9700
Benchmarks should test spec against spec or vendor specific against vendor specific. Using the 8500 path the 9700 is faster but uses lower quality textures and rendering (like the nV30 does at points) but ATi hardware is all or nothing, so JC is using the higher quality slightly slower ARB2 path for the 9700. He could code a specific 9700 path (and I dont know why he is not going to), but all I am saying is lets play fair with benchmarking. Remember the stink we used to hear in the cpu benches when Intel SSE2 code was run against AMD FP? Now most sites state the fact and/or use both versions of the test to highlight the differences. That is all I am asking.
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In the fight between you and the world, back the world.
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#51 |
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Registered User
Join Date: Aug 2002
Posts: 39
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Look, it's tagged as being the "Gamer's Benchmark", NOT the "Gaming Benchmark". There's a very distinct difference. "Gamer's Benchmark" means that people who play games on their computer - hence "gamer's" - use it to benchmark their system, primarily the graphics. It does not imply that the benchmark (no one is disputing that it produces a benchmark score) is meant to represent real games. If it did, then I would agree that the tag was misleading and that it should instead be the "Gaming Benchmark".
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#52 | |
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Join Date: Jul 2002
Location: Montevideo, Uruguay
Posts: 421
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vote 1
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Signatures are a waste of bandwidth! thanks rwolf!!!!! :-P |
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#53 | |
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Registered User
Join Date: Dec 2002
Location: Oxford, UK
Posts: 102
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BTW, PS/VS 2.0+ is still DX9 spec. |
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#54 | |
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Registered User
Join Date: Jan 2003
Posts: 364
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some one aught to send the url for this pole to Jen-Hsun Huang, it would be nice if he would realise he is wasteing time trying to pull strings and if he realy wants to make more of an effort then he should put it into doing good for the future of the nvidia.
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#55 | |
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Registered User
Join Date: Jan 2003
Posts: 364
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#56 | |
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Registered User
Join Date: Nov 2002
Posts: 159
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Whereas JC has to resort to using NV's proprietary extensions just to get competitive performance on NV30. (And there's some debate as to whether the use of NV's proprietary extensions is dropping to FP16 mode or, even worse, integer mode). |
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#57 | |
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Headstone
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Quote:
What I am trying to say is test using all available avenues, whether they be vendor specific or spec and compare them. That is the true purpose of a benchmark. But let ppl know which is using what.
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In the fight between you and the world, back the world.
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#58 | |
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Sittin in the Sun
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If it were interactive, the character would have to have head collision to stop them jumping up through ceilings. As this doesn't happen in the rolling demo, it's probably omitted.. Along with alot of other items. |
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#59 |
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Registered User
Join Date: Jan 2003
Posts: 364
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ohh ya well go check out the game nwo, it had some serious collsion problems last i knew and they still called that a game.
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#60 |
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Sittin in the Sun
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They called it a game, because you could actually play it. Man, am I talking to morons here or what?
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