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Old 10-06-06, 11:14 AM   #25
jAkUp
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Default Re: DirectX 10 Titles

Quote:
Originally Posted by Dazz
Another one is company of Heroes part DX10 is already in there. A huge patch will come out to enable the features
Really? I never heard this... Ok, I will add it.
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Old 10-06-06, 11:34 AM   #26
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Default Re: DirectX 10 Titles

CRYSIS and ALAN WAKE! WOW, They look great. Now All I need is to get Windows Vista and DX10!
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Old 10-06-06, 12:31 PM   #27
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Default Re: DirectX 10 Titles

This is all fine, but I'm willing to bet all these games will come out after the G80 refresh hits the shelves in 2007- why even bother with the first generation G80? The G80 better be really fast on current games for me to consider buying one this November.
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Old 10-06-06, 12:57 PM   #28
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Default Re: DirectX 10 Titles

Quote:
This is all fine, but I'm willing to bet all these games will come out after the G80 refresh hits the shelves in 2007- why even bother with the first generation G80? The G80 better be really fast on current games for me to consider buying one this November.
With a 7900GT SLI you'll only need G80 when DX10 games come out, but for ppl with lower spec PCs it is worth upgrading right away. The sooner the launch the better, it means you'll have them on Q1 07 for lower prices, plus launching a product before Xmas is allways a good strategy.
Quote:
Let's not forget DNF and S.T.A.L.K.E.R., either
DNF will have DXF (DirectX Forever) ; as for Stalker, it has been announced by THQ that it'll launch on Q1'07, I doubt it'll suffer more delays.
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Old 10-06-06, 01:16 PM   #29
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Default Re: DirectX 10 Titles

This Flight Simulator X "DX10" pic: http://i12.tinypic.com/49ahv5s.jpg

...is only a target render i.e. a pre-vis of what the devs hope to achieve with DX10.

Oh... good thread, jAkUp

Now, if someone would make a thread listing all the games that have native support for multithreading. You know, games that really benefit greatly from multi-core CPUs. There's Crysis, Alan Wake, Gothic 3... to name a few.

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Old 10-06-06, 01:55 PM   #30
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Default Re: DirectX 10 Titles

Quote:
Originally Posted by SlamDunk
This Flight Simulator X "DX10" pic: http://i12.tinypic.com/49ahv5s.jpg

...is only a target render i.e. a pre-vis of what the devs hope to achieve with DX10.

Oh... good thread, jAkUp

Now, if someone would make a thread listing all the games that have native support for multithreading. You know, games that really benefit greatly from multi-core CPUs. There's Crysis, Alan Wake, Gothic 3... to name a few.
Oblivion uses mutli core too! Yea, and I know that photo is a target DX10 pic, hopefully we can acheive that.
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Old 10-06-06, 03:46 PM   #31
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Default Re: DirectX 10 Titles

Actually none of the games listed are DX10.0. They are all DX9.0c where SM3.0 are barely explored. It's big misunderstanding here. The game might require DirectSound component of DX10.0 for example, but it doesn't mean it's DX10.0 game. The bottom line is that there will be no visual difference running any of these games using DX9.0c vs DX10.0 card...but only in performance...
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Old 10-06-06, 03:50 PM   #32
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Default Re: DirectX 10 Titles

Quote:
Originally Posted by lukrad
Actually none of the games listed are DX10.0. They are all DX9.0c where SM3.0 are barely explored. It's big misunderstanding here. The game might require DirectSound component of DX10.0 for example, but it doesn't mean it's DX10.0 game. The bottom line is that there will be no visual difference running any of these games using DX9.0c vs DX10.0 card...but only in performance...
That is true, almost all effects that can be done in DX10 can be accomplished in DX9, the major aspect of DX10 is a performance boost the user will experiance when running a DX10 card under DX10 (even in DX9 Games).
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Old 10-06-06, 03:53 PM   #33
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Default Re: DirectX 10 Titles

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Originally Posted by |MaguS|
That is true, almost all effects that can be done in DX10 can be accomplished in DX9, the major aspect of DX10 is a performance boost the user will experiance when running a DX10 card under DX10 (even in DX9 Games).
All the games we play now will fly on G80 and R600 as well. I can't wait for displacement mapping thing to finally roll up.
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Old 10-06-06, 05:10 PM   #34
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Default Re: DirectX 10 Titles

Quote:
Originally Posted by lukrad
Actually none of the games listed are DX10.0. They are all DX9.0c where SM3.0 are barely explored. It's big misunderstanding here. The game might require DirectSound component of DX10.0 for example, but it doesn't mean it's DX10.0 game. The bottom line is that there will be no visual difference running any of these games using DX9.0c vs DX10.0 card...but only in performance...
Thats not true at all. With the geometry shader this allows developers to add more objects in the screen, with different physical properties. Most of these developers have said in interviews that with a DX10 card you will be allowed higher quality assets/more random assets, because of the minimal performance hit.

And I quote:

Quote:
AoC: Because of the different architecture of the DX10 system, I think the biggest difference will be in the richness of the content. There will be more objects, more characters, more particles, longer view distance, more grass and foliage.
Quote:
Hellgate London: DirectX 10 has changed all of the rules. Developers have to rethink almost every part of their graphics engine when they're dealing with a DirectX 10 card. What can we do with it? Well, we have a couple specific ideas about how we can draw more and draw faster, but we also have a few ideas about how to use the geometry shader to do effects that are impossible on a DirectX 9 card.
Quote:
Crysis: Since Shader Model 2, almost everything was possible, but not advised because of the performance problems. In controlled situations such problems can be managed (e.g. tech demos) but not in a big, living game world. DX10 hardware gives us more tools to address the problem.
Quote:
FSX: DirectX10 not only allows you to get even more of the advanced graphics features, at an even better performance, but as part of the Unified Driver Model, the Memory Manager and Scheduler on Windows Vista create a far superior user experience. Games will be able to provide multiple 3D view windows at the same performance of a single DirectX 9 window. By shifting more of the graphics processing tasks to the graphics hardware, the CPU is freed up to focus on other gameplay related tasks like better AI, more in-scene entities and deeper physics, thus enabling entirely new gameplay experiences.
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Old 10-06-06, 07:23 PM   #35
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Default Re: DirectX 10 Titles

Q: Will I need a DX10 card to play Halo 2 for the PC?

A: No, but it'll probably look better. Halo 2 for PC will run on a DX9 card.


This is from: http://halo2pc.org/misc/halo2-pc-faq

If this site is correct, then although you may require vista for Halo 2 - PC, you only need a dx9 card.

This doesn't sound right.

.....Well, on another page they say a dx9 card will run the game. Why would ms insist on vista an not on dx10?
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Old 10-06-06, 10:33 PM   #36
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Default Re: DirectX 10 Titles

Quote:
Originally Posted by Hochi
For those of you that play EvE Online there is a dx10 version coming out
I added Eve online I actually found some DX10 screenies. You can find them in the first post.
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