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Old 01-29-09, 03:30 AM   #2281
timest
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Default Free REX 3D custom contrails

For you high-flyers. Free REX 3D custom contrails.

Check out the home page of our forum

http://realenvironmentxtreme.com/forum/index.php

Cheers everyone!
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Old 01-29-09, 03:36 AM   #2282
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Default Re: Flight Simulator X Feedback Thread

Quote:
Originally Posted by Bokishi View Post
Is FTX USA released yet?
Sorry, my mistake. It's UTX USA, not FTX USA.

Too... many... acronyms
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Old 01-29-09, 08:15 AM   #2283
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Default Re: Flight Simulator X Feedback Thread

@slaWter Is it maybe...,let me think...,hmmm...THIS?!?



@omzig I apologise using your screenshot, just trying to put your work in a better light even if it doesn't need. Everybody here knows how good your Work is, so sorry again. We all can't wait any longer. So help us please!
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Old 01-29-09, 09:22 AM   #2284
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Default Re: Flight Simulator X Feedback Thread

LOL many thanks for the kind words sorry to say well we've had a bit of a delay in get the last scheme by one of the other painters finished real life work commitments,but that has given us a bit of time to do a few VC tweaks aswell

VC wont be as polished as the exterior im afraid due to the poor UV mapping ican fix that without access to the gmax files which i dont have but the work ive done on center console looks a lot better when pushed to 2048



Sorry to keep you guys waitting but atm its out of my hands,i am using the extra time thought to make up a few more HD paints to release within a few days of the pack so you'll have another 4 to choose from making 10 in all



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Old 01-29-09, 01:50 PM   #2285
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Default Re: Free REX 3D custom contrails

Quote:
Originally Posted by timest View Post
For you high-flyers. Free REX 3D custom contrails.

Check out the home page of our forum

http://realenvironmentxtreme.com/forum/index.php

Cheers everyone!
Sweet. Thanks for the heads up Tim!
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Old 01-29-09, 03:43 PM   #2286
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Default Re: Flight Simulator X Feedback Thread

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Originally Posted by slaWter View Post
Sounds great Steve! 10 HD repaints in one pack.... can't wait
6 in the first pack (2 from each repainter) & the other 4 to come within a week of the main release as a addon pack just from me,i was gonna throw them in the main pack but i didnt want it to seem like i was dominating the release with my work

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Old 01-30-09, 12:39 AM   #2287
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Default Re: Flight Simulator X Feedback Thread

Looks like the new A2A P-47 is complete, so I'm guessing they will release it next week. I don't know if you guys have installed the B377 SP1 but it added an amazing new polished metal technique to the B377, and this will have that as well, so it should be quite the stunner.

The manual is really nice, so might be worth a look even if you don't plan to buy this. The manual for the Accu-Sim pack is also here.

http://www.a2asimulations.com//\wing...9;s_Manual.pdf

http://www.a2asimulations.com//\wing...sim_Manual.pdf

The last image below is the FW190 in development.






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Old 01-30-09, 10:26 AM   #2288
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Default Re: Flight Simulator X Feedback Thread

sLawter - Are you able to crank everything up with your i7 rig?
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Old 01-30-09, 10:59 AM   #2289
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Default Re: Flight Simulator X Feedback Thread

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No way. It might be possible in normal/default areas. But stuff like the London Scenery Addon or some of the Orbx Airports are very demanding. Without proper tweaking it's still down to <10 FPS...

High amount of trees and buildings are bringing the i7 to its knees easily.


WOW.
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Old 01-30-09, 11:07 AM   #2290
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Default Re: Flight Simulator X Feedback Thread

That's nuts, but those are some cool shots... especially the one with the contrail.
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Old 01-31-09, 07:26 PM   #2291
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Default Re: Flight Simulator X Feedback Thread

Has anybody tried formating your FSX drive with 32k or 64k allocation unit size? Being that most of our FSX files are relatively large textures I would think using something bigger than than default 4k would be quite beneficial in maximizing data reads and loading those large files.
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Old 01-31-09, 08:48 PM   #2292
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Default Re: Flight Simulator X Feedback Thread

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Has anybody tried formating your FSX drive with 32k or 64k allocation unit size? Being that most of our FSX files are relatively large textures I would think using something bigger than than default 4k would be quite beneficial in maximizing data reads and loading those large files.
Hmm, haven't really though of it. Sounds like it might work though. Maybe...

Whoever has the most add-on's - Reformat and re-load everything for us. swift reply. kthxbai.

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