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Old 04-12-07, 04:30 PM   #241
sillyeagle
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Default Re: Official Flight Simulator X Thread

Any time you are turning into a new field of view or flying forward for a while its going to load scenery.

If you haven't already, do the cfg tweaks I posted about, as one of them helps with laoding scenery.

Also when you set your fps slider to a fixed value, it will use the extra CPU time to load in scenery, rather than on rendering. I keep mine set at 27, that way any cpu time that would be used to push the fps above 27 is used to load scenery instead, which is why that slider is there.
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Old 04-12-07, 04:48 PM   #242
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Default Re: Official Flight Simulator X Thread

Yeah, I did the tweaks and they helped, and setting the FPS to 30 helped the traffic. Must have been loading terrain.

Are you forcing AA and AF with nHancer? I'm still getting some jaggies even on the plane models and that weird shimmering effect (from AF optimization??) on water.
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Old 04-13-07, 04:24 PM   #243
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Default Re: Official Flight Simulator X Thread

Here is the recently release Wings fo Power B-17 by Shockwave Productions. Its build ground up for FSX, so has the bump mapping and other FSX features.

http://www.shockwaveproductions.com/







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Old 04-13-07, 05:25 PM   #244
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Default Re: Official Flight Simulator X Thread

Another cool one is the Wings of Power WWII fighters pack from Shockwave, if you like warbirds. Its $30 for the box set, which can be found at gamestop/Babagge's or ordered online. They make some of the best WWII aircraft out there, with the best virtual ****pits, so the 5 aircraft you get for the $30 price tage is a steal as most guys charge $30 per plane.

http://www.shockwaveproductions.com/store/wwiifighters/





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Old 04-17-07, 04:06 PM   #245
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Default Re: Official Flight Simulator X Thread

I've been having a blast recently with the Plane Design Spitfire. Its an FS9 aircraft but easily ports over to FSX. Overall my favorite Flight Sim add on is the RealAir Spitfire, but the Plane Design Spit is a close second due to having the most detailed model/textures of any add on I have seen, and also due to its excellent Merlin engine sound set and challenging flight model. It actually has the most challenging flight model I have encountered, which makes it extremely fun to fly, if you can get the hang of it.

http://www.plane-design.com/spitfire.html

The first pic here is a stock aircraft with a 1710hp Merlin engine.



This one is my modified version, where I upped the boost from 18lb to 25lb, which has over 2000hp. Its also stripped of all military extras to make it as light and quick as possible. One thing I like about Flight Sim is all the control you have over engine and aircraft variables.

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Old 04-17-07, 11:31 PM   #246
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Default Re: Official Flight Simulator X Thread

Here's a cool blog post where they talk about the upcomming P-51 that will be included in the expansion. Looks like they are working on support for ADI(Anti Detonation Injection) and Superchargers. Up until now they have only modeled turbochargers.

http://blogs.technet.com/p-12c_pilot...s-in-reno.aspx

Quote:
Rounding the Pylons in Reno
After getting back from Arizona I returned to work and kicked off a build of the X-Pack. While I was away I missed the launch of SP1 into beta and I missed the new P-51 engine tech being checked in. So I grabbed the files and built the product, then proceeded to try it out. Due to a minor bug, my engine exploded after about 20 seconds with a dead-stick landing at Reno/Stead. I've seen it in real-life and it happened to me too. But as I said, it was due to a bug, so once that was fixed and I had done a little tuning on the numbers, I was flying the course at speed and not blowing up my engine . I measured my average lap speed using a manifold pressure (MP) of 120 at 3400 RPM (supplied by one of our partners who flies at Reno) and I was turning laps within 10 mph of his time. I'm sure he is a much better Mustang pilot than I am, but I was impressed that the sim was that close this early in the process.

So with the initial tuning out of the way, I got Brandon to fly the course with me. The P-51 engine management stuff was new for him, so we came down the starting chute and by the time we were done with one lap I was happily screaming around the pylons and Brandon was cursing me and his aircraft as it detonated and blew holes in his pistons. Okay, let's try it again... Hmm, same problem... So thinking there might be something wrong with his build, we switch computers and I do fine and he blows his engine. That ruled out a bug and this was definately user error. This time I watched him fly, and coached him along the way. He was activating his anti-detonation injection (ADI) late, not backing off on the power early enough when the engine would get too hot, and in-short allowed the engine to get damaged. Essentially the system was working perfectly and there was just a little learning curve to address. It was good for me to see so I can address it in a tutorial or video. The next race he kicked my butt, so I had to have a rematch and he kicked it again! We both agreed that adding the engine management element to what is a very basic oval course really made it a lot more interesting and tended to even out the race more.

So why do racers need ADI? Good question... When you increase the pressure in the intake plenum by using a supercharger, compressing the air and fuel increases the temperature. Not only does this increase in temperature decrease power by having less-dense air, but it also increases the likelihood of detonation in the cylinders and increases cylinder head temperatures. Detonation is when the fuel air mix prematurely explodes before the piston gets to the top of it's stroke which can damage the piston, pushrods, crank, and valves. In a car it's called "pinging" and us usually the result of not using high enough octane in cars that require higher octane fuel (a higher octane fuel will ignite properly under greater pressure and has some other properties as well). Anyway as you may have guessed, ADI is designed to counter this behavior by injecting a water/alcohol mix into the intake where it cools the intake charge and reduces the likelihood of having detonation in the cylinders. Last year at Reno, a highly modified Grumman Bearcat name Rare Bear ran a lap without ADI on and that resulted in a huge hole in one of the pistons. Fortunately he landed safely, but it was the end of their race week. A stock Merlin engine (the engine in a P-51) is designed to operate up to 60 inches of manifold pressure and can go as high as 65 when needed. Racing Mustangs have pushed the Merlin to run as high as 150 MP (I've even heard of as much as 160) by using the -9 blower (which pumps more air than some of the earlier models) and allowing the engine to run at higher than normal RPM's. Redline for a Merlin is 3000 RPM, but some racers run as high as 3700 RPM. Considering the supercharger (blower) is directly linked to the engine RPM, the faster it turns the more boost is generated and the higher the MP goes. Of course running an engine well beyond twice it's normal limits is dangerous at best, and most pilots will not run their engines much beyond 130 MP and 3400 RPM. Beyond that and the engine starts resembling a grenade more than it does an engine... ADI is definately a requirement when running at such high manifold pressure.

So there you go, a little tidbit about some of what we've been working on. Superchargers and ADI. This tech will come in handy should we want to support WWII era aircraft in the future as most of them had superchargers. Even my little radial on the P-12 has a supercharger...
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Old 05-01-07, 02:38 AM   #247
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Default Re: Official Flight Simulator X Thread

More pics of great add ons!!!

The two Spitfires are for FS2004, but easily transfer to FSX with FSX updates on the way from the developers. The Marchetti 260 is design for FSX from the groun up.

RealAir Griffon engine Spitfire
http://www.realairsimulations.com




Plane Desing Merlin engine Spitfire
http://www.plane-design.com






Marchetti SF 260 FSX
http://www.realairsimulations.com



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Old 05-04-07, 02:59 PM   #248
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Default Re: Official Flight Simulator X Thread

Hello all,

Could someone please tell me how to set my FSX Deluxe up to run at 1920x1080? The highest resolution it gives as a selection is 1280x1024 and my JVC HD2K projector only recognizes 1920x1080...

Thank you,
Adam
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Old 05-04-07, 08:41 PM   #249
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Default Re: Official Flight Simulator X Thread

Quote:
Originally Posted by acony1966
Hello all,

Could someone please tell me how to set my FSX Deluxe up to run at 1920x1080? The highest resolution it gives as a selection is 1280x1024 and my JVC HD2K projector only recognizes 1920x1080...

Thank you,
Adam
Hi

I got a response directly from one of the guys at ACES Studios, who are the develeopers of FSX.

This is what he had to say:

Quote:
Originally Posted by ACES Studio

That would be a function of your video card and video drivers. FSX just enumerates all the DirectX capable modes (as defined by the video driver) and shows them in the list box, we don't limit any resolution choices within the game (except we don't allow any resolution smaller than 1024x768) - on my dual monitor nVidia setup running in Horizontal Span mode, I get a 3200x1200 selection in FSX for the fullscreen resolution.

Check if Windows can even provide the mode you are looking for first (in the display properties dialog - right click on the desktop and select properties), cause if Windows don't have it, then FSX probably won't either.

Tim
http://beatlesblog.spaces.live.com
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Old 05-05-07, 11:59 AM   #250
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Default Re: Official Flight Simulator X Thread

Thank you for your prompt reply. Yes, 1920x1080 is the current resolution my computer runs at. (it's the only rate my projector accepts. lol) That's why I was at such a loss when that resolution wasn't available in FSX... Maybe I need to look for and updated Catalyst from ATI... Does anyone know if my ATI Radeon X1600 card will support FSX at 1920x1080?

Thanks again,
Adam
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Old 05-05-07, 12:29 PM   #251
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Default Re: Official Flight Simulator X Thread

Hello again,

I had one additional question... I have not yet activated my FSX, would this limit the available resolutions? I didn't want to activate it on this computer until I saw that it ran properly on it.

Adam
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Old 05-06-07, 02:53 PM   #252
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Default Re: Official Flight Simulator X Thread

Activation does not matter in that regard, as far as I know. I can also tell you other users have in fact been been able to use 1920x1080 just fine, though it was on an nvidia card. You can certainly try driver updates.
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