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#97 | |
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Bush's Doppleganger
Join Date: Jan 2005
Location: Bangor North Wales UK
Posts: 5,204
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I stiil havent figured out how to get my ils and radio sorted properly to land. Anyone know of any decent websites that can guide you?
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Core i5 2500K@ 4.5, KFA2 GTX 570, Gigabyte Z68, 8GB Corsair XMS 1600MHZ, Antec Truepower New 650w, Coolermaster Storm Sniper, 1TB Samsung F1, Yamakasi Catleap 27", Samsung 245B, Asus Xonar DG...blah blah blah |
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#98 | |
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mmm, Beer.. :drooling:
Join Date: May 2004
Location: USA
Posts: 3,667
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Here's the SLI profile from 93.50 drivers in case anyone is interested.
<PROFILE Label="MS Flight Simulator X"> <APPLICATION Label="FSX.exe"/> <PROPERTY Label="multichip_rendering_mode" Value="0x02400209" Itemtype="predefined"/> </PROFILE> Have yet to test it out.
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#99 |
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Registered User
Join Date: Oct 2006
Posts: 115
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The game is defenitly fun but it has issues.
i tuned into a vor for otis AFB but the vor never picked it up ? the freq was taken from the map. the morse code was comming through but nothing registered on the needle. the tutorial for vor didn't appear to set the instruments right. I've had radio voices not work at all. There appear to be lots of bugs in the game. the graphic anomolies on vista are insane and isnt this suppose to be a vista game? I'm sure its the drivers but it surely has issues such as flourescant shapes instead of shadows and lots of terrain flickering, etc... Performance needs a huge boost, forget using auto gen. even without it on and everything else set to at least high only get near 15 fps avg at ANY resolution.with autogen on sparse fps will drop to 5 or 6 fps. system is 3.2EE, 2gb ram, 7800gs AGP. |
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#100 | |
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Registered User
Join Date: Oct 2006
Posts: 1
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Quote:
Although I have a joystick, if you use the numpad it really isn't too bad. You can bank w/ 4 and 6 then "re-center" with the 5 key. Re-center is a major improvement over just the arrows, because you end up over compensating |
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#101 | |
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w00t!!
Join Date: Dec 2003
Location: Victoria, BC
Posts: 2,905
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Quote:
And Capt. Picard, the crashes are quite lame actually. You basically just end up sticking out of the ground. No explosions, no flames, no crumpled plane. Just a plane planted in the ground. That's the one thing I wish they would add was actual crash physics. I don't think it would be that hard to do...or maybe it would ![]()
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#102 | |
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...
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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Quote:
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#103 |
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Atari STE 4-bit color
Join Date: May 2003
Posts: 798
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Does anyone know if the Directx 10 codepath is already included in FS X? I tried to find any info about this but MS themselves are not very clear with this issue.
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#104 |
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Registered User
Join Date: Aug 2003
Posts: 257
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The devs have stated they had no access to DX10 hardware during development, as such there is currently no DX10 code in game. They plan on implementing via a patch at a later date.
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#105 | |
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Join Date: Sep 2004
Posts: 7,795
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Quote:
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#106 |
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Registered User
Join Date: Aug 2003
Posts: 257
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It was posted on the avsim forums by multiple members of the ACES programmers, so I'd say it's pretty reliable.
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#107 |
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Atari STE 4-bit color
Join Date: May 2003
Posts: 798
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So, what about the FS X DirectX 10 screens available everywhere which definitely do not show the graphic-quality and details from the retail DX 9 version? How were these "fabricated" when no FSX DX 10 codepath exists?
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#108 |
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...
Join Date: Jul 2002
Location: Virginia
Posts: 9,481
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I thought the DX10 pics floating around were an artists rendition of what DX10 could look like.
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