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Old 11-01-06, 03:53 PM   #37
Renocide
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by J-Mag
It seems like many games fix SLI compatability issues when their first patch comes out...

Im actually thinking it's not so much SLI but that the engine is just really harsh.

The first patch is already out and I got it before I started my first game using the autoupdater. Not sure if it had anything in it for performance or not.
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Old 11-01-06, 04:02 PM   #38
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Default Re: Neverwinter Nights II Feedback Thread

Yeah I found it. Here.

Looks like everyone with SLI aren't getting any real advantage from it.

Someone hold me....
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Old 11-01-06, 04:27 PM   #39
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Default Re: Neverwinter Nights II Feedback Thread

amazon release tommozzer in the uk


im so getting this game :dribble:
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Old 11-01-06, 04:48 PM   #40
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Default Re: Neverwinter Nights II Feedback Thread

Ok, just for kicks I dropped every option to the floor except resolution(1440x900) and I was able to actually hit 40 fps...


Looks like ass though...lol




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Old 11-01-06, 04:50 PM   #41
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Default Re: Neverwinter Nights II Feedback Thread

I see I wont be picking this up till I get my new rig ;p
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Old 11-01-06, 04:55 PM   #42
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Default Re: Neverwinter Nights II Feedback Thread

whats combat like? A click fest?
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Old 11-01-06, 04:59 PM   #43
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by J-Mag
whats combat like? A click fest?
I imagine it's a lot like Baldur's Gate II.
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Old 11-01-06, 05:02 PM   #44
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Default Re: Neverwinter Nights II Feedback Thread

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Originally Posted by Zelda_fan
I imagine it's a lot like Baldur's Gate II.
The game is turn based?
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Old 11-01-06, 05:05 PM   #45
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Default Re: Neverwinter Nights II Feedback Thread

U mean a lot like NWN 1?
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Old 11-01-06, 05:19 PM   #46
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by J-Mag
The game is turn based?
all D&D games are turn-based in a way

NWN and BG are turn-based in real time, is different from real turn based game
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Old 11-01-06, 05:30 PM   #47
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by nekrosoft13
all D&D games are turn-based in a way

NWN and BG are turn-based in real time, is different from real turn based game
Hmm I remember playing strictly turnbased in BG. Maybe I was just pausing all the time. I haven't played it in years so I can't remember.
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Old 11-01-06, 05:38 PM   #48
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by Renocide
I created a profile using the nwn2.exe and placed it on AFR, then AFR2, Force split, and then single and I get the same exact peformance in all settings.

I average about 15-25 FPS.

This is on a +4800 X2 Athlon, 1.5 RAM, 2x 7900 GT OC SLI system too. Wondering if it's my setup or the game.

Disabling things like bloom and shadows will gain me about 5 FPS each but everything else does nothing.

Gaming at 1440x900 widescreen. No AA or AS set.

dude

i figured it out

thats the wrong EXE

nwn2.exe is not the main game exe, thats the launcher, just like in NWN

main exe is nwn2main.exe
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