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Old 11-01-06, 04:41 PM   #49
nekrosoft13
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Default Re: Neverwinter Nights II Feedback Thread

first patch is out !!!

82mb 1.01 !!! **** yeah, keep them coming
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Old 11-01-06, 04:45 PM   #50
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Default Re: Neverwinter Nights II Feedback Thread

I hate turn-based games. The games may be fun to venture around in but the battle just turns me off. Kinda like waking up with Gib in your bed. I keep telling him to seek therapy.
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Old 11-01-06, 04:47 PM   #51
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Default Re: Neverwinter Nights II Feedback Thread

its not a true turn based, its turn based in real time, meaning, there are no stops
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Old 11-01-06, 05:00 PM   #52
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Default Re: Neverwinter Nights II Feedback Thread

Stop saying turn-based nekro it's just confusing people. Basically the game auto-rolls your dice for you (it is based on D&D rules) when you get to attack/interrupt, etc.
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Old 11-01-06, 05:13 PM   #53
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by Monolyth
Stop saying turn-based nekro it's just confusing people. Basically the game auto-rolls your dice for you (it is based on D&D rules) when you get to attack/interrupt, etc.
But you can pause it and give your guys new orders until they attack and then rinse and repeat, right?
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Old 11-01-06, 05:32 PM   #54
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Default Re: Neverwinter Nights II Feedback Thread

This game seems to be on the border of what I like from a RPG. It sure is very sharp looking though.
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Old 11-01-06, 05:53 PM   #55
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by UDawg
I hate turn-based games. The games may be fun to venture around in but the battle just turns me off. Kinda like waking up with Gib in your bed. I keep telling him to seek therapy.
Never played Fallout I guess.
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Old 11-01-06, 05:57 PM   #56
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by J-Mag
But you can pause it and give your guys new orders until they attack and then rinse and repeat, right?
yes, like i said, its a real-time RPG, that uses turn-based rules under the hood.
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Old 11-01-06, 05:59 PM   #57
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by nekrosoft13
yes, like i said, its a real-time RPG, that uses turn-based rules under the hood.
Well sometimes pauses force you out of the game, ya know?
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Old 11-01-06, 06:04 PM   #58
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Default Re: Neverwinter Nights II Feedback Thread

Is it safe to say this plays kinda like WoW? The combat I mean...
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Old 11-01-06, 06:05 PM   #59
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by J-Mag
Well sometimes pauses force you out of the game, ya know?
Then turn off all pauses...
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Old 11-01-06, 06:07 PM   #60
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by superklye
Then turn off all pauses...
Huh? My question is that if you can pause the game but can't actually queue up commands then there is no point in pausing. (except for bathroom breaks or whatever)
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