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Old 08-20-08, 05:07 PM   #625
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Default Re: Neverwinter Nights II Feedback Thread

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Originally Posted by nekrosoft13 View Post
bob you won't have issues with your system.
Thansk nekro
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Old 08-27-08, 04:01 PM   #626
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Default Re: Neverwinter Nights II Feedback Thread

New Batch of Screeshots










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Old 08-27-08, 06:27 PM   #627
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Default Re: Neverwinter Nights II Feedback Thread

I like your shovel.
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Old 08-27-08, 06:51 PM   #628
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Default Re: Neverwinter Nights II Feedback Thread

I never made it more than a couple of hours into this game, think I'll reinstall it and try again.... gah... if I remember right, isn't there a ridiculous number of patches to install??

That'll suck
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Old 08-27-08, 07:06 PM   #629
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Default Re: Neverwinter Nights II Feedback Thread

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Originally Posted by jcrox View Post
I never made it more than a couple of hours into this game, think I'll reinstall it and try again.... gah... if I remember right, isn't there a ridiculous number of patches to install??

That'll suck
The autopatcher takes forever to update from a fresh install. The MoB expansion cuts out half of the patches, but even then it takes three hours (the problem is that the autopatcher picks the slowest site it can to download from). You can download most of the patches from the net. NWVault has most of them, and then autoupdater should be able to grab the rest.
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Old 08-28-08, 01:07 AM   #630
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Default Re: Neverwinter Nights II Feedback Thread

Tip for reinstalling. The patches are messed up. Install NWN2, auto patch, then install MOTB and auto patch again. If you install NWN2, then MOTB straight away there are parts of the original campiagn that do not get patched.

The auto updater is a mess, I found there are servers that would fail or run incredibly slow. So I would just cancel and try again until I got a fast server.
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Old 08-28-08, 10:12 AM   #631
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Default Re: Neverwinter Nights II Feedback Thread

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Originally Posted by crainger View Post
Tip for reinstalling. The patches are messed up. Install NWN2, auto patch, then install MOTB and auto patch again. If you install NWN2, then MOTB straight away there are parts of the original campiagn that do not get patched.

The auto updater is a mess, I found there are servers that would fail or run incredibly slow. So I would just cancel and try again until I got a fast server.
Yeah I found this out too. The auto patcher always seems to choose the bioware server first, and it appears to be on a 56k connection or something. After 10 min or so it times out then goes to the real server that gives you as much bandwidth as you want. Very irritating that you have to patch like 15 times, and each time has a 10 min delay while it times out on the slow server. Bandwidth test and use the fastest one maybe? Nah, that wouldnt be nearly complicated and pain-in-the-ass enough.
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Old 09-13-08, 04:24 PM   #632
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Default Re: Neverwinter Nights II Feedback Thread

HELP!!!!


Your game version is: 1.10.1115 English

Pinging: nwn2patch.obsidianent.com
Retrieving autopatcher version information
Connecting...nwn2patch.obsidianent.com
Downloading nwn2_pc_autopatch.txt
Retrieving game patch information
Connecting...nwn2patch.obsidianent.com
Downloading nwn2_pcx1_modfix.txt
Connecting...nwn2patch.obsidianent.com
Downloading nwn2_pcx1_modfix_from100788_to105912.txt
Latest Game Version Available: 1.05.912
Determining the closest server to use.
Pinging: vnfiles.ign.com
Pinging: 207.97.223.199
Pinging: atari.httpsvc.vitalstreamcdn.com
Connecting...atari.httpsvc.vitalstreamcdn.com
Locate patch file nwn2_pcx1_modfix_from100788_to105912.zip
Can not find patch file: nwn2_pcx1_modfix_from100788_to105912.zip
Connecting...atari.httpsvc.vitalstreamcdn.com
Locate patch file nwn2_pcx1_modfix_from100788_to105912.zip
Can not find patch file: nwn2_pcx1_modfix_from100788_to105912.zip
Connecting...vnfiles.ign.com
Locate patch file nwn2_pcx1_modfix_from100788_to105912.zip
Can not find patch file: nwn2_pcx1_modfix_from100788_to105912.zip
For assistance, please visit Atari's support web page.
http://www.atarisupport.com
The patch has been aborted
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Old 09-13-08, 05:43 PM   #633
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Default Re: Neverwinter Nights II Feedback Thread

That's very odd, its trying down a patch file that I don't think exists (according this link: http://nwvault.ign.com/View.php?view...id=230#english).

As long as your not hitting a bug preventing you from playing, I'd just hold off for a while and try to patch again later (looks like someone at Atari or Obsidian on messed with the autopatch server's configuration).
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Old 09-14-08, 03:53 AM   #634
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Default Re: Neverwinter Nights II Feedback Thread

The auto updater hasn't worked for me for a while now as well.

Apparently there's an issue after you install mob which cause the auto updater to be unable to patch.
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Old 09-15-08, 12:15 AM   #635
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Default Re: Neverwinter Nights II Feedback Thread

got it fixed

uninstalled the game, installed NWN2 again, patched it all the way, installed MotB and patch again

autoupdater gets confused if you install MotB on fresh vanilla NWN2
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Old 11-18-08, 09:50 PM   #636
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Default Re: Neverwinter Nights II Feedback Thread

Neverwinter Nights 2 Game Update 1.21
Patch Notes - November 5, 2008
Bug Fixes
General
• Item costs in the game should match the costs in the toolset.
• Party members that have wands with 0 charges will now attack and use spells normally.
• When dropping an item, characters will now use the appropriate "drop" animation.
• Fixed an issue with opening two bags at once. You will now only be able to open one bag.
• The tool tip for the Player Chat menu item will now say Player Chat.
• Fixed an issue that caused freecam (console command) to not work properly.
• Made several corrections to the Doomgude class description.
• Snake's Swiftness, Mass will now affect the entire party.
• Hellfire Shield should now play an appropriate sound effect when activated.
• Hellfire Blast should now play an appropriate sound when activated.
• The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
• Weapon Focus: Warmace will now be available to all qualified characters.
• The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
• Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
• When the game is paused, a much more noticeable message is displayed.
• Aura of protection will no longer provide "No Stacking" feedback.

Toolset
• Item costs in the toolset should match the costs in game.
• Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
• Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
• Fixed an issue where resizing a creature may not have resized the collision spheres.
• Fixed an issue where the creature cache was not working properly.
• dropdowns generated from 2DAs will no longer start with the wrong row selected.
• Redesigned the fields associated with setting Tints to no longer be collapsed controls.
• Fixed an issue that caused light and sound spheres to not render at their proper size.
• Fixed an issue that caused ceiling tint changes to not show up in the toolset.

New Features
General
• Playable races now have a proper stealth animation.
• Added in the AI functionality from TonyK's AI.
• In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.
Toolset
• Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
• Added camera positioning functionality settings in the area properties to support overland maps created by the community.
• Added a flag in the area properties to set an area to be an overland map.
• Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
• Added Campaign flags for Conversation Distance limit override.
• Added Campaign flags for Turn off party-control character swapping for dialogs on a global level.
• Added Campaign flags to enable Party Creation and setting what the size of the party should be.
• Added Campaign flags to toggle the new death system.

Scripting

• PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
• BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
• Added a script function SetScrollBarValue()
• Added a script function SetPause()
• Added a script function GetPause()
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