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Old 11-02-06, 07:21 AM   #97
nekrosoft13
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Default Re: Neverwinter Nights II Feedback Thread

i can't use AA+HDR as HDR doesn't function. haha

and if you look few post down, there is a correction, they got AA and AF confused
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Old 11-02-06, 07:23 AM   #98
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Default Re: Neverwinter Nights II Feedback Thread

HDR can be enabled via the ini but only in some parts.
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Old 11-02-06, 08:11 AM   #99
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Default Re: Neverwinter Nights II Feedback Thread

well i did enable it, have AA disabled (because it doesn't work anyway)

so far i haven't found a area in the game that uses HDR. and by reading post on bioware forums, it just doesn't work
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Old 11-02-06, 08:19 AM   #100
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by nekrosoft13
Well it is Obsidian, so Iím not surprised, Obsidian f-ed up KOTOR2s ending.

ATARI is in huge financial problems, they probably rushed the game, didn't noticed any big issues yet, just the lack of HDR and AA.

If it was rushed, hopefully we will be getting good amount of patches.

but let me repeat, I had more fun in 1-2 hours of NWN, then I had playing Oblivions pathetic 8 hour story (just to clarify around 40 minutes of actual story, rest fighting and closing ****ing gates)

really enjoying the game!
It wasn't Obsidian that ****ed up the ending, it was LucasArts.
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Old 11-02-06, 08:57 AM   #101
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Default Re: Neverwinter Nights II Feedback Thread

Wow, I keep reading the controls are terrible... is it true? Lots of complaints on the official forums.
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Old 11-02-06, 09:03 AM   #102
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Default Re: Neverwinter Nights II Feedback Thread

they are slightly different from NWN, but not terrible.

i use the standard over the head view slightly tilted forward, no complains
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Old 11-02-06, 10:02 AM   #103
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Default Re: Neverwinter Nights II Feedback Thread

Well, I liked KOTOR and KOTOR2, so if this plays similar as some of you have indicated, then it does sound fun. I may pick this one up.
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Old 11-02-06, 10:04 AM   #104
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Default Re: Neverwinter Nights II Feedback Thread

There is a change to the control.

I saw this over at GS.

Quote:
edit your nwnplayer.ini

change "CameraFollowAlways=0" to "CameraFollowAlways=1"
Quote:
You have to try this and use it with the drive mode for the camera. It's a total fix.
Sounds like a Titan style movement.

GS gave it pretty high rating for everything except graphics..it got a 6...seems like This and Gothic seem to have alot of issues with gameplay
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Old 11-02-06, 10:45 AM   #105
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Default Re: Neverwinter Nights II Feedback Thread

Quote:
Originally Posted by nekrosoft13
I got the 1.01 patch working. As someone mentioned up there, you need to free up as much space as possible.. someone mentioned at least 6.6 gigs or so.. I freed up 30 gigs in some games and mods I don't play anymore... and now it works.
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Old 11-02-06, 10:46 AM   #106
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Default Re: Neverwinter Nights II Feedback Thread

Yah I had friends having trouble last night, they cleared up their game drive and were able to update.

The controls are rather tough to get used to, but I'm sure there's a happy medium, casting is a bit odd as well, but I've been out of NWN practice for awhile, here's hoping I can get my form back...The casting queue is nice gives me a chance to cancel a spell among other things.

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Old 11-02-06, 10:54 PM   #107
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Default Re: Neverwinter Nights II Feedback Thread

I am SO antsy waiting for this game to get back in stock!
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Old 11-03-06, 12:10 AM   #108
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Default Re: Neverwinter Nights II Feedback Thread

got 4 people on my team now

really enjoying the game so far !!
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