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#73 | |
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Join Date: Jan 2003
Posts: 364
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there are more benefits than just the number of instructions, but none that can be done without visual diffferences; which would destroy the whole point of 3dmark!
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#74 | |
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Join Date: Jul 2002
Posts: 1,293
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I think the primary benefits would be seen by moving to VS 2.0 extended (while keeping the visuals the same), for 3DMark03. That is, it has been shown that per-vertex branching can help with skinning.
As for visual differences, 3DMark01 had an "advanced pixel shader test," didn't it?
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#75 | |
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Quote:
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#76 | |
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Join Date: Nov 2002
Location: CDA
Posts: 1,510
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Quote:
PS 2.0 *extended* is not a recognized and accepted DX9 Standard. Its a hybrid bastard child of Nvidias own creation. You cannot make comparrisons to PS 1.4 with this, because PS 1.4 *IS* a recocnized Standard and *included* within the DX8.1 and DX9 spec. What there is iincluded is PS 2.0 and PS 3.0 You want 3dmark03 to add support for more DX9 shader features? Then it needs to be PS 3.0 not some half backed shader support that *ONE* IHV dreamed up trying to do their own thing. I am all for adding more PS DX9 features to 3dmark03. But lets make them Conform to Microsoft and the rest of the industries *RECOGNIZED* Standards. Like more diverse PS 2.0 tests, or even better PS 3.0 tests. After all the R400 is a PS 3.0 card. The Nv35 might be as well. It is pretty obvious that the Nv30 is only going to be released in limited quantities before they move to the Nv35. Why Screw up an industry standard benchmark for the sake of one Ill Concieved, poorly executed, limited release product??
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Overam Mirage 4700 3.2ghz P4 HT SIS 748FX Chipset 800mhz FSB 1Gig DDR-400 60Gig 7200RPM HD Radeon 9600M Turbo 128 (400/250) Catalyst 4.2 Latest good read. [url]http://www.hardocp.com/article.html?art=NTc4LDE=http://www.hardocp.com/article.html?art=NTc4LDE=[/url] |
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#77 | |
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TypeDef's assistant
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Quote:
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"Never before has any voice dared to utter the words of that tongue in Imladris, Mr. Anderson" - Elrond LOTR |
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#78 | ||
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Join Date: Jul 2002
Posts: 1,293
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Quote:
And how in the world can you make the distinction that PS 1.4 is a standard while PS 2.0 extended is not? They're both posted quite clearly on the MSDN website. Quote:
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#79 | |
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Join Date: Nov 2002
Posts: 159
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#80 |
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Registered User
Join Date: Jan 2003
Posts: 364
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espesaly sence 1.4 was adopted by microsoft well after the release of dx8 while 2.0+ poped up right along side dx9 which is the obvious reason not backed by microsoft yet. it seems to me that microsoft is being very reasonable in this situation, however i can't see how you could claim the same Chalnoth.
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#81 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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Quote:
![]() I was just about caught up on pixel shaders when you lot went off on this stuff.. /me heads back to the library to bury his sorrows in old fashioned/dust covered books... |
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#82 |
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Registered User
Join Date: Jan 2003
Posts: 364
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and man i need to start working harder to fight my dyslectia, i swear i proof-read that but now that i read it again it looks really bad.
anyway, i am glad you at least could read my comments well enough to find them of interest Sazar. ![]() |
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#83 | |
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Registered User
Join Date: Jul 2002
Posts: 1,293
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Quote:
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#84 | |
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Registered User
Join Date: Jul 2002
Posts: 1,293
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Quote:
![]() PS 2.0 extended is included in DirectX 9. How in the world can it possibly not be "backed by Microsoft"?
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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