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Old 08-17-02, 09:13 PM   #13
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Quote:
Originally posted by john19055
Well the NV30 and the R9700 and a few other companies will all support the PS2.0 witch this will be great for software makers that makes games so they don't have to program for two different kinds of shaders.
every single vendor with DX8 hardware supports at least PS1.0 and 1.1

i believe all but the GF3 support 1.2, and 1.3
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Old 08-19-02, 05:47 PM   #14
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Originally posted by DVS
no games to play with
True.

The only way to see lot's of examples of new technology at work right now is to buy an X-Box.

PC users have to wait for eons to see the new tech at work, but any game developer working on a title for the X-Box who wants to actually sell their game will most definitely use the new tech, and thus, most every game for the machine uses lot's of PS and VS effects.

Sad, but true.
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Old 08-19-02, 08:14 PM   #15
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PC users have to wait for eons to see the new tech at work, but any game developer working on a title for the X-Box who wants to actually sell their game will most definitely use the new tech, and thus, most every game for the machine uses lot's of PS and VS effects.

Sad, but true. [/b]
It's more than just that. On the console, there is but one system to program for. Because of this, the software developer can do optimizations through the ying yang for that particular architecture. On the PC, doing the same thing would either break the game entirely on other hardware, or would cause massive stalls.

I believe it was John Carmack who recently estimated that you could get approximately an additional 50% performance by optimizing thoroughly for a single architecture.

And, of course, given the development cycles of the major players in the 3D market, it will probably be another two years before we see games with a minspec of DX8 (Actually, given JC's recent statements, this may be skipped altogether...making for DX9 minspec in two years).
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Old 08-20-02, 12:03 AM   #16
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They are?

Quote:
Originally posted by Renzo
If you're referring to 3dmark2001's "advanced pixel shader", then yes it means pixel shader version 1.4. However, if you read the 3dmark documents, you'll find out that "advanced pixel shader" test can be done using pixel shader version 1.3, but in two passes.

For your knowledge, there are some effects IMPOSSIBLE to do with PS1.3, but they can be done using PS1.4.
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Old 08-20-02, 12:06 AM   #17
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overbright lights can't be on on < 1.4, can they?
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Old 08-20-02, 12:09 AM   #18
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Yes, Chalnoth said that as well as Mr. Carmack.
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Old 08-20-02, 03:01 AM   #19
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Originally posted by K.I.L.E.R
Yes, Chalnoth said that as well as Mr. Carmack.
not with the same IQ i mean
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Old 08-20-02, 04:04 AM   #20
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Yer.
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