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Old 12-12-06, 03:29 PM   #85
madmossy
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Default Re: Rainbow Six Vegas Feedback Thread

Quote:
Originally Posted by nekrosoft13
patch doesn't mention WS
Nothing was changed in the patch to improve the support or even add support for wide screen or flat panel TFT's.

I knocked up a simple hack patch which allows you to play the game in wide screen/flat panel TFT resolutions, bare in mind its not 100% as the user interface files (HUD) are designed for 4:3 ratio displays so look a little odd on wide screen displays.
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Old 12-12-06, 04:12 PM   #86
Riplayne
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Its clearly a direct port, the textures look low res indoors, the only time the game really looks like it surpassed other pc games in terms of graphics is when your in the helicopter flying over the city.
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Old 12-12-06, 04:22 PM   #87
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Default Re: Rainbow Six Vegas Feedback Thread

Quote:
Originally Posted by nekrosoft13
patch doesn't mention WS
I was hoping this meant custom resolutions:

Quote:
Enabled changing display resolution of the game
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Old 12-12-06, 04:53 PM   #88
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Heres a screen of the strange shadow artifacting I get in heavy hdr parts.

http://putstuff.putfile.com/22886/6238080
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Old 12-12-06, 05:17 PM   #89
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Default Re: Rainbow Six Vegas Feedback Thread

Can you remap the mouse buttons in this one?
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Old 12-12-06, 05:21 PM   #90
Nitz Walsh
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Quote:
Originally Posted by Riplayne
Heres a screen of the strange shadow artifacting I get in heavy hdr parts.

http://putstuff.putfile.com/22886/6238080
Sorry that I can't help you off the top of my head, but just some friendly advice: Find another free image host. That one is so obnoxious that no one is going to bother going through the hassle just to look at one pic.
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Old 12-12-06, 07:23 PM   #91
bcrt2000
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Quote:
Originally Posted by icecold1983
this game is not impressive graphically at all imo
Hmm, I've only seen the 360 version in action, but it did look sweet. Perhaps the lighting on the PC version isn't as good as on the 360 version.

Anyways, graphics or not, it still looks like a fun game to play.
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Old 12-12-06, 07:24 PM   #92
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Quote:
Originally Posted by Riplayne
Heres a screen of the strange shadow artifacting I get in heavy hdr parts.

http://putstuff.putfile.com/22886/6238080
Looks like some sort of shader error going on.
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Old 12-12-06, 07:25 PM   #93
Nitz Walsh
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Quote:
Originally Posted by bcrt2000
Hmm, I've only seen the 360 version in action, but it did look sweet. Perhaps the lighting on the PC version isn't as good as on the 360 version.

Anyways, graphics or not, it still looks like a fun game to play.
I have the 360 demo. They're identical.
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Old 12-12-06, 07:30 PM   #94
bcrt2000
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Quote:
Originally Posted by Nitz Walsh
I have the 360 demo. They're identical.
Then I guess I put more emphasis on gameplay and art style than polygon counts and the like
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Old 12-12-06, 08:35 PM   #95
Nitz Walsh
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Quote:
Originally Posted by bcrt2000
Then I guess I put more emphasis on gameplay and art style than polygon counts and the like
Dunno, I find it rather idiotic to judge gameplay by pictures alone, but hey - be my guest.
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Old 12-12-06, 08:39 PM   #96
Riplayne
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Default Re: Rainbow Six Vegas 1680*1050 4xAA 16AF HDR 8800GTX

Well it looks like these wierd artifacting issues are cause by the widescreen hacks, when I use dhte original bin file again and ran it at 1024*768 all seamed well again. The first level sustained a good framerate at 1680*1050, but when I got into the first Vegas level, it chugged at a crappy 13-20 FPS when outdoor. Oh well, the game is alot of fun regardless. I still recommend it even if you have to run it at low resolutions.
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