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Rayne
Join Date: Oct 2003
Posts: 1,525
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I can capture the shader programs that a game sends to Direct3D with D3D::CreatePixelShader method (for example).
The problem is that those programs are the compiled versions, and i would like to disassemble them, to read the source code & understand what's doing the program, to write my 'enhanced' version. I don't want to start to write my own shader disassembler :In special, i'm interested in Vertex Shader 1.1 & Pixel Shader 1.1 (ASM) programs.
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