Go Back   nV News Forums > Software Forums > Gaming Central

Newegg Daily Deals

Reply
 
Thread Tools
Old 03-10-03, 03:58 AM   #13
AngelGraves13
Registered User
 
Join Date: Aug 2002
Posts: 2,383
Default

SOF 2 is possibly the worst game ever made. lol.... No wait, that title goes to 007: Nightfire.
AngelGraves13 is offline   Reply With Quote
Old 03-10-03, 04:02 AM   #14
LORD-eX-Bu
Horus the pointy master
 
LORD-eX-Bu's Avatar
 
Join Date: Jul 2002
Location: Salt Lake City, UT
Posts: 4,609
Default

Quote:
Originally posted by 99 to Life
007: Nightfire.
Very true, I regretted ever downloading the demo
__________________
http://www.nvnews.net/vbulletin/image.php?type=sigpic&userid=171&dateline=12152329  84
ΜΟΛΩΝ ΛΑΒΕ!
LORD-eX-Bu is offline   Reply With Quote
Old 03-10-03, 04:08 AM   #15
AngelGraves13
Registered User
 
Join Date: Aug 2002
Posts: 2,383
Default

stalker will be the next half-life for sure. Duke Nukem would have taken that title, but who knows where that is?
AngelGraves13 is offline   Reply With Quote
Old 03-10-03, 04:10 AM   #16
LORD-eX-Bu
Horus the pointy master
 
LORD-eX-Bu's Avatar
 
Join Date: Jul 2002
Location: Salt Lake City, UT
Posts: 4,609
Talking

Stalker's graphics are great. Can't wait for it to come out, and the storyline looks like its gonna be interesting for a change. I hope they don't make it short like Unreal 2. Man, I remember Duke Nukem Forever when it was using the Quake II engine, it looked great back then, I bet it would have rocked and become a classic, but nah, they have to keep delaying it lol
__________________
http://www.nvnews.net/vbulletin/image.php?type=sigpic&userid=171&dateline=12152329  84
ΜΟΛΩΝ ΛΑΒΕ!
LORD-eX-Bu is offline   Reply With Quote
Old 03-10-03, 07:29 AM   #17
Nebuchadnezzar
Registered User
 
Nebuchadnezzar's Avatar
 
Join Date: Feb 2003
Location: Internet
Posts: 122
Default

Only that the FX will run the game at full detail is a bunch of PR BS, it will run as good on a 9700/9800. And it's not due 'Doom3 time' it's for Q1 2004.
__________________
[ P4 3.5GHz / SP-94 | 1GB HyperX | Asus P4C800-E Del. | 400GB SATA-R0 + 200GB | 6800GT 399/1120::67.03 | Sonata 380W | LiteOn DVD±RW | NEC 17" TFT | SE K700i ]

[ 3DMark01:20406][03:12401][05:5153][PCMark04:4572][Aquamark³:67465][CpuZ ]
Nebuchadnezzar is offline   Reply With Quote
Old 03-10-03, 08:38 AM   #18
Kruno
TypeDef's assistant
 
Join Date: Jul 2002
Location: Australia
Posts: 1,641
Send a message via ICQ to Kruno Send a message via AIM to Kruno
Default

Quote:
Originally posted by 99 to Life
stalker will be the next half-life for sure. Duke Nukem would have taken that title, but who knows where that is?
#include <quake2engine>
#include <unrealengine>
#include <doom3engine>
#include <nextgenengine>
using namespace forever

void dukeNukemForever()
{
printf("is it out yet?");
}


__________________
"Never before has any voice dared to utter the words of that tongue in Imladris, Mr. Anderson" - Elrond LOTR
Kruno is offline   Reply With Quote
Old 03-10-03, 08:58 AM   #19
sbp
Registered User
 
Join Date: Jul 2002
Location: MD
Posts: 366
Default Re: S.t.a.l.k.e.r.

Cool looking game.

------
Duke who?
sbp is offline   Reply With Quote
Old 03-10-03, 04:43 PM   #20
AngelGraves13
Registered User
 
Join Date: Aug 2002
Posts: 2,383
Default

Quote:
Originally posted by Nebuchadnezzar
Only that the FX will run the game at full detail is a bunch of PR BS, it will run as good on a 9700/9800. And it's not due 'Doom3 time' it's for Q1 2004.
we'll most likely see Doom 3 in Q1 2004!!!

And it's not a bunch of PR BS, the NV30 will run it with more features than the 9700 because it has a larger max instruction set! I'm sure it'll run nicely on any nex gen card that's out or will be out before its release.

read their FAQ and you'll see what I mean.
AngelGraves13 is offline   Reply With Quote

Old 03-13-03, 03:39 PM   #21
AngelGraves13
Registered User
 
Join Date: Aug 2002
Posts: 2,383
Default

new S.T.A.L.K.E.R. screens posted on the official site. They appear to be taken on an nv30 again at the game developer's conference.
AngelGraves13 is offline   Reply With Quote
Old 03-13-03, 03:55 PM   #22
-=DVS=-
.:. Lafiel .:.
 
-=DVS=-'s Avatar
 
Join Date: Jul 2002
Location: Outerspace
Posts: 3,009
Talking

Quote:
Originally posted by 99 to Life
we'll most likely see Doom 3 in Q1 2004!!!

And it's not a bunch of PR BS, the NV30 will run it with more features than the 9700 because it has a larger max instruction set! I'm sure it'll run nicely on any nex gen card that's out or will be out before its release.

read their FAQ and you'll see what I mean.
Just becouse GFFX can do more Pixel Shader instructions doesn't mean games uses alot of them
In spec sheets of the game it doesn't say anything about Giant Shader instructions , they don't even mention any DX9 stuff Radeon9700Pro will run it just fine.

And if you talkeing about number of instructions Radeon 9800+ does infinite number of them kinda makes GFFX with its 1000+ instructions obsolete

Specs of the Engine

X-Ray is a powerful game engine implementing modern technologies. The engine does not support software rendering and requires any DirectX® 8 or higher compatible accelerator.

Common:
Levels combining closed spaces as well as enormous open areas
One demand loading makes possible tcreate single huge level
Game time flow, change of time of the day
Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
VR-Simulation engine optimized for massive payload
Render:
Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc), optimized for Geforce2 and up.
Visualization optimized for hardware TnL (both FF and shading capable parts)
Continuous level of detail technology for all the geometry
~300 000 polygons per frame at 60 fps on average hardware
Detailed character models (500-10 000 polys)
High-speed blended animation system capable of up tinfinity number of bone interpolation & modulation
SSE/3Dnow! Technologies used for skinning and forward kinematics
Visibility determination
Portal-style, non-linear subdivision based visibility detection system
Optimized for T&L hardware in the way of grouping primitives tlarge-size batches
Dynamic occlusion culling, contribution culling
Adaptive hardware state caching technology
Lighting
Colored dynamic lights and dynamic "soft" shadows
Breakable light sources
Animated lights
Character shadowing
Intelligent light sources selection, clipping, merging
Detail mapping
Water, flares, coronas, etc.
Particle system with real physics
Screen post-processing
Shading
Shader library is central tevery part of your rendering pipeline
Completely abstracts the graphics API.
Multi-pass Rendering
Fallback Shaders
Facilitates cross-platform development
Separates shader writing from engine development
Pixel and Vertex shaders automatically used on shading capable hardware
Detail objects:
Grass, small stones, etc.
Traces, Wind, Reaction tpressing, Turbulent flows
Physics:
Based on ODE engine
Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.
Real-time IK, vehicle physics, etc.
Collision database with low memory usage
Collision detection optimized for large number of queries in highly polygonal environment
ballistic, motions, fluid engine, snow, rain, explosions, etc.
Sound:
High quality HRTF 3D-sound with clipping and partial wave tracing
Occlusion, obstruction, different environments (WIP)
"Low-penalty" & "low-delay" reaction technology (less then 1ms tstart HRTF 3D Sound Source tplay)
Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
Network:
Distributed computing
Client-Server based system
Tools
In-house made tools (Level, Shader, Particle, Actor Editors)
Plug-ins for popular modeling packages
AI:
Simulation Level-Of-Detail and Culling (2 AI models - high and low detail)
Fiber based time distribution allows tbuilt scalable AI without any slowdown
Virtual sight, hearing and feeling
Terrain reasoning with tactical assessment
FSM with random factor
Data driven design (pattern based evaluation functions are automatically generated and optimized on training examples - supervised learning)
__________________
.:. Lian Li X500FX .:. i7 2600k .:. PNY GTX 680 .:. Corsair DDR3 8GB .:. Silverstone 800W PSU .:. Asus P8P67-M Pro .:. Crucial M4 SSD 512GB .:.
-=DVS=- is offline   Reply With Quote
Old 03-13-03, 04:01 PM   #23
AngelGraves13
Registered User
 
Join Date: Aug 2002
Posts: 2,383
Default

that's real nice! ATI is sure getting up there if not leaving Nvidia in the dust. I hope nvidia's nv35 will correct everything that the nv30 has faults in.
AngelGraves13 is offline   Reply With Quote
Old 03-15-03, 01:21 AM   #24
Nv40
Agent-Fx
 
Nv40's Avatar
 
Join Date: Aug 2002
Location: everywhere
Posts: 2,216
Thumbs up

i really cant wait to play that game.. in an Nv35

here are hundreds of screenshots

Doom3 engine will be obsolete when they release
that game .

-perpixel *softshadows* (Doom3 doesnt have that only
(hard shadows))
- like 20x times the polygons of Doom3 (3millions!!!)
for comparison doom3 maximun visible polys per level are
300k
- more realistic bumpmapping than Doom3 *at the least*,
the best light effects ever made in a game
(look a the screenshots) and the best looking sky
since Halo . very sweet.

who cares about game play ,i will buy this game
no matter if it is and expasion pack of the SIms online
and RPG or an strategy game .

Last edited by Nv40; 03-15-03 at 02:30 AM.
Nv40 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
S.T.A.L.K.E.R. 2 cancelled for good. New game being worked on. dikinher Gaming Central 17 04-28-12 10:43 AM

All times are GMT -5. The time now is 11:31 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©1998 - 2014, nV News.