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Old 12-30-06, 06:28 PM   #1
Hermetic
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Join Date: Dec 2006
Posts: 5
Default Enemy Territory - Fullscreen is not working

Hi everyone,I've searched many forums for that problem and a solution for it.Found only few threads that are about it but nowhere I found solution.So here we go...
I have Fedora Core 6,GeForce 4 Ti 4200 with AGP8X and 1.0-9746 drivers installed.
When I try to run ET it becomes executed in window although in options it's set to run in fullscreen.Tried alt+enter,resetting fullscreen in options,r_fullscreen 1,changing resolution (it was resizing window with ET only :/)

Here are logs from console when running ET :
Quote:
ET 2.60b linux-i386 May 8 2006
----- FS_Startup -----
Current search path:
/root/.etwolf/etmain
/home/hermetic/Program_Files/enemy-territory/etmain/pak2.pk3 (22 files)
/home/hermetic/Program_Files/enemy-territory/etmain/pak1.pk3 (10 files)
/home/hermetic/Program_Files/enemy-territory/etmain/pak0.pk3 (3725 files)
/home/hermetic/Program_Files/enemy-territory/etmain/mp_bin.pk3 (6 files)
/home/hermetic/Program_Files/enemy-territory/etmain

----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Hermetic/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Xlib: extension "XFree86-VidModeExtension" missing on display ":0.0".
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!
GL_VERSION: 1.5.8 NVIDIA 96.31
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/root/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/root/.etwolf/etmain/ui.mp.i386.so) failed:
"/root/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/hermetic/Program_Files/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x9684f40
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.152 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.60b linux-i386 May 8 2006]^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
And here is my Xorg.conf :
Quote:
# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig: version 1.0 (buildmeister@builder3) Thu Nov 9 17:55:20 PST 2006

# Xorg configuration created by system-config-display

Section "ServerLayout"
Identifier "single head configuration"
Screen 0 "Screen0" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard"
EndSection

Section "Files"
EndSection

Section "Module"
Load "glx"
EndSection

Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/input/mice"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection

Section "InputDevice"
Identifier "Keyboard0"
Driver "kbd"
Option "XkbModel" "pc105"
Option "XkbLayout" "us"
EndSection

Section "Monitor"

### Comment all HorizSync and VertSync values to use DDC:
Identifier "Monitor0"
ModelName "Samsung SyncMaster 757DF(X)/707DF(X)/700IFT/CD177A(P)"
HorizSync 30.0 - 96.0
VertRefresh 50.0 - 160.0
Option "dpms"
EndSection

Section "Device"
Identifier "Videocard0"
Driver "nvidia"
EndSection

Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
SubSection "Display"
Viewport 0 0
Depth 24
Modes "1024x768" "800x600" "640x480"
EndSubSection
EndSection
I would be thankful for any help here.
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Old 12-30-06, 06:52 PM   #2
zander
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Posts: 3,740
Default Re: Enemy Territory - Fullscreen is not working

Xlib: extension "XFree86-VidModeExtension" missing on display ":0.0".


You'll need to load the extmod module in the Modules section of your X configuration file.
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Old 12-30-06, 06:54 PM   #3
Hermetic
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Default Re: Enemy Territory - Fullscreen is not working

And how to do it ? Sorry for bothering You for it but I'm really new to linux.
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Old 12-30-06, 06:59 PM   #4
zander
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Default Re: Enemy Territory - Fullscreen is not working

By editing your X configuration file to read:

(...)
Section "Module"
Load "glx"
Load "extmod"
EndSection
(...)
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Old 12-30-06, 07:02 PM   #5
Hermetic
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Default Re: Enemy Territory - Fullscreen is not working

Ok,I've added this line into my config. But nothing changed and same there's same error in console.
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Old 12-30-06, 07:08 PM   #6
netllama
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Default Re: Enemy Territory - Fullscreen is not working

Please generate and attach an nvidia-bug-report.log.

Thanks,
Lonni
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Old 12-30-06, 07:17 PM   #7
Hermetic
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Default Re: Enemy Territory - Fullscreen is not working

I forget about it,sorry.
Here You go.
Attached Files
File Type: log nvidia-bug-report.log (123.2 KB, 105 views)
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Old 12-30-06, 07:59 PM   #8
netllama
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Default Re: Enemy Territory - Fullscreen is not working

Did you restart X after editing xorg.conf ?
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Old 12-31-06, 04:21 AM   #9
Hermetic
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Default Re: Enemy Territory - Fullscreen is not working

It works Srry about my stupidity but It was something around 3am here...
Very big thx
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