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Old 11-20-07, 01:49 AM   #1897
poullos
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Default Re: Screenshot Thread 2007

sammy sung, those screenshots are very nice but your avatar wins hands down.
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Old 11-20-07, 12:55 PM   #1898
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Default Re: Screenshot Thread 2007

Quote:
Originally Posted by poullos
sammy sung, those screenshots are very nice but your avatar wins hands down.
Thanks,her bumpmapping is very extensive
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Old 11-20-07, 09:03 PM   #1899
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Default Re: Screenshot Thread 2007

NFS Prostreet
Max Detail ingame
1650x1080
8xAA 16xAF
Ms HQ @ cp





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Old 11-20-07, 09:26 PM   #1900
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Default Re: Screenshot Thread 2007

all very high dx9 tweak under vista64












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Old 11-21-07, 06:27 AM   #1901
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Default Re: Screenshot Thread 2007

roxx0r pix dude, whats your system? Do you get alot better performance when running in dx9 mode with very high tweak in vista rather than on dx10 on very high?
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Old 11-21-07, 04:25 PM   #1902
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Default Re: Screenshot Thread 2007








g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
r_TexturesStreaming = 0

net_wmi_check_interval = 0

e_screenshot_height = 2690
e_screenshot_width = 4200
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1

e_obj_quality=2
e_proc_vegetation=1
ca_useDecals=0
e_decals_allow_game_decals=0
e_decals_life_time_scale=0
e_lod_ratio=4
e_lod_min=2
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=1.0
i_rejecteffects=1
e_vegetation_bending=0
sys_flash_curve_tess_error=8
e_view_dist_ratio=40
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.5
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=0.3
e_cbuffer_resolution=128
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=100
e_terrain_occlusion_culling_max_dist=100

i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0

e_particles_quality=1
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=16
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=0

e_cull_veg_activation=40
g_joint_breaking=1
g_tree_cut_reuse_dist=0.35
p_max_MC_iters=4000
e_phys_foliage=2
es_MaxPhysDist=40
es_MaxPhysDistInvisible=10
e_phys_ocean_cell=1
e_foliage_wind_activation_dist=5
g_breakage_particles_limit=130
v_vehicle_quality=2
p_max_substeps_large_group=3
p_num_bodies_large_group=30

r_PostProcessEffects=1
r_DepthOfField=0
r_MotionBlur=0
r_Flares=1
r_Coronas=1
r_UseEdgeAA=2
r_sunshafts=1
r_colorgrading=2
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1


q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3


e_sky_type=1
e_sky_update_rate=0.12
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=4
r_HDRRendering=1
r_SSAO=0
r_SSAO_quality=2
r_SSAO_radius=4
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=0
e_terrain_normal_map=0
e_max_entity_lights=8
r_UsePom=1
r_EnvTexUpdateInterval=0.01
r_TexturesFilteringQuality=2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 1

e_shadows = 1
r_ShadowJittering=0.1
e_shadows_max_texture_size=512
r_ShadowBlur=0
e_gsm_lods_num=3
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.45
r_ShadowsMaskResolution=2
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 0

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=64
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

sys_LowSpecPak=1
r_TexSkyResolution=2
r_ImposterRatio=1.7
r_EnvCMResolution=0
r_EnvTexResolution=1
r_DynTexMaxSize=50
r_TexAtlasSize=1024
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexturesStreaming = 0

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=64
e_Clouds=1
r_CloudsUpdateAlways=0

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.001
e_water_tesselation_amount=5
e_water_tesselation_swath_width=7
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=1
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 8192
e_terrain_normal_map = 0
r_TexturesStreaming = 0
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Old 11-21-07, 04:49 PM   #1903
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Default Re: Screenshot Thread 2007

those dont look good jonelo.
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Old 11-21-07, 04:52 PM   #1904
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Default Re: Screenshot Thread 2007

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Old 11-21-07, 04:52 PM   #1905
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Default Re: Screenshot Thread 2007

Quote:
Originally Posted by m3dude
those dont look good jonelo.
The fps looks good. The shots look pretty good too IMO.
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Old 11-21-07, 05:14 PM   #1906
Jonelo
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Default Re: Screenshot Thread 2007

Better with this settings, with r_HDRBrightOffset = 5 - maybe better 8 -, before in my screens 3. In this settings the shadows are in medium and textures in very high .


d3d9_TripleBuffering = 1
r_displayinfo = 1
r_driver = "Dx9"

g_useProfile = 1
e_particles_thread = 1
sys_budget_videomem = 1024
sys_budget_sysmem = 1536
sys_physics_CPU = 1

r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
r_TexturesStreaming = 0

net_wmi_check_interval = 0

e_screenshot_height = 2690
e_screenshot_width = 4200
e_screenshot_file_format = jpg

s_SpeakerConfig = 5

r_HDRlevel = 0.7
r_HDRBrightOffset = 5
r_HDRBrightThreshold = 2
r_HDRRendering = 1

e_obj_quality=2
e_proc_vegetation=1
ca_useDecals=0
e_decals_allow_game_decals=0
e_decals_life_time_scale=0
e_lod_ratio=4
e_lod_min=2
e_view_dist_ratio_detail=19
e_view_dist_ratio_vegetation=21
e_vegetation_min_size=1.0
i_rejecteffects=1
e_vegetation_bending=0
sys_flash_curve_tess_error=8
e_view_dist_ratio=40
e_max_view_dst_spec_lerp=0.5
e_vegetation_sprites_distance_custom_ratio_min=0.5
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=0.3
e_cbuffer_resolution=128
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=100
e_terrain_occlusion_culling_max_dist=100

i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0

e_particles_quality=1
e_particles_lod=0.75
e_particles_max_emitter_draw_screen=16
r_UseSoftParticles=0
e_water_ocean_soft_particles=0
e_particles_object_collisions=0

e_cull_veg_activation=40
g_joint_breaking=1
g_tree_cut_reuse_dist=0.35
p_max_MC_iters=4000
e_phys_foliage=2
es_MaxPhysDist=40
es_MaxPhysDistInvisible=10
e_phys_ocean_cell=1
e_foliage_wind_activation_dist=5
g_breakage_particles_limit=130
v_vehicle_quality=2
p_max_substeps_large_group=3
p_num_bodies_large_group=30

r_PostProcessEffects=1
r_DepthOfField=0
r_MotionBlur=0
r_Flares=1
r_Coronas=1
r_UseEdgeAA=2
r_sunshafts=1
r_colorgrading=2
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1


q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3


e_sky_type=1
e_sky_update_rate=0.12
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=4
r_HDRRendering=1
r_SSAO=0
r_SSAO_quality=2
r_SSAO_radius=4
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=0
e_terrain_normal_map=0
e_max_entity_lights=8
r_UsePom=1
r_EnvTexUpdateInterval=0.01
r_TexturesFilteringQuality=2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 1


e_shadows_max_texture_size=512
r_ShadowJittering=1
r_ShadowBlur=0
e_gsm_lods_num=4
e_shadows_cast_view_dist_ratio=0.45
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1



s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=64
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2


sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming = 2

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=64
e_Clouds=1
r_CloudsUpdateAlways=0

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.001
e_water_tesselation_amount=5
e_water_tesselation_swath_width=7
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=1
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 8192
e_terrain_normal_map = 0
r_TexturesStreaming = 0

The perfomance is 100 % better than in very high
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Old 11-21-07, 05:15 PM   #1907
LORD-eX-Bu
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Default Re: Screenshot Thread 2007

could you use notepad and upload all that in a txt file instead of posting that directly in the thread? would be much easier on the eyes, especially after bob saget messed mines up with his binoculars idea
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Old 11-21-07, 08:09 PM   #1908
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Default Re: Screenshot Thread 2007

beatiful

Last edited by egamer11; 11-21-07 at 08:13 PM. Reason: sorry
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