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Old 03-07-03, 05:13 PM   #1
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Cool 1st working Dreamcast emulator screenshots !!

Here:

http://icarus.boob.co.uk/

in the emulator info, you can find more screenshots

EDIT:

Current compatibility as of 16th December 2002:

Note: All games will have certain gfx rendering issues, some may not even appear correctly at all. This compatibiltiy list is only core wise. Speeds range from only 1 to 5fps on a p3-850mhz machine under interpreter cpu core.

Working:
Ready2Rumble (NEW - Feb'03)
Cannon Spike (NEW - Feb'03)
Airforce Delta (NEW - Feb'03)
Street Fighter III - Third Strike (NEW - Feb'03)
Crazy Taxi
Virtua Striker 2
Snow Surfers
Namco Museum
Aqua GT
Headhunter
PowerStone1
Uefa dream soccer
Samba De Amigo
VirtuaAthlete2k
ESPN Track&Field
Sega Smash Pack
Coaster Works
Trickstyle
Prince of Persia 3d (one gfx renderer reports this working but i dont have the game)

Games that should work but have problems with controller compatibility:
MDK2
Soul Calibur
Gauntlet Legends

Partially working: (halt due to gfx plugin / cpu loop pre-ingame but display one or more actual screens)
Guilty Gear X (NEW - Feb'03)
18 Wheeler American Pro Trucker (NEW - Feb'03)
Virtua Tennis (NEW - Feb'03)
Magforce Racing (NEW - Feb'03)
Sonic Adventure (NEW - Feb'03)
Jet Grind Radio
Skies of Arcadia
Mr Driller

Games that hopefully can be made to work but fail on initial gdrom toc read (lowlevel gdrom emulation in progress...):
Samba de amigo 2000
Sonic adventure 2
PSOv2
Ikaruga
ConfidentialMission

Non-working:
Virtua-On - displays one screen but scif issues
Sports Jam
NHL2k2
NBA2k2
Rez
Grand Theft Auto 2
Virtua Tennis2k2
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Old 03-08-03, 12:16 AM   #2
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yep i have seen this emu before buf AFAIK the guy doesnt want to release it...he says its too early yet and performance sucks...can we download it now?
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Old 03-08-03, 06:52 AM   #3
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DC emu's have been displaying comercial game gfx for a number of months now. Getting the speed is gonna be the hard part, its gonna be at least a year possibly 2 before these games are "playable", considering the dc was released in 99 i reckon 2004 (5 years) is about right. Taking the n64 as an example, released in 96 and being sucessfully emulated (most games) by about 2001.
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Old 03-08-03, 12:18 PM   #4
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If ya shmooooooze on over to ngemu.com you'll keep up to date on lots of that fun stuff.
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Old 03-08-03, 05:59 PM   #5
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Quote:
Originally posted by sytaylor
DC emu's have been displaying comercial game gfx for a number of months now. Getting the speed is gonna be the hard part, its gonna be at least a year possibly 2 before these games are "playable", considering the dc was released in 99 i reckon 2004 (5 years) is about right. Taking the n64 as an example, released in 96 and being sucessfully emulated (most games) by about 2001.
well, what really matters is how fast an emulator can be released that can support games. it's not the PC hardware that's the big problem, it's emulating the complex console systems, and maintaining compatibility with a large list of titles while retaining high speed.

i mean, UltraHLE played N64 games(that could be emulated) fine running on a Voodoo2. the reason it took longer for N64 emulation to propagate is because the only emulator supported Glide.
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Old 03-09-03, 11:23 AM   #6
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Quote:
Originally posted by StealthHawk
i mean, UltraHLE played N64 games(that could be emulated) fine running on a Voodoo2. the reason it took longer for N64 emulation to propagate is because the only emulator supported Glide.
Thats not true, UltraHLE is a High Level emulator (or dirty if you will). It just emulates what the software wants. The latter emulators were high level, which means they actually emulated what the hardware does, a very different and more compatible method.

If you wanna keep bang up to date ask the devlopers themselves over at www.emutalk.net (about half the emulation projects have their official boards there).

PC hardware is far from the problem, if you look at the early TR64 releases they needed ~2ghz machines to run fine (which in 2001 weren't very common). Gettin an emulator to run fast is an extreemly difficult task, the developers who make these things are phenomenal!
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Old 03-09-03, 07:59 PM   #7
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Quote:
Originally posted by sytaylor
Thats not true, UltraHLE is a High Level emulator (or dirty if you will). It just emulates what the software wants. The latter emulators were high level, which means they actually emulated what the hardware does, a very different and more compatible method.
yeah...and i already addressed that
Quote:
it's not the PC hardware that's the big problem, it's emulating the complex console systems, and maintaining compatibility with a large list of titles while retaining high speed.
high level emulators are fast, but they get slower as you increase compatibility over a wide range of titles.

Quote:
PC hardware is far from the problem, if you look at the early TR64 releases they needed ~2ghz machines to run fine (which in 2001 weren't very common). Gettin an emulator to run fast is an extreemly difficult task, the developers who make these things are phenomenal!
again, i don't understand why you quoted me when you say this. i never said PC hardware was the problem, i said PC hardware wasn't the problem.

Quote:
it's not the PC hardware that's the big problem, it's emulating the complex console systems, and maintaining compatibility with a large list of titles while retaining high speed.
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Old 03-10-03, 01:20 AM   #8
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The first part of my post was a correction, you blamed glide, when HLE was at fault. The last part was agreement that hardware is not the problem
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Old 03-10-03, 02:57 AM   #9
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all I wanna do is play DC DOA2 on my comp GIMME!
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Old 03-10-03, 05:26 AM   #10
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Quote:
Originally posted by sytaylor
The first part of my post was a correction, you blamed glide, when HLE was at fault.
i don't understand. UltraHLE did only support Glide. or whatever the first N64 emulator was called, if it was not UltraHLE.

i never blamed Glide itself, i blamed UltraHLE for only supporting Voodoo cards. sure you could grab a Glide emulator, but those were slow.
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Old 03-10-03, 05:27 AM   #11
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no way man, I was usin' GF2MX with a glide wrapper and it was runnin' smooooooooooth on my killer P3 700 Mhz
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Old 03-10-03, 05:29 AM   #12
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Hmm, so how did Bleemcast on the Dreamcast emulate PSX so well? Since DC was only a 200 mhz processor, the optimizations must've been insane, since you need at LEAST a 700 mhz computer to emulate PSX at full speed. I guess when they made it for only 1 game at a time, the HLE system they used was pretty specific, huh?
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