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Old 03-10-03, 05:30 AM   #13
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yeah, each bleemcast pack was supposed to run like 100 games wasn't it? but in reality it ran like 1 game per pack lol Poor bleem, I stuck with em' for a long time waiting for the updates that never came. Then I got fed up with it and got ePSXe wich let you use plugins and OGL
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Old 03-10-03, 05:33 AM   #14
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Originally posted by [eNv]-LORD-eX-Bu
no way man, I was usin' GF2MX with a glide wrapper and it was runnin' smooooooooooth on my killer P3 700 Mhz
lol, i was talking about when UltraHLE first came out. there was no gf2mx or 700MHz CPU back then!

(at least i don't think 700MHz CPUs were out)
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Old 03-10-03, 05:35 AM   #15
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Yeah they were origionally planning for 100 games per pack but half a year before it was released they announced it would only be a 1-game disc thing. I guess they realized that Playstation 3 would be out by the time they could put 100 games emulated at full speed on a disc, so they changed thier ideas. Oh, and the several lawsuits that sony ran against them didn't help matters much...
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Old 03-10-03, 09:05 AM   #16
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I remember using UltraHLE when it first came out on my Voodoo Banshee. Mario 64 played surprisingly well with this on my PII 400.

IIRC, there are only like 2 games where Bleemcast worked. I know one was GT2...can't remember the other. You can still pick up Bleemcast discs on ebay for about $10-12.
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Old 03-10-03, 06:39 PM   #17
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Originally posted by Edge
Hmm, so how did Bleemcast on the Dreamcast emulate PSX so well? Since DC was only a 200 mhz processor, the optimizations must've been insane, since you need at LEAST a 700 mhz computer to emulate PSX at full speed. I guess when they made it for only 1 game at a time, the HLE system they used was pretty specific, huh?
It's because of the architecture. Consoles process data differently than the PC. THe data paths are shorter, and more specific. The speed of the CPU doesn't mean much in reality... look at the P4 willy's... higher clock speed, lower performance than the AMD counterpart, all because the P4 had a longer pipe.
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Old 03-11-03, 01:22 AM   #18
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Originally posted by StealthHawk
i don't understand. UltraHLE did only support Glide. or whatever the first N64 emulator was called, if it was not UltraHLE.

i never blamed Glide itself, i blamed UltraHLE for only supporting Voodoo cards. sure you could grab a Glide emulator, but those were slow.
ULtraHLE was the first n64 emu to publicly play commercial games, it was based on glide... however that is not what slowed it down (you only needed ~50mhz to get past that with a non glide card).

For extreemley low spec machines there was Corn, now that thing was FAST.

Bleem, well it was kinda doomed because they had 2 developers and 18 PR people. So the hype was big, but in the end they could only make one game work at a time. (Why they couldnt have put many packs on one disk and have you load each game from boot, like a gameshark, I don't know).
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