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Old 03-22-07, 08:13 PM   #1
AthlonXP1800
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Default The future of Creative Labs & sound card market

Found the article at EliteBastards on Creative Block - The future of Creative Labs and the sound card market.

Windows Vista is the end for EAX and EAX will be the next A3D?
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Old 03-22-07, 08:21 PM   #2
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Default Re: The future of Creative Labs & sound card market

Just look at everyone's sig here and you'll see if that is true or not. EAX doesn't work natively, but it works using alchemy so all it not lost. It might not be called EAX in the future, but they'll have something bigger and better for us.
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Old 03-22-07, 08:51 PM   #3
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Default Re: The future of Creative Labs & sound card market

EAX through DirectSound3D is dead, now it'll be run through OpenAL. Games built on Vista will either use OpenAL or switch to in-house software audio systems (like Doom 3's sound engine, which is pretty damn good).
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Old 03-22-07, 09:37 PM   #4
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Default Re: The future of Creative Labs & sound card market

I just dont understand why MS would go and screw over all the people that have Creative cards, which is just about everyone.
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Old 03-23-07, 12:03 AM   #5
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Default Re: The future of Creative Labs & sound card market

Meh, either games will keep using hardware sound through OpenAL or good software sound engines will be implemented.

Either way, my X-fi will work great and I'll get the most out of every game's sound.
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Old 03-23-07, 12:29 AM   #6
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Default Re: The future of Creative Labs & sound card market

Quote:
Originally Posted by Bman212121
Just look at everyone's sig here and you'll see if that is true or not. EAX doesn't work natively, but it works using alchemy so all it not lost. It might not be called EAX in the future, but they'll have something bigger and better for us.
You do realize that we represent less than 1% of the home computer market. Games won't use EAX or OpenAL anymore, they'll just use Vista's audio interface, which is just as good as EAX but is compatible with nearly every soundcard.
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Old 03-23-07, 12:31 AM   #7
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Default Re: The future of Creative Labs & sound card market

Quote:
Originally Posted by stevemedes
I just dont understand why MS would go and screw over all the people that have Creative cards, which is just about everyone.
Actually not really. AFAIK only 6% of the audio card market uses creative cards. I stopped using creative a long time ago, they became impractical after the DOS days were over and there were no more issues relating to interrupt compatibility with some games.

Plus that is about when creative drivers started sucking ass, which is the main reason why the SB Live! was my last creative card I ever bought (I've had more, but I've usually obtained them for either free or next to free.)
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Old 03-23-07, 12:53 AM   #8
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Default Re: The future of Creative Labs & sound card market

Games will still use OpenAL. Creative is not going anywhere.
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Old 03-23-07, 01:10 AM   #9
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Default Re: The future of Creative Labs & sound card market

I really don't know jack about how sound cards work, EAX, OpenAL, Directsound or whatever they call it. I just want my new sound card that I just bought to work in future games. As long as that happens then I'm happy.
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Old 03-23-07, 01:32 AM   #10
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Default Re: The future of Creative Labs & sound card market

Quote:
Originally Posted by Zelda_fan
...which is just as good as EAX but is compatible with nearly every soundcard.
EAX doesn't really have anything to do with the "interface" or API or anything like that. Its a set of hardware DSP effects that are used to create an audio "environment" out of the sounds in a game. Unless the game programmers do this on their own, there is no "Vista audio interface" that has this capability.

EAX works in OpenAL under Vista, and with ALchemy, it works in quite a few DS3D games, and support for other games seems to be moving along pretty well.

It wouldn't surprise me if all hardware audio eventually ceased to exist over the next few years (integrated sound is getting pretty damn good, so no one buys sound cards), but I also don't think that will be a "good" thing until people start programming fast, bug free sound engines that can do environmental effects.
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Old 03-23-07, 02:09 AM   #11
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Default Re: The future of Creative Labs & sound card market

I have a ? cause I'm really bad with this whole audio stuff.

What is this Alchemy jazz all about. As I understand it, it allows games to work with X-Fi under Vista, right? Is it automatically installed when u install Creative's Vista drivers? Or is it something seperate you need.

e.g. I installed BF2142 under Vista (a "sounds best with X-Fi" game), and go to the sound tab under the options, and u can choose between, software, hardware, or X-fi. It wont let me choose X-fi, gives me some error. Lets me choose hardware accel though.
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Old 03-23-07, 02:21 AM   #12
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Default Re: The future of Creative Labs & sound card market

Quote:
Originally Posted by CaptNKILL
EAX doesn't really have anything to do with the "interface" or API or anything like that. Its a set of hardware DSP effects that are used to create an audio "environment" out of the sounds in a game. Unless the game programmers do this on their own, there is no "Vista audio interface" that has this capability.

EAX works in OpenAL under Vista, and with ALchemy, it works in quite a few DS3D games, and support for other games seems to be moving along pretty well.

It wouldn't surprise me if all hardware audio eventually ceased to exist over the next few years (integrated sound is getting pretty damn good, so no one buys sound cards), but I also don't think that will be a "good" thing until people start programming fast, bug free sound engines that can do environmental effects.
I don't know about that, Creative has pretty much created a monopoly on the gaming audio section, so I think they will continue to do that. If not creative, then someone else will.

I mean, if we can introduce Physics cards, and gaming network cards, than a gaming sound card is almost a given
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