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Old 04-04-07, 07:09 AM   #49
ginfest
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Default Re: Vista games optimising

Windows "normally" uses 2GB (2048) as the "boundary" between how much virtual memory is avail to the OS and and apps (4GB in a 32-bit system)
To reset to default run "bcdedit /set IncreaseUserVA 2048" in Vista-in XP just remove the "/3GB" switch from the line in the "Boot.ini" file
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Old 04-04-07, 07:10 AM   #50
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Default Re: Vista games optimising

Quote:
Originally Posted by ginfest
Windows "normally" uses 2GB (2048) as the "boundary" between how much virtual memory is avail to the OS and and apps (4GB in a 32-bit system)
To reset to default run "bcdedit /set IncreaseUserVA 2048" in Vista-in XP just remove the "/3GB" switch from the line in the "Boot.ini" file
Thanks ginfest! I'll add this to the first post.
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Old 04-04-07, 10:08 AM   #51
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Default Re: Vista games optimising

Thanks, I went for it last night and finally played a few hours of Stalker in peace. Definitely does work, and not only with Stalker. Nice find!
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Old 04-04-07, 12:59 PM   #52
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Angry Re: Vista games optimising

Apparently this fix ONLY works on Vista 32bit because I'm using 64bit and have tried this on Test Drive Unlimited (which has minor hitching), Fear Combat (which has major low fps issues), and Stalker (which is still unplayable for me at any setting) and it has helped none of them. I'm definitely doing the steps right, I'm not a newb and they are easy to follow.

Last night I did some more extensive stuff trying to get Fear Combat to play smoothly including killing off ALL uneeded processes, down to running just the bare minimum, swapped out my G15 keyboard and MX1000 mouse with a standard PS2 keyboard and generic mouse, disabled all HID devices, changed priority on the task, changed affinity on the task, ran as admin, ran in compat mode, etc etc and nothing helps these problems for me.

Considering selling my extra 2GB ram I just bought to drop back down to 2GB, and maybe upgrade my video card to an 8800GTX 768MB and go back to Vista32 to see if any of these issues change for me, although I doubt it since Fear was running just as cruddy in Vista32 when I was using it.

Either you guys are all just seeing things and this isn't helping anything, or it only works in Vista32. Another question I was wondering was obviously this fix is allowing for use of more than 2GB of RAM, but if you guys are all using 2GB of ram or less (assuming you are if you are using Vista32) then that change won't make a difference.
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Old 04-04-07, 01:03 PM   #53
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Default Re: Vista games optimising

To remove the increaseuserVA entry from your Vista boot config type the following : bcdedit /deletevalue increaseuserva . For a list of your boot config entries type : bcdedit /enum . It's all in the help file
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Old 04-04-07, 01:18 PM   #54
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Default Re: Vista games optimising

Quote:
Originally Posted by DarkOneX
Fear Combat (which has major low fps issues)

Last night I did some more extensive stuff trying to get Fear Combat to play smoothly including killing off ALL uneeded processes, down to running just the bare minimum, swapped out my G15 keyboard and MX1000 mouse with a standard PS2 keyboard and generic mouse, disabled all HID devices, changed priority on the task, changed affinity on the task, ran as admin, ran in compat mode, etc etc and nothing helps these problems for me.

.
in vista use the alchemy for FEAR and set buffers to = 8 or 16 (note higher number uses more ram), that restored FEAR performance to almost XP level.

Alchemy is wonderful thing for games.
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Old 04-04-07, 01:30 PM   #55
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Default Re: Vista games optimising

what is alchemy and where can i get it?
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Old 04-04-07, 01:37 PM   #56
nekrosoft13
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Default Re: Vista games optimising

Quote:
Originally Posted by toby77jo
what is alchemy and where can i get it?
maybe you heard about it, xp used directsound3d for hardware acceleration for audio. in vista they droped directsound, and used a different audio system.

what alchemy does it translates directsound calls to openal

well this explains it better

Quote:
In Windows Vista, Microsoft has decided to remove the Hardware Abstraction Layer (HAL) for DirectSound and DirectSound3D. The HAL is the software layer that in previous Windows Operating Systems enabled an audio accelerator such as the Sound Blaster X-Fi, to provide DirectSound3D applications with hardware accelerated audio. This enabled soundcards to perform tasks such as sample-rate conversion, mixing, 3D spatialization using HRTFs, filtering, and effects processing. Without the HAL, DirectSound on Windows Vista will be rendered in software with no advanced functionality such as EAX.

The audio changes in Windows Vista do not affect OpenAL however. For audio cards that feature 'native' OpenAL support, such as the SB X-Fi series of cards, there is no need to worry! Games that enable support for OpenAL will continue to run just as they do on Windows XP - with hardware accelerated audio and effects.

Although OpenAL has arguably replaced DirectSound3D, particularly in many modern PC Games (e.g Battlefield 2142, Doom3, Quake 4, Prey, etc.), there are hundreds of older PC games that support DirectSound3D and EAX technology -- all of these games will sound empty and lifeless on Vista. As most DS3D games only enable 3D Audio (and EAX) if a hardware accelerator is present, most of these games will be reduced to a stereo output.

The good news is that the Creative ALchemy Project allows you to run your favorite DirectSound3D games on Windows Vista as the developers intended - with full hardware accelerated 3D Audio and EAX support! This is done by translating DirectSound calls into OpenAL. In order for this to happen, a couple of files need to be installed into each game directory. This is handled automatically by the ALchemy installer - but can also be performed manually by advanced users.

The Creative ALchemy Project is still in beta, and the ALchemy installer only supports a relatively small number of PC games at the moment. However, with your help, we would like to add more titles to the list so please download the ALchemy installer, run it, and enjoy 3D Audio with EAX effects in your favorite games.

Advanced users should download the "Advanced Users" document in the downloads area (requires Acrobat Reader) to learn how to use ALchemy in games that aren't officially supported. Please share your experiences with ALchemy in our General Discussion message board. While you are at it, answer our brief survey about your rig.

Note: It is not necessary to use ALchemy if your game supports OpenAL. Not sure if your game is an OpenAL title? Here is a listing of current OpenAL game titles.
http://preview.creativelabs.com/alchemy/default.aspx

using alchemy for games that use the older directsound will not only restore EAX, hardware acceleration it will increase FPS in allot of games.

games that get released in future should start using the new sound system, but for some of the current and older games, this is the best thing for vista.
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Old 04-04-07, 02:31 PM   #57
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Default Re: Vista games optimising

After a bunch of playing around, all I can say is good luck trying to get it to work with TDU. The download only guys might have better luck, but once you apply the fix, the stupid SecuRom can't run, so the game won't load. You can try a no cd, but that won't let you online, as it complains that you need a patch. So no luck here so far with TDU, but I'm definitely going to give BF2 a go, as that game really needs some help.
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Old 04-04-07, 02:36 PM   #58
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Default Re: Vista games optimising

Quote:
Originally Posted by DarkOneX
Either you guys are all just seeing things and this isn't helping anything, or it only works in Vista32. Another question I was wondering was obviously this fix is allowing for use of more than 2GB of RAM, but if you guys are all using 2GB of ram or less (assuming you are if you are using Vista32) then that change won't make a difference.
I am using Vista 32 bit.

This tweak adjusts how much virtual memory is allocated for use by the kernel and how much for the program. It has nothing to do with the ammount of physical ram you have in your system, just how Vista manages mapping the virtual ram.

In the case of BF2142, I suspect that the game is running out of memory space when leaving one map and loading another. Allocating an additional gig of virtual memory addresses seems to fix the problem, so far at least.
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Old 04-04-07, 09:14 PM   #59
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Default Re: Vista games optimising

Quote:
Originally Posted by nekrosoft13
in vista use the alchemy for FEAR and set buffers to = 8 or 16 (note higher number uses more ram), that restored FEAR performance to almost XP level.

Alchemy is wonderful thing for games.
Was already using Alchemy, went into the INI and changed it to buffers = 16 and made no diff. Thanks anyway.

Heh, while I was playing I started talking about my problem, and another dude was complaining of the same thing, and this one guy kept telling us it was because we were running at too high a resolution for these 320MB cards, that 1600x1200 was too much for them. I found it very humorous that 320MB suddenly isn't enough for 1600x1200 when I've been running all my games @ 1600x1200 since my 6800GT 256MB AGP card. Also Fear Combat ran pretty dang smooth on my 7800GT, and then when I got the 7900GT it was always liquid smooth. It wasn't till I went to Vista did the bad framerate probs begin. I've seen way too many people make the statement that for 1600x1200 gaming you need the 640+ MB cards, it's very annoying at how ignorant that claim is.

On that same note, are all you guys that are having these jittering issues, especially with Fear Combat, using 8800GTS cards? Or do any of you GTX users have these same issues?
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Old 04-04-07, 10:31 PM   #60
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Default Re: Vista games optimising

Here is some information on Vista SP1 that is currently in testing...

http://orionlive.typepad.com/news365...r_posts_w.html
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