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#73 | |
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Registered User
Join Date: Aug 2002
Posts: 291
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btw, doing 1280x1024 is squishing it because its squishing a 5:4 aspect ratio resolution in a 4:3 monitor, its not by much but it still is, i used to run at this resolution before i had a monitor capable of 1600x1200, i run at 1600x1200 on my laptop and 2048x1536 on my desktop, and im trying to find out how i can run at the full resolution of my monitor at 2560x1920.
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#74 | |
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Guest
Posts: n/a
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god guys your are nit picking over a screen resolution
I guess your gonna say PAL is wrong cos it has more pixels, right !!!!? |
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#75 |
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Registered User
Join Date: Aug 2002
Location: Portland, OR
Posts: 6
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1280x1024 does NOT create a distorted image if you are rending a 3d image. A 3d image could be rendered at 2048x384 and you would still be able to display it without any geometric distortion. The only thing that would change would be the ratio of horizontal to vertical pixel over a given area of the screen.
While a *3d* rendered image would not be geometrically distorted by simply rendering it at 1280x1024 (5:4 PIXEL ratio) and then displaying it over a SCREEN with a geometric ratio of 4:3, an image rendered at a resolution of 1280x1024 WOULD end up being geometrically distorted if you were to proceed to display that 1280x1024 "2d" image using a 4:3 pixel ratio RESOLUTION (1600x1200 for instance) on a screen with a 4:3 geometric ratio. 2d images on a 2d desktop of 1280x1024 (5:4 pixel ratio displayed over a 4:3 screen ratio) however, will appear to be vertically "squished" unless the said image content is specifically designed to be displayed over such a resolution and screen ratio. |
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#76 | |||
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Registered User
Join Date: Jul 2002
Posts: 37
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Quote:
![]() Anyway, I did a bit of a search, and look here http://www.collegetermpapers.com/Ter..._numbers.shtml Quote:
Quote:
![]() Anyway if he wants to so narrowly define "practical" to what is seen, felt (albeit one can feel a static electric discharge), and touched...despite it having useful applications such as in developing technological devices we use...perhaps it should be pointed out to him that electricity itself is known to exist even though he doesn't go around seeing and touching electricity itself, as he does a cup Don't say that until the semester is over though and the grades can't be changed, hehe...just in caseLast edited by Feanor; 08-11-02 at 03:39 PM. |
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#77 | |
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Registered User
Join Date: Jul 2002
Posts: 37
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Quote:
No wonder he lost most people in the class when he went on to try to discuss nuclear fission ROFL |
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#78 | |
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Geforce 4
Join Date: Jul 2002
Location: South Coast, England, UK
Posts: 146
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shut up!! are you on drugs or somin???
so anoying... the uselessness of your posts is really gettin to me!
__________________
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#79 |
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Guest
Posts: n/a
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Well I use 1280*1024 where ever its allowed as 1280*960 looks squashed up horizontally and wont even fit on my 19" monitor properly, obviously I use 1600*1200 mostly but some games just ask that little more of your pc so I run them at 1280*1024 as I like to keep image quality at max.
Athlon TB 1.4ghz 512mbs pc2700 128mb GF4 Ti4200 40gb 7200rpm Maxtor 40gb 7200rpm Nikimi SoundBlaster Live 5.1 Plat Windows XP pro |
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#80 |
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Registered User
Join Date: Aug 2002
Posts: 291
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LOL, actually its not 1280x960 that is squashed, its 1280x1024 which is squashed, lol
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#81 |
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Elite Bastard
Join Date: Jul 2002
Location: Lyons, GA, USA
Posts: 86
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ive recently been trying to get used to a normal aspect and cant do it. 1600x1200 is to blurry and 1280x960 is just tad to small that used to. maybe i can try hard to get used to it. changing the monitor position and size didnt help either, im just to used to it. maybe if i get a 21" monitor i can get used to 1600x1200.
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#82 |
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Treehugger
Join Date: Jul 2002
Posts: 942
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At 1280x1024, I have done a ton of PS work and nothing seems weird. DVDs play perfectly fine, and games do too. I don't see what the big deal is.
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#83 |
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Posts: 4159
Join Date: Jul 2002
Posts: 73
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...there is no big deal. This thread is about plus or minus 64 vertical pixels
hehe ![]() |
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#84 |
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Elite Bastard
Join Date: Jul 2002
Location: Lyons, GA, USA
Posts: 86
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i measured the difference adjusting it to the way i had and to the size it would take to make it the right aspect using a square Adobe PS. the difference is this:
500x500 square 1280x1024 5 3/8th inches wide 5 1/16th inches tall when adjusted to make it a perfect square on the monitor there are almost half inch gaps on the left and right of the monitor. so, what you have to ask yourself is, "What difference does 5/16th of an inch make?" when dealing with presice measurements, your not going to be eye balling it (CAD stuff) and when doing normal design or art, i dont think that much difference is going to ruin anyones work. its like when im drawing, i may twist and turn the paper (not supposed to but anyway) causing the to be slight distortions in my perspective of what i want to draw. happens all the time and unless you walk around with a ruler, i doubt will ever notice the skew factor that in everything that has been done by eye. |
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