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Old 08-14-02, 12:19 PM   #85
zack
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Default Re: also

Quote:
Originally posted by Xevious
btw, doing 1280x1024 is squishing it because its squishing a 5:4 aspect ratio resolution in a 4:3 monitor, its not by much but it still is, i used to run at this resolution before i had a monitor capable of 1600x1200, i run at 1600x1200 on my laptop and 2048x1536 on my desktop, and im trying to find out how i can run at the full resolution of my monitor at 2560x1920.
I don't know of many cards that support over 2048x1536
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Old 08-14-02, 02:34 PM   #86
Xevious
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well apparently nvidia cards dont, due to drivers, yet the video card in my laptop can run its LCD @ 1600x1200x32, and a external monitor @ 2560x1920x32. lol, i duno why nvidia didnt ad higher resolutions in their drivers, that pisses me off.
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Old 08-14-02, 09:26 PM   #87
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Default Let's sum this up

Skipparoo get a f-ing life. This discusion can be sumed up one way, Skipparoo is a noob. How many of you people use this Nvidia card for doing CAD Drafting or Video Editing I would imagine none. So there is no serious discusion that would or should ensue from such a noob statement. Its a f-ing game video card, if it were anything else most of you couldn't affrod it.
So Skipparoo get a f-ing life.
by the way I like the size and look of my icons and text @ 1280x1024, not to mention the thousands of dollars I make from using Nvidia Cards doing Graphic Artwork every year.
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Old 08-14-02, 09:36 PM   #88
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Hmm, I think there are much better ways to express your opinion than resorting to personal attacks.

And it doesn't even have to be nVidia cards, it could be Matrox, ATI, or even the 3dLabs Wilcat cards. 1280x1024 applies to every card, so please just debate the facts and the claims and warrants.
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Old 08-15-02, 01:39 AM   #89
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Default Re: The fats

1280x1024 resolution has a marginal effect on display properties. It has no reason to be discussed. I have owned 3DFX video card, MSI Video Card. And now own an Nvidia video card. Have done hours and hours of CAD and Graphic Art imaging without one issue of dimensional resolutions problems being reported by any International, Government Agencies nor Private Sector.

But thats just my opinion. Basically nVidia puts out a very nice video card as well as all other companies. Now if I needed to I could step up and purchase a 3D Labs Oxygen Card, but since they are very pricey and nVidia has surficed I haven't justified the need.
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Old 08-15-02, 04:24 AM   #90
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Default Re: Let's sum this up

Quote:
Originally posted by sdmark2002
Skipparoo get a f-ing life. This discusion can be sumed up one way, Skipparoo is a noob. How many of you people use this Nvidia card for doing CAD Drafting or Video Editing I would imagine none. So there is no serious discusion that would or should ensue from such a noob statement. Its a f-ing game video card, if it were anything else most of you couldn't affrod it.
So Skipparoo get a f-ing life.
by the way I like the size and look of my icons and text @ 1280x1024, not to mention the thousands of dollars I make from using Nvidia Cards doing Graphic Artwork every year.
Your Probably right as 99% of this Forum uses their NVidia cards for Games, but lots of CAD/3D users do use them also, mostly NVidia Quadro line of cards though as they made to have the Features a 3D app requires, I'm one of the 1% here that uses it for 3D apps and have switched from 1280x1024 > 1280x960 cause of the squashed look, I personally dont think the Industry should have decided on this 5:4 aspect ratio to be added as a standard but this my opinion and im sticking to it, heres a huge thread on the same topic thats existed for quite some time:

http://groups.google.com/groups?q=%2...ead.com&rnum=1

Click Complete Thread (32 articles) up near the top.

All the original thread starter here had to do is search google groups and we wouldn't be discussing this topic.

Last edited by Max3D; 08-15-02 at 07:58 PM.
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Old 08-16-02, 05:11 AM   #91
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Default Re: Re: Let's sum this up

Quote:
Originally posted by Max3D


Your Probably right as 99% of this Forum uses their NVidia cards for Games, but lots of CAD/3D users do use them also, mostly NVidia Quadro line of cards though as they made to have the Features a 3D app requires, I'm one of the 1% here that uses it for 3D apps and have switched from 1280x1024 > 1280x960 cause of the squashed look, I personally dont think the Industry should have decided on this 5:4 aspect ratio to be added as a standard but this my opinion and im sticking to it, heres a huge thread on the same topic thats existed for quite some time:

http://groups.google.com/groups?q=%2...ead.com&rnum=1

Click Complete Thread (32 articles) up near the top.

All the original thread starter here had to do is search google groups and we wouldn't be discussing this topic.
Well, I only simply wanted to get another discussion going in the new nvnews.net forums, and the only reason I did was because of the poll on resolutions a while back. I've seen various discussions about this elsewhere, but thought another one could never hurt. Except, when you get idiots like sdmark2002, throwing around "newbie" insults like, "get a f-ing life." I swear, some people.. Who's the newbie to this forum? It is you sdmark2002!

-Skippy
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Old 08-16-02, 08:12 AM   #92
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i've always thought that behavior was rather unsavory. i enjoyed the entire topic.
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Old 08-20-02, 05:42 PM   #93
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Quote:
Originally posted by skipparoo
All I'm saying is, knowing that this is true, do you really want to still play games in a resolution that stretches the picture slightly? -Skippy
first of all we can asume that everyone has optimized there monitors by stretching the picture out to all corners so there is no black.

The picture might be stretched but how we view it it is shrunk being that is displayed on a crt monitor.

because it is resized to fit a monitor that was designed to display 640x480 and higher

but in a world where our monitor size is fixed unless of course you stretch the picture to where the ratio would be correct.

everything is relative it is all based on what res the pic was designed in the first place. if the developers are using 1280x1024 than that is how it was ment to be displayed. if they worked with 1280x960 or any other res based on the same math than that is how it was ment to be displayed.

Ratio that was intended was the width being 75% larger than the width.

1280*768 at this res it is 60% insted or 75% a diff of 15%
difference is 192 pixels
1280*960
difference is 64 pixels
1280*1024 at this res it is 80% insted of 75% a diff of 5%

one inch is 72 pixels

5% of a difference is not too noticeable when it comes to most people, i wouldn't buy a video card that was 5% faster for 20% more dollars.

besides when it comes to things a cd was designed to only be 74 minutes that is spec the only reason burners can burn a 80min cd is because they built in a small % of deviation just incase the burner was not all to accurate. Same reason why they can be read.

its overclocking a monitor, how about that. displaying 64 more pixels length than were intended.

it looks ok to me but not on my 17" so i guess i need a new monitor. its not obviouslly an obnoctious incorret ratio like 1280*768. in fact many 19" monitors recommend that resolution.
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Old 08-20-02, 05:48 PM   #94
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Quote:
Originally posted by Cereal-Killer
Here's my $0.02: I'm using a flat panal monitor with the native res @ 1280x1024. I can't notice any kind of distortion when playing games or browsing the web. But let's say I draw a circle in Photoshop, it'll be more like an ellipse. Even that is hardly noticable though... if at all. Mathematically incorrect? Yes. Big deal? No.
woooooop!

a native resolution of 1280x1024.

thats got to be used!
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Old 08-20-02, 06:01 PM   #95
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ok i just did the circe test and measured it it was perfect at 1280x960 but at 1280*1024 it was 1 mm larger so what that says is i may have either not perfectlly stretched my screen or that the res is incorrect. my screen changes size in 1mm increments so i could easily fix it

a 17" dell monitor with a panasonic tube.
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Old 08-25-02, 02:53 PM   #96
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Sorry, but it seems to me that claims of distortion (by running at 1280x1024 rather than 1280x960) are true only if the viewable area of one's monitor has a 3:4 aspect ratio. Many have a 4:5 aspect ratio, in which case 1280x960 would deliver a distorted image, while 1280x1024 would be perfect. Further, many monitors (according to their specs, anyway) are not exactly 3:4 or 4:5, so something between 960 and 1024 would seem to be in order for those. Am I wrong?
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