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Old 04-22-07, 10:17 PM   #13
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Default Re: Cryostasis Preview

This reminds me of The Thing. The Thing game was great too.
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Old 05-08-07, 11:34 PM   #14
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Default Re: Cryostasis Preview

Quote:
The game develops with help of a unique system called Mental Echo - the ability to penetrate another character's memory and change the actions taken by the character in the past
http://worthplaying.com/article.php?...thread&order=0

Quote:
Technical engine features are:

* Unified Dynamic Shadowing system : fully dynamic, moving light sources casting soft shadows on all objects
* Parallax mapping/displacement, alpha and color projective, depth of field, gloss map, tone mapping
* Advanced characters and objects physics
* Realistic fur dynamically illuminated by light sources


looks to me they've been paying more attention the the light/shadowing system that character/model textures
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Old 05-08-07, 11:37 PM   #15
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Default Re: Cryostasis Preview

Notice the motion blurring
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Old 05-08-07, 11:42 PM   #16
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Default Re: Cryostasis Preview

Prolly object-based motion blur
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Old 05-09-07, 08:20 AM   #17
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Default Re: Cryostasis Preview

who actually likes motion blurring in games?

why did someone decide that this imperfection (in our eyesight) should be forced into games? its like DoF isnt it. like how can a computer decide what i was focusing on?

like if something on screen moves fast it will blur anyway wont it, lol. MY MOTION BLUR COMES FOR FREE cause of my poor human eyesight..

i swear they are trying to make games just like interactive movies where we dont do nothing but sit and watch and dribble. its retarded i think :/

eddit* i also swear motion blur is probably just to make screenshots better, and everyone has followed suit. it looks rubbish in cgi films and rubbish in games.. surely someone with their own opinion on aesthetics can see that ALL it does is blot out the detail you are trying to focus on... motion blur is only used for comics/2d images to show movement.. i 'kin hate it in games...
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Old 05-09-07, 08:29 AM   #18
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Default Re: Cryostasis Preview

Motion blur and DoF done right can make games quite a bit more cinematic especially in cut scenes. I mean its just the next thing, we had lense flares, we had HDR and DoF and now its time for motion blur. I think motion blur needs to be subtile in FPS and not reduce your aim-ability.
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Old 05-09-07, 11:26 AM   #19
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Default Re: Cryostasis Preview

i like stuff like particles, forces, volumetrics, lights, atmospheres, weird bouncy physiscs stuff, stuff i think is beautiful... the industry seems to like putting in quite the opposite, and trying to re-create our worlds crap features.. why? i want to see straight for miles as clear as a perfect lens. hear the sound of a pin drop, enhanced life... not retarded things like ruining my vision!

oh well, i wonder what we are going to get given next
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Old 05-09-07, 11:28 AM   #20
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Default Re: Cryostasis Preview

oh and why does it look (in the screenshot) like they have wallpapered the crates with that strange felt wallpaper from the late 70's/early 80's


o.O

not abusing it, find it really weird. looks like gankstuo or something :P
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Old 05-09-07, 12:57 PM   #21
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Default Re: Cryostasis Preview

I believe that's supposed to be the patterns made when water freezes (frost patterns)
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Old 08-20-08, 07:36 PM   #22
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Default Re: Cryostasis Preview

Cryostasis
GC 2008: Trailer



there are a few new scenes

related thread:
http://www.nvnews.net/vbulletin/show...ght=cryostasis
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Old 08-20-08, 09:44 PM   #23
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Default Re: Cryostasis Preview

I got Bio-Doom out of that vid.

Looks cool.
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Old 08-20-08, 11:23 PM   #24
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Default Re: Cryostasis Preview

Wow that trailer looked great.
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