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Old 05-15-07, 07:07 PM   #13
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Default Re: Official Two Worlds discussion thread

Quote:
Originally Posted by nekrosoft13
my friends say that it runs perfectly on PC, and what makes you say that PC version will have no mods?

because of time difference, i will get some screenshots later
Very few games actually get tons of mod support. Hell look at Gothic 1/2/3 the series has a huge following but mod support is extremely lacking. It might get mod support but no where near Oblivion or Morrowind.

EDIT:
Doesn't the game have MP aswell? How is that handled?
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Old 05-15-07, 07:12 PM   #14
nekrosoft13
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Default Re: Official Two Worlds discussion thread

Quote:
Originally Posted by |MaguS|
Very few games actually get tons of mod support. Hell look at Gothic 1/2/3 the series has a huge following but mod support is extremely lacking. It might get mod support but no where near Oblivion or Morrowind.
but there are no tools for gothic, are there?

currently there are no tools for Two Worlds either, but every game Reality Pump made, had tools, either at or after release.

so we will see.
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Old 05-16-07, 02:32 AM   #15
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Default Re: Official Two Worlds discussion thread

i can play 1600x1200 2xAA max ingamesetings
u see my comp in sig
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Old 05-16-07, 04:12 AM   #16
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Default Re: Official Two Worlds discussion thread

Looking forward to this. I stopped playing Gothic 3 as I am hoping for another big patch someday.
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Old 05-17-07, 07:29 AM   #17
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Default Re: Official Two Worlds discussion thread

yeah, i stopped playing gothic III also, i went into that big castle (the one in the bubble) killed all the orcs, and can't get out of the Bubble right now.
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Old 05-17-07, 11:07 AM   #18
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Old 05-17-07, 11:15 AM   #19
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Default Re: Official Two Worlds discussion thread

Flora looks good upclose but man does the LOD graphics suck.
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Old 05-17-07, 02:54 PM   #20
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Default Re: Official Two Worlds discussion thread

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Originally Posted by |MaguS|
Flora looks good upclose but man does the LOD graphics suck.
Time for those mods.
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Old 05-17-07, 03:43 PM   #21
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Default Re: Official Two Worlds discussion thread

Quote:
Originally Posted by |MaguS|
Flora looks good upclose but man does the LOD graphics suck.
still better then Oblivion (un-modded)

i remember in Oblivion, the first time i get out of the Dungeon, in the distance it looked horrible.
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Old 05-17-07, 04:10 PM   #22
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Default Re: Official Two Worlds discussion thread

Quote:
Originally Posted by nekrosoft13
still better then Oblivion (un-modded)

i remember in Oblivion, the first time i get out of the Dungeon, in the distance it looked horrible.
Especially where you could see the grid-to-load lines. They broke the immersion factor.
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Old 05-17-07, 05:32 PM   #23
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Default Re: Official Two Worlds discussion thread

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Especially where you could see the grid-to-load lines. They broke the immersion factor.
And after playing Oblivion for so long, Two World's LOD looks frakkin awesome.
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Old 05-19-07, 08:16 PM   #24
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Default Re: Official Two Worlds discussion thread

TWO WORLDS Update 1.3 Change log

SP and general Fixes:

Alchemy - exploit removed
Shops - proces exploit - fixed
Objects stacking - parameters changed.
Deadly piruett skill - fixed
Knock down skill - fixed
Stability skill - fixed.
Stealing skill > 100 - fixed
Dead hands spell - level fixed.
Kit Rae weapon names - fixed
Shooting from water - enemies don't reacting - fixed.
NPc reaction for stealing - fixed
Weather behaviour (rain from blue sky) - fixed.
Sliding/walking on the walls - fixed.
Death from jumping from high altitudes - fixed.
NPCs walking through palisades - fixed
Logical problems in quests - fixed.
Incorrect bonuses on different equipment pe: "Double Blade skill" bonus on a shield - Fixed.
Stealing inside closed houses - fixed
Horseriding map in second town -fixed
Killing citizens with horse - fixed
Huge arrows on monsters - fixed
Minus values for attack and defence for high Dexterity values - fixed
Weapon stats not refreshed after stacking on character - fixed
Crash when attacking sister - fixed
Sneaking with shield -shield position -fixed
Alchemy bug - creation of empty potions - fixed
Faster looting animation
Cooking one object - blocked.
Recooking cooked potions - blocked.

MP Fixes:

Multiplayer lag problem - fixed
All skills available in multiplayer from start - fixed
All skills unlocked in multiplayer -fixed
Friendly fire in Arena modes - fixed



Features:

Tooltips for damage and protection types added.
Tolltip for gold icon added.
Gandohar/Reist/Kira - invulrenability added
Stealing skill - list of stealed objects - added
Faster running speed on roads - added
Water splash - added
Mouse buttons configuration - added
Second key mapping for each activity - added
C - F1
I - F2
M - F3
L - F4
G - F5
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