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Old 05-27-07, 08:24 PM   #13
agentkay
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Got a score of 3775 at default settings, stock clocks and 1280x1024. The driver is still 165.01 and I also saw quite often a driver related BSOD with both rendering paths. Nice demo!
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Old 05-29-07, 03:54 AM   #14
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Quote:
Originally Posted by MaXThReAT
Sounds like you work there Den. First I think the demo is awesome. How did you guys do the Stereo mode and can it be made to work with shutter glasses?
Our stereo mode is a kind of cheating It uses different color channels for different eyes (Anaglyph image) since shutter glasses are based on time-divided frames, so our demo is incompatible with shutter glasses (however it's rather easy to add such mode).
Anaglyph glasses are cheaper and more widely spread than shutter ones, so we decided to implement only Anaglyph image mode.
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Old 06-03-07, 06:13 PM   #15
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

YAY ANAGLYPH WITHOUT A LAME SEPARATE DRIVER ,
All games should have this speshly driving games.
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Old 06-04-07, 12:07 AM   #16
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Sweet! AA reported at the end of the benchmark is the same as the one choosen good work.

I get 37.9 FPS and a score of 803 running it at 1920x1200 8xAA 16xAF Everything maxed except DOF and motion blur set to off.
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Old 06-09-07, 07:59 PM   #17
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Why are most of you guys benching this thing at 1024x768 resolution?

Here's my run @ 1680x1050, everything maxed. Fireballs disabled because they increase performance if enabled. Conroe is at stock speeds (2.4GHz):

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Old 06-09-07, 08:35 PM   #18
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

My bench.

I had to bench it @ 1024x768 because my comptuer hard locks whenever I try to change the resolution. It really sucks. Does anyone know a fix to this?

(No fireballs)



I wish I could set the resolution higher.
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Old 06-09-07, 10:01 PM   #19
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Sanctuary Demo for me, click the pics and load for full details-

Vista x64, CPU stock GTX 652|2054 @ 1024x with all on 4xAA|16xAF = 124.9FPS



Vista x64, CPU stock GTX 652|2054 @ 1680x with all on 4xAA|16xAF = 68FPS



1680x as bench one conditions save DOF and motion blur off = 96.2FPS



Overclocking my CPU adds a whole 3FPS to the 1024x bench It rises to 128FPS. I should note fireballs were off for all tests I ran. EDIT: I went back and tried the GTX at flat stock, Vista x64 1680x all enabled no fireballs 4xAA|16xAF = 56.3FPS.
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Old 06-11-07, 12:33 AM   #20
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

I loved playing with the physics demonstration of the last version, and thanks to GNU/Linux version, I can't wait to get back from work and try this one out. While the engine seems to be technically in quite good shape, the screenshots on the official site look a little plain in detail and especially textures. Thanks to their size, thumbnails look promising though.
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Old 06-11-07, 01:43 PM   #21
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Grabbin' it now. I'll report back when finished.

Edit; Update:

Score: 1938

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Old 06-12-07, 04:13 AM   #22
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

0.40 seems to be considerably slower than 0.33 IIRC. It could be the new features -- I really can't remember. Also, it appears the rendering engine runs in a single thread. Will the physics, scripting engine, sounds, or AI be run on another thread? Will the engine compile as 64-bit version? Any plans on releasing one for GNU/Linux?

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Old 06-12-07, 12:39 PM   #23
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Quote:
Originally Posted by wnd
0.40 seems to be considerably slower than 0.33 IIRC. It could be the new features -- I really can't remember.
New features, heavier art content. Unigine v0.4 is faster than v0.33 on the same content.

Quote:
Originally Posted by wnd
Also, it appears the rendering engine runs in a single thread. Will the physics, scripting engine, sounds, or AI be run on another thread?
Sure it will. Physics already runs as a dedicated thread by default. The demo shows only rendering capabilities, so it provides load for single CPU only.

Quote:
Originally Posted by wnd
Will the engine compile as 64-bit version?
64bit builds of Unigine v0.4 are available for a long time.

Quote:
Originally Posted by wnd
Any plans on releasing one for GNU/Linux?
You mean 64bit builds for Linux? If so, then yes, we plan to provide 64bit builds for Linux, however there is very little demand on this. Anyway technically Unigine can be easily compiled as 32 or 64 bit application, there is no problem.
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Old 06-12-07, 08:36 PM   #24
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

to madpistol, y cant you turn up the resolution??
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