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Old 06-12-07, 08:37 PM   #25
Okie, not from muskogee
Join Date: Apr 2007
Location: oklahoma
Posts: 228
Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

to everyone...TRY THIS WITH THE 3D GLASSES!!!!!!
ITs like a huge hole in my wall that i can put my hand in.
its like, real 3-d.lololoehheheleol

(but it is really neato)
Antec TRIO 630 psu
athlon x2 3800+ ~2.55 ghz
2gb patriot ddr400
ati hd2900xt 512mb ram, 512 bit memory address for that ass
seagate 250 sata
wd 80gb ide.
20.1 lcd, 1900x1200 res
vista 32 ultimate (msdn)

Lots of kites

3d mark 06 - 10290
3dmark 05 - 14925
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Old 06-29-07, 01:03 PM   #26
Nothing but the truth
Join Date: Jun 2007
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

oops nevermind
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Old 07-05-07, 09:39 AM   #27
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Default Re: Demo with dual render: OpenGL/Direct3D9 (benchmark inside)

Originally Posted by abtomat74
I notice your "CPU flags" shows 1000MHz, which is much slower than it should be displaying for your CPU. My X2 4800 shows 2412MHz by comparison. Are you running Cool & Quiet by chance?
I'm running cpufreq/powernowd (with userspace policy governor), which can be thought as a GNU/Linux-equivalent for "Cool & Quiet". I wouldn't pay too much attention to reported CPU clock as it could be read at startup instead of at the end of benchmark. When the demo is just started, the governor has not yet had a reason to increase processor frequency. Normally, the governor would notice increased CPU demand withing one second. It is also possible that the demo is significantly more GPU- than CPU-bound, and the CPU clock frequency never needs to be brought up.

Thanks anyway.
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Christianity, noun: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree. [mad.frog]
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