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Old 09-29-07, 06:43 PM   #337
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Default Re: Call of Juarez - Feedback Thread

WTF did that dude just said and NOO the 360 dont have this quality of the textures.

Pull your head out your as mate
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Old 09-29-07, 07:57 PM   #338
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Default Re: Call of Juarez - Feedback Thread

Quote:
Originally Posted by SwedX
Must be the best devs without a question from Poland
Poland has good dev teams latelly.

Techland - Chrome Engine, Call of Juarez, Warhound, Dead Island

People Can Fly - Painkiller, now working on GoW with Epic

TopWare - Earth 2160, Two Worlds

CD Projekt Red Studio - Witcher

Metropolis - Infernal (their second game)
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Old 09-30-07, 12:09 AM   #339
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Default Re: Call of Juarez - Feedback Thread

Quote:
Originally Posted by SwedX
WTF did that dude just said and NOO the 360 dont have this quality of the textures.

Pull your head out your as mate

You need some proof , like one video etc ?
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Old 09-30-07, 03:11 AM   #340
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Default Re: Call of Juarez - Feedback Thread

So is the DX10 patch out or not?
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Old 09-30-07, 05:37 AM   #341
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Default Re: Call of Juarez - Feedback Thread

Quote:
Originally Posted by nekrosoft13
Poland has good dev teams latelly.

Techland - Chrome Engine, Call of Juarez, Warhound, Dead Island

People Can Fly - Painkiller, now working on GoW with Epic

TopWare - Earth 2160, Two Worlds

CD Projekt Red Studio - Witcher

Metropolis - Infernal (their second game)
Yepp forgot about People Can Fly and the others you mentioned.

Great move from Epic to go with them and I read that they now are under the same brand, surely will come some real killer titles from that
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Old 10-01-07, 08:44 AM   #342
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Default Re: Call of Juarez - Feedback Thread

Painkiller is my favourite game of all time
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Old 10-01-07, 08:52 AM   #343
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Default Re: Call of Juarez - Feedback Thread

Does Call of Juarez support SLI?
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Old 10-01-07, 09:42 AM   #344
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Default Re: Call of Juarez - Feedback Thread

Quote:
Originally Posted by GitDat
Does Call of Juarez support SLI?
What's more important is CPU power for this game. I was often in the upper teens and usually in the low 20s for frame rate at 19x10 DX10. Changing FSAA and res didn't change frame rate much +8fps or so.
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Old 10-01-07, 10:01 AM   #345
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Default Re: Call of Juarez - Feedback Thread

when ur in the low 20s, 8 fps is almost 50%. this game is completely gpu limited
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Old 10-01-07, 10:06 AM   #346
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Default Re: Call of Juarez - Feedback Thread

Quote:
Originally Posted by m3dude
when ur in the low 20s, 8 fps is almost 50%. this game is completely gpu limited
When I turn off and on FSAA my frame rate does not change, so its CPU limited also for sure.
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Old 10-01-07, 12:33 PM   #347
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Default Re: Call of Juarez - Feedback Thread

Quote:
Originally Posted by ALien8ed
Unfortunately not...
They better hurry, cause still not continued to play the game until the patch
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Old 01-15-08, 11:24 AM   #348
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Default Re: Call of Juarez - Feedback Thread

Hello-

Has anyone been able to figure out how to get rid of the "screen door" effect on the trees in the DX10 version? (with keeping AA on).

Thanks!
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