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#25 | |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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So therefore I can only speculate.
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|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080 |CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#26 | |
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#27 |
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AFAIK, the R300 doesn't support INT16. Could be wrong, though.
The R300 is all about massive FP24 performance. Uttar |
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#28 | |
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Radeon 10K Pro
Join Date: Aug 2002
Posts: 351
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1. Both the 32-bit FP(would be 128-bit color as its 32-bit PER CHANNEL) and 24-bit FP( results are downsampled when they are rendered. The FP people are talking about is for color calculations NOT output. It's much the same as the old 3dfx 22-bit color thing...it rendered higher quality 16-bit because all of its calculations were done in 32-bit. 2. It's been shown time and time again that going above DX specs yields nothing as those feature never get supported in games using that API. They may get used in OGL, but few use them. 3. Carnack's comments had NOTHING to do with ATI being 24-bit as opposed to 32...it was about the instruction count being used in situations he was screwing around with NOT game situations, and this has already been addressed in R350 which surpasses the FX's dx9"+"specs. 4. ATI's card being "minimum DX9" is pretty irrelevant as we're probably at LEAST a year a way from games making ANY use of DX9, and TWO years away from games using DX9 as much as DX8 is used now.
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Here's my clever comment |
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#29 | |
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#30 | |
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Join Date: Dec 2002
Posts: 33
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#31 | |
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Registered User
Join Date: Jul 2002
Posts: 1,293
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The features and specs of DX9 are there because of the hardware that nVidia and ATI developed, not the other way around.
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#32 | |
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Registered User
Join Date: Jul 2002
Posts: 1,293
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"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman |
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#33 | ||
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I like cheese.
Join Date: Mar 2003
Location: UK
Posts: 904
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*edit* Found the quote on this... Quote:
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There used to be a signature here, but now there isnt. Last edited by RobHague; 04-02-03 at 05:10 PM. |
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#34 | |
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Join Date: Feb 2003
Posts: 59
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"If you want a picture of the future, imagine a fan blowing on a human face - forever." ([I]GeForce Orwell, 2004[/I]) |
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#35 |
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I like cheese.
Join Date: Mar 2003
Location: UK
Posts: 904
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lol in your completley un-bias opinion. If carmack thinks its worthwhile then thats more than enough credentials for me. I look forward to doom3 very much
![]() I think the "fx perfromance is rubbish" thing is kinda old now, stop floging a dead horse lol.
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There used to be a signature here, but now there isnt. |
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#36 | |
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Registered User
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Carmack didn't say that the extra programmability is worthwhile for the customers! In fact, he even said he won't really use it before his next engine! And the NV30's extra programmability on the Vertex Shader front could be an advantage in real-time scenarios. But the extra programmability in Pixel Shaders *can't* - it's pretty much death at 60 instructions already! Maybe less, not sure, been a long time since I seen those numbers. The NV30 PS performance *is* pathetic, want it or not. That's the main reason while I have, a few months ago, gone from "The NV30 isn't all that great, but it's still quite good." to "The NV30 isn't good." Uttar |
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