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#1 | |
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Registered User
Join Date: Feb 2005
Posts: 14
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Hi there,
This has something to do with vertical retrace and video tearing. I got this funny phenomenon. I configure my 8600GT to have two individual and independent X screens, let say :0.0 and :0.1 , CRT-0 and CRT-1. If I only play video on :0.0 , the video is very good, no tearing. If I only play video on :0.1 , the video is also very good, also has no tearing, BUT, if I play video on :0.0 and :0.1 together at the same time, :0.0 is always perfect and have no tearing, but :0.1 always no good and have tearing. Does this relate to the hardware itself ? Am I correct to say that, there is only one set of vertical retrace tracking circuit inside 8600GT, even though we have two outputs ? Is this really have something to do for NVIDIA to do market differentiation ? The one pay less get lower count of circuits, the one pay more get more count of circuits ? Taking away the important and basic circuit ? Back to old days, on 7800GT I am good with the same X config, and I observe really good video image. No tearing on both outputs. Does this has nothing to do with driver/kernel, but only because on the hardware there is not sufficient amount of vertical retrace circuit ? Thanks . |
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