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Old 07-28-07, 03:30 PM   #25
walterman
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Post Re: BloodRayne 2 FSAA Patch

Quote:
Originally Posted by Buio
Walterman, the patch works well for me so no problem there. Still run in 4xMSAA as SS takes to big performance hit for me.

Anyway, I got another problem. I've got Fraps registred and Bloodrayne 2 just dont like it. I try to run half-res with low recorded fps, but the game lags horribly when recording movies however I do. Its not hd-lag, its game lag. Your patch dont affect that of course, its same with or without it.

I can record without any big performance hit in other games, f.e. Graw2 which is a fairly demanding game. Just dunno why BR2 dont like fraps. Perhaps should mail fraps guys about it.
Yes, SSAA needs an insane amount of memory bandwidth, but, the image quality is absolutely outstanding !

About the Fraps problem, does it happen with a lower resolution too ? (640x480 f.e.). I remember that the game lags a lot too with VSync on.

Just for example, the dilated perception effect, needs 12 extra passes to the scene, with blending operations. 12 passes * 3 surfaces * 1280x1024x32bpp *100fps = 18 GB/s, and this is without AA/Z/Stencil, and after the main scene is rendered.
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Old 08-03-07, 09:18 AM   #26
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Smile Re: BloodRayne 2 FSAA Patch

Update 03/08/2007 (Version 0.9)

This new version adds enhanced dynamic shadows & reflections.

Beyond FSAA, this is the first true quality enhancement, with respect to the default quality in the game.

You can customize the quality of both features for proper performance & video memory usage.



Thank you very much & enjoy playing with Rayne !

Note: I would like to update the main post.
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Old 08-03-07, 09:34 AM   #27
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Default Re: BloodRayne 2 FSAA Patch

Awesome to see such visual enhancements for a bargain bin title. Any word on how performance is affected by these enhancements? I'd imagine quite drastically.
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Old 08-03-07, 09:39 AM   #28
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Post Re: BloodRayne 2 FSAA Patch

In my tests, with my 8800GTX (615/2200) using 'BloodRayne2-SSAA' profile, @ 1280x1024, there were no performance hit, using 1024x1024 size for the dynamic shadows & reflections, and with FSAA activated for both.

With 2048x2048, there's a 10% performance hit +-, and with 4096x4096, around 30-40%.

1024x1024 is recommended size for no performance hit.
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Old 08-03-07, 11:44 AM   #29
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Default Re: BloodRayne 2 FSAA Patch

Thanks for that. 1024x1024 w/AA looks great in the shots.
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Old 08-03-07, 12:26 PM   #30
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Default Re: BloodRayne 2 FSAA Patch

Way to go walterman
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Old 08-03-07, 06:44 PM   #31
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Default Re: BloodRayne 2 FSAA Patch 0.6 (Widescreen + Custom Resolution)

They need to hire you!
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Old 08-03-07, 09:34 PM   #32
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Default Re: BloodRayne 2 FSAA Patch

Super, I'll start test immediately. Betterlooking shadows and reflections are gonna enhance the graphics alot.

This game is underrated in reviews imo. When you learn the controls, its alot of fun (gruesome bloody fun, even). It wasn't due to nothing that I still had it on my HD after soon 2 years.
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Old 08-04-07, 08:28 PM   #33
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Talking Re: BloodRayne 2 FSAA Patch

Quote:
Originally Posted by Buio
This game is underrated in reviews imo. When you learn the controls, its alot of fun (gruesome bloody fun, even).
You're right totally.

Quote:
Originally Posted by OWA
They need to hire you!
I would pay to work into BR3.
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Old 08-04-07, 09:02 PM   #34
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Default Re: BloodRayne 2 FSAA Patch

Does this patch work on the Steam version?
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Old 08-04-07, 09:16 PM   #35
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Default Re: BloodRayne 2 FSAA Patch

Quote:
Originally Posted by |MaguS|
Does this patch work on the Steam version?
Yes, i bought it 2 weeks ago, and it worked fine.

Just place the "d3d8.dll" & "br2fsaa.ini" files into "steamapps/common/bloodrayne 2" folder.

Then edit "br2fsaa.ini" and set 'ForceResolution', 'Width', 'Heigh', 'ForceAR', ... variables, to your needs.

Hope it will work for you too.
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Old 08-04-07, 09:17 PM   #36
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Default Re: BloodRayne 2 FSAA Patch

damit gotta reinstall it then...
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